mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- Added the FNameNoInit class that is exactly like FName except it does not
initialize its index, so it can be used from inside Actors without overwriting the runtime default value. - V_BreakLines() now returns an array of FStrings instead of char *'s. - Added support for custom text colors in messages like this: print (s:"\c[Chartreuce]This text is in the color 'Bleargh'"); This also obsoletes some of the functionality of the r: print specifier before it even saw a release version, because you can do this with the standard colors too: print (s:"\c[Green]Some text"); - Added two new decorate functionns: A_PlaySoundEx("sound_name", "channel" [, bLooping]) and A_StopSoundEx("channel"), where "channel" is "Auto", "Weapon", "Voice", "Item", "Body", "SoundSlot5", "SoundSlot6", or "SoundSlot7". - Added a third parameter to S_IsActorPlayingSomething() to allow it to check if the actor is playing a specific sound. SVN r315 (trunk)
This commit is contained in:
parent
603e905c42
commit
b1e564d907
1 changed files with 1 additions and 1 deletions
|
@ -6,7 +6,7 @@ August 30, 2006
|
|||
- Added support for custom text colors in messages like this:
|
||||
print (s:"\c[Chartreuce]This text is in the color 'Bleargh'");
|
||||
This also obsoletes some of the functionality of the r: print specifier
|
||||
before it was even saw a release version, because you can do this with the
|
||||
before it even saw a release version, because you can do this with the
|
||||
standard colors too:
|
||||
print (s:"\c[Green]Some text");
|
||||
- Added two new decorate functionns: A_PlaySoundEx("sound_name", "channel"
|
||||
|
|
Loading…
Reference in a new issue