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Fixed IsActorPlayingSound's default argument
Now properly passes the invalid sound id.
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1 changed files with 1 additions and 1 deletions
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@ -1129,7 +1129,7 @@ class Actor : Thinker native
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native void A_StopSounds(int chanmin, int chanmax);
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deprecated("2.3", "Use A_StartSound() instead") native void A_PlaySoundEx(sound whattoplay, name slot, bool looping = false, int attenuation = 0);
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deprecated("2.3", "Use A_StopSound() instead") native void A_StopSoundEx(name slot);
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native clearscope bool IsActorPlayingSound(int channel, Sound snd = 0);
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native clearscope bool IsActorPlayingSound(int channel, Sound snd = -1);
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native void A_SeekerMissile(int threshold, int turnmax, int flags = 0, int chance = 50, int distance = 10);
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native action state A_Jump(int chance, statelabel label, ...);
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native Actor A_SpawnProjectile(class<Actor> missiletype, double spawnheight = 32, double spawnofs_xy = 0, double angle = 0, int flags = 0, double pitch = 0, int ptr = AAPTR_TARGET);
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