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- added APROP_ViewHeight and APROP_AttackZOffset submission by TheFortuneTeller.
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1 changed files with 31 additions and 0 deletions
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@ -3512,6 +3512,8 @@ enum
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APROP_Radius = 36,
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APROP_Radius = 36,
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APROP_ReactionTime = 37,
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APROP_ReactionTime = 37,
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APROP_MeleeRange = 38,
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APROP_MeleeRange = 38,
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APROP_ViewHeight = 39,
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APROP_AttackZOffset = 40
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};
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};
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// These are needed for ACS's APROP_RenderStyle
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// These are needed for ACS's APROP_RenderStyle
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@ -3727,6 +3729,16 @@ void DLevelScript::DoSetActorProperty (AActor *actor, int property, int value)
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actor->reactiontime = value;
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actor->reactiontime = value;
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break;
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break;
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case APROP_ViewHeight:
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if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
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static_cast<APlayerPawn *>(actor)->ViewHeight = value;
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break;
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case APROP_AttackZOffset:
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if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
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static_cast<APlayerPawn *>(actor)->AttackZOffset = value;
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break;
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default:
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default:
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// do nothing.
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// do nothing.
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break;
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break;
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@ -3799,6 +3811,23 @@ int DLevelScript::GetActorProperty (int tid, int property, const SDWORD *stack,
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case APROP_Radius: return actor->radius;
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case APROP_Radius: return actor->radius;
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case APROP_ReactionTime:return actor->reactiontime;
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case APROP_ReactionTime:return actor->reactiontime;
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case APROP_MeleeRange: return actor->meleerange;
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case APROP_MeleeRange: return actor->meleerange;
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case APROP_ViewHeight: if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
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{
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return static_cast<APlayerPawn *>(actor)->ViewHeight;
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}
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else
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{
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return 0;
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}
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case APROP_AttackZOffset:
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if (actor->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
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{
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return static_cast<APlayerPawn *>(actor)->AttackZOffset;
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}
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else
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{
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return 0;
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}
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case APROP_SeeSound: return GlobalACSStrings.AddString(actor->SeeSound, stack, stackdepth);
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case APROP_SeeSound: return GlobalACSStrings.AddString(actor->SeeSound, stack, stackdepth);
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case APROP_AttackSound: return GlobalACSStrings.AddString(actor->AttackSound, stack, stackdepth);
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case APROP_AttackSound: return GlobalACSStrings.AddString(actor->AttackSound, stack, stackdepth);
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@ -3851,6 +3880,8 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
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case APROP_Radius:
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case APROP_Radius:
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case APROP_ReactionTime:
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case APROP_ReactionTime:
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case APROP_MeleeRange:
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case APROP_MeleeRange:
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case APROP_ViewHeight:
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case APROP_AttackZOffset:
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return (GetActorProperty(tid, property, NULL, 0) == value);
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return (GetActorProperty(tid, property, NULL, 0) == value);
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// Boolean values need to compare to a binary version of value
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// Boolean values need to compare to a binary version of value
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