From b17bd65279d39ceb0c61453e38fe02f4768f161e Mon Sep 17 00:00:00 2001 From: Major Cooke Date: Fri, 9 Dec 2016 09:18:57 -0600 Subject: [PATCH] Fixed: A_CustomMissile's CMF_AIMDIRECTION's pitch calculations were also backwards. --- src/p_actionfunctions.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/p_actionfunctions.cpp b/src/p_actionfunctions.cpp index 12645561b..4b6113768 100644 --- a/src/p_actionfunctions.cpp +++ b/src/p_actionfunctions.cpp @@ -1524,7 +1524,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_CustomMissile) Pitch += missile->Vel.Pitch(); } missilespeed = fabs(Pitch.Cos() * missile->Speed); - missile->Vel.Z = Pitch.Sin() * missile->Speed; + missile->Vel.Z = -Pitch.Sin() * missile->Speed; } else {