- Fixed: The MinotaurFriend's MF4_NOTARGETSWITCH was put on AMinotaurFX1.

SVN r363 (trunk)
This commit is contained in:
Christoph Oelckers 2006-10-27 08:20:54 +00:00
parent bcca366e8f
commit b178bb2612
3 changed files with 3 additions and 1 deletions

View file

@ -9,6 +9,7 @@ October 26, 2006
and Thing_Move functions so that TID 0 affects the activator.
October 25, 2006 (Changes by Graf Zahl)
- Fixed: The MinotaurFriend's MF4_NOTARGETSWITCH was put on AMinotaurFX1.
- Moved the sector type translation for Doom format maps into a simple lump
in zdoom.pk3.
- Changed Line_SetIdentification so that the fifth arg is a high-byte for the

View file

@ -932,6 +932,7 @@ void D_DoAdvanceDemo (void)
MapData * map = P_OpenMapData("TITLEMAP");
if (map != NULL)
{
delete map;
G_InitNew ("TITLEMAP", true);
return;
}

View file

@ -197,6 +197,7 @@ IMPLEMENT_STATELESS_ACTOR (AMinotaurFriend, Hexen, -1, 0)
PROP_Flags2Set (MF2_TELESTOMP)
PROP_Flags3Set (MF3_STAYMORPHED)
PROP_Flags3Clear (MF3_DONTMORPH)
PROP_Flags4 (MF4_NOTARGETSWITCH)
END_DEFAULTS
AT_GAME_SET (Minotaur)
@ -351,7 +352,6 @@ IMPLEMENT_ACTOR (AMinotaurFX1, Raven, -1, 0)
PROP_DamageType (MOD_FIRE)
PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
PROP_Flags2 (MF2_NOTELEPORT)
PROP_Flags4 (MF4_NOTARGETSWITCH)
PROP_RenderStyle (STYLE_Add)
PROP_SpawnState (S_MNTRFX1)