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- Fixed: The MinotaurFriend's MF4_NOTARGETSWITCH was put on AMinotaurFX1.
SVN r363 (trunk)
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3 changed files with 3 additions and 1 deletions
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@ -9,6 +9,7 @@ October 26, 2006
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and Thing_Move functions so that TID 0 affects the activator.
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October 25, 2006 (Changes by Graf Zahl)
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- Fixed: The MinotaurFriend's MF4_NOTARGETSWITCH was put on AMinotaurFX1.
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- Moved the sector type translation for Doom format maps into a simple lump
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in zdoom.pk3.
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- Changed Line_SetIdentification so that the fifth arg is a high-byte for the
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@ -932,6 +932,7 @@ void D_DoAdvanceDemo (void)
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MapData * map = P_OpenMapData("TITLEMAP");
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if (map != NULL)
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{
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delete map;
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G_InitNew ("TITLEMAP", true);
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return;
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}
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@ -197,6 +197,7 @@ IMPLEMENT_STATELESS_ACTOR (AMinotaurFriend, Hexen, -1, 0)
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PROP_Flags2Set (MF2_TELESTOMP)
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PROP_Flags3Set (MF3_STAYMORPHED)
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PROP_Flags3Clear (MF3_DONTMORPH)
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PROP_Flags4 (MF4_NOTARGETSWITCH)
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END_DEFAULTS
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AT_GAME_SET (Minotaur)
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@ -351,7 +352,6 @@ IMPLEMENT_ACTOR (AMinotaurFX1, Raven, -1, 0)
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PROP_DamageType (MOD_FIRE)
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PROP_Flags (MF_NOBLOCKMAP|MF_MISSILE|MF_DROPOFF|MF_NOGRAVITY)
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PROP_Flags2 (MF2_NOTELEPORT)
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PROP_Flags4 (MF4_NOTARGETSWITCH)
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PROP_RenderStyle (STYLE_Add)
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PROP_SpawnState (S_MNTRFX1)
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