diff --git a/src/rendering/vulkan/shaders/vk_shader.cpp b/src/rendering/vulkan/shaders/vk_shader.cpp index c3816ddd5..dc6684cf3 100644 --- a/src/rendering/vulkan/shaders/vk_shader.cpp +++ b/src/rendering/vulkan/shaders/vk_shader.cpp @@ -16,8 +16,6 @@ VkShaderManager::VkShaderManager(VulkanDevice *device) : device(device) for (int i = 0; defaultshaders[i].ShaderName != NULL; i++) { - // To do: use defaultshaders[i].ShaderName for better debugging - VkShaderProgram prog; prog.vert = LoadVertShader(defaultshaders[i].ShaderName, mainvp, defaultshaders[i].Defines); prog.frag = LoadFragShader(defaultshaders[i].ShaderName, mainfp, defaultshaders[i].gettexelfunc, defaultshaders[i].lightfunc, defaultshaders[i].Defines, true, gbufferpass);