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- So we did end up restoring the variable that the last commit was compensating for.
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1 changed files with 2 additions and 3 deletions
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@ -263,15 +263,14 @@ void FMugShot::Tick(player_t *player)
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CurrentState = NULL;
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}
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}
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if ((player->cmd.ucmd.buttons & (BT_ATTACK|BT_ALTATTACK)) && !(player->cheats & (CF_FROZEN | CF_TOTALLYFROZEN)) && player->ReadyWeapon)
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if (player->attackdown && !(player->cheats & (CF_FROZEN | CF_TOTALLYFROZEN)) && player->ReadyWeapon)
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{
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if (RampageTimer != ST_RAMPAGEDELAY)
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{
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RampageTimer++;
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}
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}
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// Only reset the rampage timer if the weapon becomes ready to fire.
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else if((player->WeaponState & (WF_WEAPONREADY|WF_WEAPONREADYALT)))
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else
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{
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RampageTimer = 0;
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}
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