- made "follow player" automap option a CVAR and added a menu item for it.

SVN r2965 (trunk)
This commit is contained in:
Christoph Oelckers 2010-10-24 07:39:48 +00:00
parent 2a0c4b9f32
commit b0c7ac6868
2 changed files with 10 additions and 8 deletions

View File

@ -385,8 +385,6 @@ static FTextureID marknums[10]; // numbers used for marking by the automap
static mpoint_t markpoints[AM_NUMMARKPOINTS]; // where the points are
static int markpointnum = 0; // next point to be assigned
static int followplayer = 1; // specifies whether to follow the player around
static FTextureID mapback; // the automap background
static fixed_t mapystart=0; // y-value for the start of the map bitmap...used in the parallax stuff.
static fixed_t mapxstart=0; //x-value for the bitmap.
@ -412,11 +410,14 @@ void AM_restoreScaleAndLoc ();
void AM_minOutWindowScale ();
CVAR(Bool, am_followplayer, true, CVAR_ARCHIVE)
CCMD(am_togglefollow)
{
followplayer = !followplayer;
am_followplayer = !am_followplayer;
f_oldloc.x = FIXED_MAX;
Printf ("%s\n", GStrings(followplayer ? "AMSTR_FOLLOWON" : "AMSTR_FOLLOWOFF"));
Printf ("%s\n", GStrings(am_followplayer ? "AMSTR_FOLLOWON" : "AMSTR_FOLLOWOFF"));
}
CCMD(am_togglegrid)
@ -580,7 +581,7 @@ void AM_restoreScaleAndLoc ()
{
m_w = old_m_w;
m_h = old_m_h;
if (!followplayer)
if (!am_followplayer)
{
m_x = old_m_x;
m_y = old_m_y;
@ -777,7 +778,7 @@ void AM_changeWindowLoc ()
{
if (0 != (m_paninc.x | m_paninc.y))
{
followplayer = 0;
am_followplayer = false;
f_oldloc.x = FIXED_MAX;
}
@ -1199,7 +1200,7 @@ bool AM_Responder (event_t *ev, bool last)
{
if (automapactive && (ev->type == EV_KeyDown || ev->type == EV_KeyUp))
{
if (followplayer)
if (am_followplayer)
{
// check for am_pan* and ignore in follow mode
const char *defbind = AutomapBindings.GetBind(ev->data1);
@ -1312,7 +1313,7 @@ void AM_Ticker ()
amclock++;
if (followplayer)
if (am_followplayer)
{
AM_doFollowPlayer();
}

View File

@ -858,6 +858,7 @@ OptionMenu AutomapOptions
Option "Rotate automap", "am_rotate", "RotateTypes"
Option "Overlay automap", "am_overlay", "OverlayTypes"
Option "Enable textured display", "am_textured", "OnOff"
Option "Follow player", "am_followplayer", "OnOff"
StaticText " "
Option "Show item counts", "am_showitems", "OnOff"
Option "Show monster counts", "am_showmonsters", "OnOff"