Fixed crash when morph item is used from ACS

https://forum.zdoom.org/viewtopic.php?t=57571
This commit is contained in:
alexey.lysiuk 2017-08-13 16:15:31 +03:00
parent a6d4bfc748
commit b077518c89

View file

@ -1843,7 +1843,9 @@ static bool DoUseInv (AActor *actor, PClassActor *info)
AInventory *item = actor->FindInventory (info);
if (item != NULL)
{
if (actor->player == NULL)
player_t* const player = actor->player;
if (nullptr == player)
{
return actor->UseInventory(item);
}
@ -1853,10 +1855,10 @@ static bool DoUseInv (AActor *actor, PClassActor *info)
bool res;
// Bypass CF_TOTALLYFROZEN
cheats = actor->player->cheats;
actor->player->cheats &= ~CF_TOTALLYFROZEN;
cheats = player->cheats;
player->cheats &= ~CF_TOTALLYFROZEN;
res = actor->UseInventory(item);
actor->player->cheats |= (cheats & CF_TOTALLYFROZEN);
player->cheats |= (cheats & CF_TOTALLYFROZEN);
return res;
}
}