From b06770cb92d16c3b7a9cacbeba11c20968e48f1c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Tue, 11 Aug 2015 17:12:16 +0200 Subject: [PATCH] - fixed: A_Respawn did not reset the actor's radius. --- src/thingdef/thingdef_codeptr.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/src/thingdef/thingdef_codeptr.cpp b/src/thingdef/thingdef_codeptr.cpp index 69dd89cd0..d09ad6d6e 100644 --- a/src/thingdef/thingdef_codeptr.cpp +++ b/src/thingdef/thingdef_codeptr.cpp @@ -3017,6 +3017,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Respawn) fixed_t oldz = self->z; self->flags |= MF_SOLID; self->height = self->GetDefault()->height; + self->radius = self->GetDefault()->radius; CALL_ACTION(A_RestoreSpecialPosition, self); if (flags & RSF_TELEFRAG)