Set version to 0.0 (prerelease), set render defaults for true-color software renderer since that is the focus of this project

This commit is contained in:
raa-eruanna 2016-09-14 06:38:08 -04:00
parent 3ebf8c7e74
commit b0029fcd1e
4 changed files with 8 additions and 8 deletions

View file

@ -106,7 +106,7 @@ EXTERN_CVAR(Bool, ticker )
EXTERN_CVAR(Bool, vid_vsync) EXTERN_CVAR(Bool, vid_vsync)
EXTERN_CVAR(Bool, vid_hidpi) EXTERN_CVAR(Bool, vid_hidpi)
CUSTOM_CVAR(Bool, swtruecolor, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) CUSTOM_CVAR(Bool, swtruecolor, true, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{ {
// Strictly speaking this doesn't require a mode switch, but it is the easiest // Strictly speaking this doesn't require a mode switch, but it is the easiest
// way to force a CreateFramebuffer call without a lot of refactoring. // way to force a CreateFramebuffer call without a lot of refactoring.

View file

@ -321,7 +321,7 @@ CUSTOM_CVAR (Int, vid_maxfps, 200, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
extern int NewWidth, NewHeight, NewBits, DisplayBits; extern int NewWidth, NewHeight, NewBits, DisplayBits;
CUSTOM_CVAR(Bool, swtruecolor, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) CUSTOM_CVAR(Bool, swtruecolor, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{ {
// Strictly speaking this doesn't require a mode switch, but it is the easiest // Strictly speaking this doesn't require a mode switch, but it is the easiest
// way to force a CreateFramebuffer call without a lot of refactoring. // way to force a CreateFramebuffer call without a lot of refactoring.

View file

@ -41,12 +41,12 @@ const char *GetVersionString();
/** Lots of different version numbers **/ /** Lots of different version numbers **/
#define VERSIONSTR "2.2pre" #define VERSIONSTR "0.0pre"
// The version as seen in the Windows resource // The version as seen in the Windows resource
#define RC_FILEVERSION 2,1,9999,0 #define RC_FILEVERSION 0,0,9999,0
#define RC_PRODUCTVERSION 2,1,9999,0 #define RC_PRODUCTVERSION 0,0,9999,0
#define RC_PRODUCTVERSION2 "2.2pre" #define RC_PRODUCTVERSION2 "0.0pre"
// Version identifier for network games. // Version identifier for network games.
// Bump it every time you do a release unless you're certain you // Bump it every time you do a release unless you're certain you

View file

@ -72,7 +72,7 @@ int currentrenderer = -1;
bool changerenderer; bool changerenderer;
// [ZDoomGL] // [ZDoomGL]
CUSTOM_CVAR (Int, vid_renderer, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL) CUSTOM_CVAR (Int, vid_renderer, 0, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
{ {
// 0: Software renderer // 0: Software renderer
// 1: OpenGL renderer // 1: OpenGL renderer
@ -358,7 +358,7 @@ void I_RestoreWindowedPos ()
extern int NewWidth, NewHeight, NewBits, DisplayBits; extern int NewWidth, NewHeight, NewBits, DisplayBits;
CUSTOM_CVAR(Bool, swtruecolor, false, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL) CUSTOM_CVAR(Bool, swtruecolor, true, CVAR_ARCHIVE|CVAR_GLOBALCONFIG|CVAR_NOINITCALL)
{ {
// Strictly speaking this doesn't require a mode switch, but it is the easiest // Strictly speaking this doesn't require a mode switch, but it is the easiest
// way to force a CreateFramebuffer call without a lot of refactoring. // way to force a CreateFramebuffer call without a lot of refactoring.