- added Gez's submission to add a compatibility option for Doom's floor motion behavior to fix an issue in phobos.wad.

SVN r3623 (trunk)
This commit is contained in:
Christoph Oelckers 2012-05-05 22:53:16 +00:00
parent 4f255a2652
commit af43ef8983
7 changed files with 15 additions and 4 deletions

View file

@ -131,6 +131,7 @@ static FCompatOption Options[] =
{ "polyobj", COMPATF_POLYOBJ, SLOT_COMPAT },
{ "maskedmidtex", COMPATF_MASKEDMIDTEX, SLOT_COMPAT },
{ "badangles", COMPATF2_BADANGLES, SLOT_COMPAT2 },
{ "floormove", COMPATF2_FLOORMOVE, SLOT_COMPAT2 },
{ NULL, 0, 0 }
};

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@ -562,6 +562,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
v = COMPATF_SHORTTEX|COMPATF_STAIRINDEX|COMPATF_USEBLOCKING|COMPATF_NODOORLIGHT|COMPATF_SPRITESORT|
COMPATF_TRACE|COMPATF_MISSILECLIP|COMPATF_SOUNDTARGET|COMPATF_DEHHEALTH|COMPATF_CROSSDROPOFF|
COMPATF_LIGHT;
w= COMPATF2_FLOORMOVE;
break;
case 2: // same as 1 but stricter (NO_PASSMOBJ and INVISIBILITY are also set)
@ -569,7 +570,7 @@ CUSTOM_CVAR(Int, compatmode, 0, CVAR_ARCHIVE|CVAR_NOINITCALL)
COMPATF_TRACE|COMPATF_MISSILECLIP|COMPATF_SOUNDTARGET|COMPATF_NO_PASSMOBJ|COMPATF_LIMITPAIN|
COMPATF_DEHHEALTH|COMPATF_INVISIBILITY|COMPATF_CROSSDROPOFF|COMPATF_CORPSEGIBS|COMPATF_HITSCAN|
COMPATF_WALLRUN|COMPATF_NOTOSSDROPS|COMPATF_LIGHT|COMPATF_MASKEDMIDTEX;
w = COMPATF2_BADANGLES;
w = COMPATF2_BADANGLES|COMPATF2_FLOORMOVE;
break;
case 3: // Boom compat mode
@ -628,6 +629,7 @@ CVAR (Flag, compat_light, compatflags, COMPATF_LIGHT);
CVAR (Flag, compat_polyobj, compatflags, COMPATF_POLYOBJ);
CVAR (Flag, compat_maskedmidtex, compatflags, COMPATF_MASKEDMIDTEX);
CVAR (Flag, compat_badangles, compatflags2, COMPATF2_BADANGLES);
CVAR (Flag, compat_floormove, compatflags2, COMPATF2_FLOORMOVE);
//==========================================================================
//

View file

@ -336,6 +336,7 @@ enum
COMPATF_MASKEDMIDTEX = 1 << 31, // Ignore compositing when drawing masked midtextures
COMPATF2_BADANGLES = 1 << 0, // It is impossible to face directly NSEW.
COMPATF2_FLOORMOVE = 1 << 1, // Use the same floor motion behavior as Doom.
};
// Emulate old bugs for select maps. These are not exposed by a cvar

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@ -223,7 +223,7 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
//destheight = (dest < m_Sector->ceilingheight) ? dest : m_Sector->ceilingheight;
if ((m_Sector->ceilingplane.a | m_Sector->ceilingplane.b |
m_Sector->floorplane.a | m_Sector->floorplane.b) == 0 &&
-dest > m_Sector->ceilingplane.d)
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && -dest > m_Sector->ceilingplane.d))
{
dest = -m_Sector->ceilingplane.d;
}
@ -292,7 +292,7 @@ DMover::EResult DMover::MovePlane (fixed_t speed, fixed_t dest, int crush,
//destheight = (dest > m_Sector->floorheight) ? dest : m_Sector->floorheight;
if ((m_Sector->ceilingplane.a | m_Sector->ceilingplane.b |
m_Sector->floorplane.a | m_Sector->floorplane.b) == 0 &&
dest < -m_Sector->floorplane.d)
(!(i_compatflags2 & COMPATF2_FLOORMOVE) && dest < -m_Sector->floorplane.d))
{
dest = -m_Sector->floorplane.d;
}

View file

@ -1273,6 +1273,7 @@ MapFlagHandlers[] =
{ "compat_polyobj", MITYPE_COMPATFLAG, COMPATF_POLYOBJ, 0 },
{ "compat_maskedmidtex", MITYPE_COMPATFLAG, COMPATF_MASKEDMIDTEX, 0 },
{ "compat_badangles", MITYPE_COMPATFLAG, 0, COMPATF2_BADANGLES },
{ "compat_floormove", MITYPE_COMPATFLAG, 0, COMPATF2_FLOORMOVE },
{ "cd_start_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end1_track", MITYPE_EATNEXT, 0, 0 },
{ "cd_end2_track", MITYPE_EATNEXT, 0, 0 },

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@ -171,3 +171,8 @@ E2B5D1400279335811C1C1C0B437D9C8 // Deathknights of the Dark Citadel, map54
{
clearlinespecial 66
}
8FA29398776146189396AA1AC6BB9E13 // Roger Ritenour's Phobos map03
{
floormove
}

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@ -1221,6 +1221,7 @@ OptionMenu "CompatibilityOptions"
Option "Draw polyobjects like Hexen", "compat_POLYOBJ", "YesNo"
Option "Ignore Y offsets on masked midtextures", "compat_MASKEDMIDTEX", "YesNo"
Option "Cannot travel straight NSEW", "compat_badangles", "YesNo"
Option "Use Doom's floor motion behavior", "compat_floormove", "YesNo"
Class "CompatibilityMenu"
}