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- removed volume testing output.
- final tweak to volume adjustment: Do this upon extraction for better results. If this is done via the synth's parameters it will affect channel balance. The given factor of 5 is necessary to roughly match the output of FluidSynth.
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2 changed files with 2 additions and 10 deletions
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@ -219,14 +219,6 @@ void TimidityPPMIDIDevice::ComputeOutput(float *buffer, int len)
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if (Renderer != nullptr)
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Renderer->compute_data(buffer, len);
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sampletime += len;
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for (int i = 0; i < len * 2; i++)
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{
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if (buffer[i] < test[0]) test[0] = buffer[i];
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if (buffer[i] > test[1]) test[1] = buffer[i];
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test[2] += fabs(buffer[i]);
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}
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Printf("Min = %f, Max = %f, Avg = %f\n", test[0], test[1], test[2] / sampletime);
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}
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//==========================================================================
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@ -230,7 +230,7 @@ double Player::cnv_Hz_to_vib_ratio(double freq)
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void Player::adjust_amplification(void)
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{
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static const double compensation_ratio = 5.0;
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static const double compensation_ratio = 1.0;
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/* compensate master volume */
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master_volume = (double)(amplification) / 100.0 *
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((double)master_volume_ratio * (compensation_ratio/0xFFFF));
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@ -5033,7 +5033,7 @@ int Player::compute_data(float *buffer, int32_t count)
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// pass to caller
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for (int i = 0; i < process*2; i++)
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{
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*buffer++ = (common_buffer[i])*(1.f / 0x80000000u);
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*buffer++ = (common_buffer[i])*(5.f / 0x80000000u);
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}
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}
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return RC_OK;
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