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- implemented fullscreen toggle for Windows and fixed the window position saver so that it can save and restore the window size as well.
This code was written when the window wasn't resizable and didn't actually manage to restore it before. With today's changes this design flaw caused totally incorrect results.
This commit is contained in:
parent
babe55819e
commit
af0e11f377
2 changed files with 21 additions and 18 deletions
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@ -675,7 +675,7 @@ void D_Display ()
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if (setmodeneeded)
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{
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screen->ToggleFullscreen(fullscreen);
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setsizeneeded = true;
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V_OutputResized(screen->GetWidth(), screen->GetHeight());
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setmodeneeded = false;
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}
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@ -70,6 +70,8 @@ CVAR(Int, vid_adapter, 1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_x, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_y, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_w, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Int, win_h, -1, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CVAR(Bool, win_maximized, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG)
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CUSTOM_CVAR(Bool, gl_debug, false, CVAR_ARCHIVE | CVAR_GLOBALCONFIG | CVAR_NOINITCALL)
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@ -672,7 +674,7 @@ void Win32GLVideo::Shutdown()
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//
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//==========================================================================
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static void GetCenteredPos(int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
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static void GetCenteredPos(int in_w, int in_h, int &winx, int &winy, int &winw, int &winh, int &scrwidth, int &scrheight)
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{
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DEVMODE displaysettings;
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RECT rect;
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@ -686,8 +688,12 @@ static void GetCenteredPos(int &winx, int &winy, int &winw, int &winh, int &scrw
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GetWindowRect(Window, &rect);
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cx = scrwidth / 2;
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cy = scrheight / 2;
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winx = cx - (winw = rect.right - rect.left) / 2;
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winy = cy - (winh = rect.bottom - rect.top) / 2;
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if (in_w > 0) winw = in_w;
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else winw = rect.right - rect.left;
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if (in_h > 0) winh = in_h;
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else winh = rect.bottom - rect.top;
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winx = cx - winw / 2;
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winy = cy - winh / 2;
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}
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//==========================================================================
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@ -741,11 +747,11 @@ void SystemFrameBuffer::SaveWindowedPos()
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{
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// If (win_x,win_y) specify to center the window, don't change them
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// if the window is still centered.
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if (win_x < 0 || win_y < 0)
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if (win_x < 0 || win_y < 0 || win_w < 0 || win_h < 0)
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos(winx, winy, winw, winh, scrwidth, scrheight);
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GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight);
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KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight);
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if (win_x < 0 && winx == wrect.left)
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{
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@ -755,9 +761,14 @@ void SystemFrameBuffer::SaveWindowedPos()
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{
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wrect.top = win_y;
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}
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wrect.right = winw + wrect.left;
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wrect.bottom = winh + wrect.top;
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}
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win_x = wrect.left;
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win_y = wrect.top;
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win_w = wrect.right - wrect.left;
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win_h = wrect.bottom - wrect.top;
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}
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win_maximized = IsZoomed(Window) == TRUE;
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@ -774,7 +785,7 @@ void SystemFrameBuffer::RestoreWindowedPos()
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{
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int winx, winy, winw, winh, scrwidth, scrheight;
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GetCenteredPos(winx, winy, winw, winh, scrwidth, scrheight);
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GetCenteredPos(win_w, win_h, winx, winy, winw, winh, scrwidth, scrheight);
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// Just move to (0,0) if we were run with the -0 option.
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if (Args->CheckParm("-0"))
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@ -793,7 +804,7 @@ void SystemFrameBuffer::RestoreWindowedPos()
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}
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KeepWindowOnScreen(winx, winy, winw, winh, scrwidth, scrheight);
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}
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MoveWindow(Window, winx, winy, winw, winh, TRUE);
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SetWindowPos(Window, nullptr, winx, winy, winw, winh, SWP_NOZORDER | SWP_FRAMECHANGED);
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if (win_maximized && !Args->CheckParm("-0"))
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ShowWindow(Window, SW_MAXIMIZE);
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@ -842,27 +853,19 @@ void SystemFrameBuffer::PositionWindow(bool fullscreen)
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SetWindowLong(Window, GWL_STYLE, style);
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SetWindowLong(Window, GWL_EXSTYLE, exStyle);
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SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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m_Fullscreen = fullscreen;
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if (fullscreen)
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{
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SetWindowPos(Window, 0, 0, 0, 0, 0, SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_FRAMECHANGED);
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MoveWindow(Window, monRect.left, monRect.top, monRect.right-monRect.left, monRect.bottom-monRect.top, FALSE);
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// And now, seriously, it IS in the right place. Promise.
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}
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else
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{
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RECT windowRect;
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windowRect.left = r.left;
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windowRect.top = r.top;
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windowRect.right = windowRect.left + vid_defwidth;
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windowRect.bottom = windowRect.top + vid_defheight;
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AdjustWindowRectEx(&windowRect, style, FALSE, exStyle);
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MoveWindow(Window, windowRect.left, windowRect.top, windowRect.right - windowRect.left, windowRect.bottom - windowRect.top, FALSE);
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RestoreWindowedPos();
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}
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m_Fullscreen = fullscreen;
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SetSize(GetClientWidth(), GetClientHeight());
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}
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