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Make LevelLocals::ExecuteSpecial return int
# Conflicts: # wadsrc/static/zscript/base.txt
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@ -678,7 +678,7 @@ struct LevelLocals native
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native String GetUDMFString(int type, int index, Name key);
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native int GetUDMFInt(int type, int index, Name key);
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native double GetUDMFFloat(int type, int index, Name key);
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native bool ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
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native int ExecuteSpecial(int special, Actor activator, line linedef, bool lineside, int arg1 = 0, int arg2 = 0, int arg3 = 0, int arg4 = 0, int arg5 = 0);
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native static void GiveSecret(Actor activator, bool printmsg = true, bool playsound = true);
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native static void StartSlideshow(Name whichone = 'none');
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native static void WorldDone();
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