mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 21:11:39 +00:00
- fixed all the missed level references in the decal thinkers.
This commit is contained in:
parent
472a1118dd
commit
aee8851643
1 changed files with 13 additions and 13 deletions
|
@ -1184,11 +1184,11 @@ void DDecalFader::Tick ()
|
|||
}
|
||||
else
|
||||
{
|
||||
if (level.maptime < TimeToStartDecay || bglobal.freeze)
|
||||
if (Level->maptime < TimeToStartDecay || bglobal.freeze)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (level.maptime >= TimeToEndDecay)
|
||||
else if (Level->maptime >= TimeToEndDecay)
|
||||
{
|
||||
TheDecal->Destroy (); // remove the decal
|
||||
Destroy (); // remove myself
|
||||
|
@ -1199,7 +1199,7 @@ void DDecalFader::Tick ()
|
|||
StartTrans = TheDecal->Alpha;
|
||||
}
|
||||
|
||||
int distanceToEnd = TimeToEndDecay - level.maptime;
|
||||
int distanceToEnd = TimeToEndDecay - Level->maptime;
|
||||
int fadeDistance = TimeToEndDecay - TimeToStartDecay;
|
||||
TheDecal->Alpha = StartTrans * distanceToEnd / fadeDistance;
|
||||
}
|
||||
|
@ -1271,11 +1271,11 @@ void DDecalStretcher::Tick ()
|
|||
Destroy ();
|
||||
return;
|
||||
}
|
||||
if (level.maptime < TimeToStart || bglobal.freeze)
|
||||
if (Level->maptime < TimeToStart || bglobal.freeze)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (level.maptime >= TimeToStop)
|
||||
if (Level->maptime >= TimeToStop)
|
||||
{
|
||||
if (bStretchX)
|
||||
{
|
||||
|
@ -1295,7 +1295,7 @@ void DDecalStretcher::Tick ()
|
|||
StartY = TheDecal->ScaleY;
|
||||
}
|
||||
|
||||
int distance = level.maptime - TimeToStart;
|
||||
int distance = Level->maptime - TimeToStart;
|
||||
int maxDistance = TimeToStop - TimeToStart;
|
||||
if (bStretchX)
|
||||
{
|
||||
|
@ -1339,7 +1339,7 @@ void DDecalSlider::Tick ()
|
|||
Destroy ();
|
||||
return;
|
||||
}
|
||||
if (level.maptime < TimeToStart || bglobal.freeze)
|
||||
if (Level->maptime < TimeToStart || bglobal.freeze)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
@ -1349,7 +1349,7 @@ void DDecalSlider::Tick ()
|
|||
/*StartX = TheDecal->LeftDistance;*/
|
||||
StartY = TheDecal->Z;
|
||||
}
|
||||
if (level.maptime >= TimeToStop)
|
||||
if (Level->maptime >= TimeToStop)
|
||||
{
|
||||
/*TheDecal->LeftDistance = StartX + DistX;*/
|
||||
TheDecal->Z = StartY + DistY;
|
||||
|
@ -1357,7 +1357,7 @@ void DDecalSlider::Tick ()
|
|||
return;
|
||||
}
|
||||
|
||||
int distance = level.maptime - TimeToStart;
|
||||
int distance = Level->maptime - TimeToStart;
|
||||
int maxDistance = TimeToStop - TimeToStart;
|
||||
/*TheDecal->LeftDistance = StartX + DistX * distance / maxDistance);*/
|
||||
TheDecal->Z = StartY + DistY * distance / maxDistance;
|
||||
|
@ -1407,11 +1407,11 @@ void DDecalColorer::Tick ()
|
|||
}
|
||||
else
|
||||
{
|
||||
if (level.maptime < TimeToStartDecay || bglobal.freeze)
|
||||
if (Level->maptime < TimeToStartDecay || bglobal.freeze)
|
||||
{
|
||||
return;
|
||||
}
|
||||
else if (level.maptime >= TimeToEndDecay)
|
||||
else if (Level->maptime >= TimeToEndDecay)
|
||||
{
|
||||
TheDecal->SetShade (GoalColor);
|
||||
Destroy (); // remove myself
|
||||
|
@ -1425,12 +1425,12 @@ void DDecalColorer::Tick ()
|
|||
return;
|
||||
}
|
||||
}
|
||||
if (level.maptime & 0)
|
||||
if (Level->maptime & 0)
|
||||
{ // Changing the shade can be expensive, so don't do it too often.
|
||||
return;
|
||||
}
|
||||
|
||||
int distance = level.maptime - TimeToStartDecay;
|
||||
int distance = Level->maptime - TimeToStartDecay;
|
||||
int maxDistance = TimeToEndDecay - TimeToStartDecay;
|
||||
int r = StartColor.r + Scale (GoalColor.r - StartColor.r, distance, maxDistance);
|
||||
int g = StartColor.g + Scale (GoalColor.g - StartColor.g, distance, maxDistance);
|
||||
|
|
Loading…
Reference in a new issue