diff --git a/src/CMakeLists.txt b/src/CMakeLists.txt index 2720f026d..9e64f1d29 100644 --- a/src/CMakeLists.txt +++ b/src/CMakeLists.txt @@ -837,9 +837,6 @@ set( NOT_COMPILED_SOURCE_FILES sc_man_scanner.re g_doom/a_archvile.cpp g_doom/a_bossbrain.cpp - g_doom/a_bruiser.cpp - g_doom/a_cacodemon.cpp - g_doom/a_cyberdemon.cpp g_doom/a_demon.cpp g_doom/a_doomimp.cpp g_doom/a_doomweaps.cpp diff --git a/src/scripting/thingdef.h b/src/scripting/thingdef.h index a8c9b0b9b..44a441bee 100644 --- a/src/scripting/thingdef.h +++ b/src/scripting/thingdef.h @@ -24,7 +24,7 @@ struct FFlagDef const char *name; int structoffset; int fieldsize; - bool deprecated; + int varflags; }; FFlagDef *FindFlag (const PClass *type, const char *part1, const char *part2, bool strict = false); diff --git a/src/scripting/thingdef_data.cpp b/src/scripting/thingdef_data.cpp index 063b6e204..4622e764c 100644 --- a/src/scripting/thingdef_data.cpp +++ b/src/scripting/thingdef_data.cpp @@ -54,11 +54,12 @@ static TArray AFTable; //========================================================================== // [RH] Keep GCC quiet by not using offsetof on Actor types. -#define DEFINE_FLAG(prefix, name, type, variable) { (unsigned int)prefix##_##name, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), false } -#define DEFINE_FLAG2(symbol, name, type, variable) { (unsigned int)symbol, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), false } -#define DEFINE_FLAG2_DEPRECATED(symbol, name, type, variable) { (unsigned int)symbol, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), true } +#define DEFINE_FLAG(prefix, name, type, variable) { (unsigned int)prefix##_##name, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), VARF_Native } +#define DEFINE_READONLY_FLAG(prefix, name, type, variable) { (unsigned int)prefix##_##name, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), VARF_Native|VARF_ReadOnly } +#define DEFINE_FLAG2(symbol, name, type, variable) { (unsigned int)symbol, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), VARF_Native } +#define DEFINE_FLAG2_DEPRECATED(symbol, name, type, variable) { (unsigned int)symbol, #name, (int)(size_t)&((type*)1)->variable - 1, sizeof(((type *)0)->variable), VARF_Native|VARF_Deprecated } #define DEFINE_DEPRECATED_FLAG(name) { DEPF_##name, #name, -1, 0, true } -#define DEFINE_DUMMY_FLAG(name, deprec) { DEPF_UNUSED, #name, -1, 0, deprec } +#define DEFINE_DUMMY_FLAG(name, deprec) { DEPF_UNUSED, #name, -1, 0, deprec? VARF_Deprecated:0 } static FFlagDef ActorFlagDefs[]= { @@ -66,8 +67,8 @@ static FFlagDef ActorFlagDefs[]= DEFINE_FLAG(MF, SPECIAL, APlayerPawn, flags), DEFINE_FLAG(MF, SOLID, AActor, flags), DEFINE_FLAG(MF, SHOOTABLE, AActor, flags), - DEFINE_FLAG(MF, NOSECTOR, AActor, flags), - DEFINE_FLAG(MF, NOBLOCKMAP, AActor, flags), + DEFINE_READONLY_FLAG(MF, NOSECTOR, AActor, flags), + DEFINE_READONLY_FLAG(MF, NOBLOCKMAP, AActor, flags), DEFINE_FLAG(MF, AMBUSH, AActor, flags), DEFINE_FLAG(MF, JUSTHIT, AActor, flags), DEFINE_FLAG(MF, JUSTATTACKED, AActor, flags), @@ -83,8 +84,8 @@ static FFlagDef ActorFlagDefs[]= DEFINE_FLAG(MF, NOBLOOD, AActor, flags), DEFINE_FLAG(MF, CORPSE, AActor, flags), DEFINE_FLAG(MF, INFLOAT, AActor, flags), - DEFINE_FLAG(MF, COUNTKILL, AActor, flags), - DEFINE_FLAG(MF, COUNTITEM, AActor, flags), + DEFINE_READONLY_FLAG(MF, COUNTKILL, AActor, flags), + DEFINE_READONLY_FLAG(MF, COUNTITEM, AActor, flags), DEFINE_FLAG(MF, SKULLFLY, AActor, flags), DEFINE_FLAG(MF, NOTDMATCH, AActor, flags), DEFINE_FLAG(MF, SPAWNSOUNDSOURCE, AActor, flags), @@ -185,7 +186,7 @@ static FFlagDef ActorFlagDefs[]= DEFINE_FLAG(MF5, GETOWNER, AActor, flags5), DEFINE_FLAG(MF5, NODROPOFF, AActor, flags5), DEFINE_FLAG(MF5, NOFORWARDFALL, AActor, flags5), - DEFINE_FLAG(MF5, COUNTSECRET, AActor, flags5), + DEFINE_READONLY_FLAG(MF5, COUNTSECRET, AActor, flags5), DEFINE_FLAG(MF5, NODAMAGE, AActor, flags5), DEFINE_FLAG(MF5, BLOODSPLATTER, AActor, flags5), DEFINE_FLAG(MF5, OLDRADIUSDMG, AActor, flags5), @@ -696,7 +697,7 @@ void InitThingdef() int bit = 0; unsigned val = ActorFlagDefs[i].flagbit; while ((val >>= 1)) bit++; - symt.AddSymbol(new PField(FStringf("b%s", ActorFlagDefs[i].name), (ActorFlagDefs[i].fieldsize == 4? TypeSInt32 : TypeSInt16), VARF_Native, ActorFlagDefs[i].structoffset, bit)); + symt.AddSymbol(new PField(FStringf("b%s", ActorFlagDefs[i].name), (ActorFlagDefs[i].fieldsize == 4? TypeSInt32 : TypeSInt16), ActorFlagDefs[i].varflags, ActorFlagDefs[i].structoffset, bit)); } } diff --git a/src/scripting/zscript/zcc_compile.cpp b/src/scripting/zscript/zcc_compile.cpp index 49ba68f0a..22107796f 100644 --- a/src/scripting/zscript/zcc_compile.cpp +++ b/src/scripting/zscript/zcc_compile.cpp @@ -1836,7 +1836,7 @@ void ZCCCompiler::ProcessDefaultFlag(PClassActor *cls, ZCC_FlagStmt *flg) auto fd = FindFlag(cls, n1, n2, true); if (fd != nullptr) { - if (fd->deprecated) + if (fd->varflags & VARF_Deprecated) { Warn(flg, "Deprecated flag '%s%s%s' used", n1, n2 ? "." : "", n2 ? n2 : ""); }