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- Fixed: Starting a new game didn't remove the deferred scripts.
SVN r337 (trunk)
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3deb4e631e
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2 changed files with 7 additions and 4 deletions
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@ -1,3 +1,6 @@
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September 23, 2006 (Changes by Graf Zahl)
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- Fixed: Starting a new game didn't remove the deferred scripts.
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September 22, 2006
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- Fixed: FNodeBuilder::ShoveSegBehind needs to check that the result from
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Heuristic is positive, not just non-zero.
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@ -1403,12 +1403,12 @@ void G_InitNew (char *mapname, bool bTitleLevel)
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bool wantFast;
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int i;
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if (!savegamerestore)
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G_ClearSnapshots ();
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// [RH] Mark all levels as not visited
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if (!savegamerestore)
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{
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G_ClearSnapshots ();
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P_RemoveDefereds ();
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// [RH] Mark all levels as not visited
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for (unsigned int i = 0; i < wadlevelinfos.Size(); i++)
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wadlevelinfos[i].flags = wadlevelinfos[i].flags & ~LEVEL_VISITED;
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}
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