mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-30 16:00:55 +00:00
Redo ACustomInventory::CallStateChain to check return types
This commit is contained in:
parent
b8a16600ac
commit
ade780d810
2 changed files with 51 additions and 18 deletions
|
@ -108,51 +108,84 @@ bool ACustomInventory::CallStateChain (AActor *actor, FState *state)
|
||||||
{
|
{
|
||||||
INTBOOL result = false;
|
INTBOOL result = false;
|
||||||
int counter = 0;
|
int counter = 0;
|
||||||
int retval, numret;
|
|
||||||
VMReturn ret;
|
|
||||||
ret.IntAt(&retval);
|
|
||||||
VMValue params[3] = { actor, this, 0 };
|
VMValue params[3] = { actor, this, 0 };
|
||||||
|
|
||||||
|
// We accept return types of `state`, `(int|bool)` or `state, (int|bool)`.
|
||||||
|
// The last one is for the benefit of A_Warp and A_Teleport.
|
||||||
|
int retval, numret;
|
||||||
|
FState *nextstate;
|
||||||
|
VMReturn ret[2];
|
||||||
|
ret[0].PointerAt((void **)&nextstate);
|
||||||
|
ret[1].IntAt(&retval);
|
||||||
|
|
||||||
this->flags5 |= MF5_INSTATECALL;
|
this->flags5 |= MF5_INSTATECALL;
|
||||||
FState *savedstate = this->state;
|
FState *savedstate = this->state;
|
||||||
|
|
||||||
while (state != NULL)
|
while (state != NULL)
|
||||||
{
|
{
|
||||||
this->state = state;
|
this->state = state;
|
||||||
|
nextstate = NULL; // assume no jump
|
||||||
|
|
||||||
if (state->ActionFunc != NULL)
|
if (state->ActionFunc != NULL)
|
||||||
{
|
{
|
||||||
VMFrameStack stack;
|
VMFrameStack stack;
|
||||||
|
PPrototype *proto = state->ActionFunc->Proto;
|
||||||
|
VMReturn *wantret;
|
||||||
|
|
||||||
params[2] = VMValue(state, ATAG_STATE);
|
params[2] = VMValue(state, ATAG_STATE);
|
||||||
retval = true; // assume success
|
retval = true; // assume success
|
||||||
numret = stack.Call(state->ActionFunc, params, countof(params), &ret, 1);
|
wantret = NULL; // assume no return value wanted
|
||||||
|
numret = 0;
|
||||||
|
|
||||||
|
// For functions that return nothing (or return some type
|
||||||
|
// we don't care about), we pretend they return true,
|
||||||
|
// thanks to the values set just above.
|
||||||
|
|
||||||
|
if (proto->ReturnTypes.Size() == 1)
|
||||||
|
{
|
||||||
|
if (proto->ReturnTypes[0] == TypeState)
|
||||||
|
{ // Function returns a state
|
||||||
|
wantret = &ret[0];
|
||||||
|
}
|
||||||
|
else if (proto->ReturnTypes[0] == TypeSInt32 || proto->ReturnTypes[0] == TypeBool)
|
||||||
|
{ // Function returns an int or bool
|
||||||
|
wantret = &ret[1];
|
||||||
|
}
|
||||||
|
numret = 1;
|
||||||
|
}
|
||||||
|
else if (proto->ReturnTypes.Size() == 2)
|
||||||
|
{
|
||||||
|
if (proto->ReturnTypes[0] == TypeState &&
|
||||||
|
(proto->ReturnTypes[1] == TypeSInt32 || proto->ReturnTypes[1] == TypeBool))
|
||||||
|
{ // Function returns a state and an int or bool
|
||||||
|
wantret = &ret[0];
|
||||||
|
numret = 2;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
stack.Call(state->ActionFunc, params, countof(params), wantret, numret);
|
||||||
// As long as even one state succeeds, the whole chain succeeds unless aborted below.
|
// As long as even one state succeeds, the whole chain succeeds unless aborted below.
|
||||||
result |= retval;
|
// A state that wants to jump does not count as "succeeded".
|
||||||
|
if (nextstate != NULL)
|
||||||
|
{
|
||||||
|
result |= retval;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Since there are no delays it is a good idea to check for infinite loops here!
|
// Since there are no delays it is a good idea to check for infinite loops here!
|
||||||
counter++;
|
counter++;
|
||||||
if (counter >= 10000) break;
|
if (counter >= 10000) break;
|
||||||
|
|
||||||
if (this->state == state)
|
if (nextstate == NULL)
|
||||||
{
|
{
|
||||||
FState *next = state->GetNextState();
|
nextstate = state->GetNextState();
|
||||||
|
|
||||||
if (state == next)
|
if (state == nextstate)
|
||||||
{ // Abort immediately if the state jumps to itself!
|
{ // Abort immediately if the state jumps to itself!
|
||||||
result = false;
|
result = false;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
// If both variables are still the same there was no jump
|
|
||||||
// so we must advance to the next state.
|
|
||||||
state = next;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
state = this->state;
|
|
||||||
}
|
}
|
||||||
|
state = nextstate;
|
||||||
}
|
}
|
||||||
this->flags5 &= ~MF5_INSTATECALL;
|
this->flags5 &= ~MF5_INSTATECALL;
|
||||||
this->state = savedstate;
|
this->state = savedstate;
|
||||||
|
|
|
@ -551,7 +551,7 @@ begin:
|
||||||
}
|
}
|
||||||
stack->PopFrame();
|
stack->PopFrame();
|
||||||
}
|
}
|
||||||
assert(numret == C);
|
assert(numret == C && "Number of parameters returned differs from what was expected by the caller");
|
||||||
for (b = B; b != 0; --b)
|
for (b = B; b != 0; --b)
|
||||||
{
|
{
|
||||||
reg.param[--f->NumParam].~VMValue();
|
reg.param[--f->NumParam].~VMValue();
|
||||||
|
|
Loading…
Reference in a new issue