mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
- Fixed: The new Thing_ChangeTID check would infinite loop if an actor
scheduled for destruction was encountered. SVN r137 (trunk)
This commit is contained in:
parent
7f2ac35dce
commit
ade6319a3c
2 changed files with 8 additions and 4 deletions
|
@ -1,3 +1,7 @@
|
|||
May 22, 2006
|
||||
- Fixed: The new Thing_ChangeTID check would infinite loop if an actor
|
||||
scheduled for destruction was encountered.
|
||||
|
||||
May 22, 2006 (Changes by Graf Zahl)
|
||||
- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to
|
||||
be changed is scheduled for destruction.
|
||||
|
|
|
@ -900,11 +900,11 @@ FUNC(LS_Thing_ChangeTID)
|
|||
next = iterator.Next ();
|
||||
while (next != NULL)
|
||||
{
|
||||
if (!(next->ObjectFlags & OF_MassDestruction))
|
||||
{
|
||||
actor = next;
|
||||
next = iterator.Next ();
|
||||
actor = next;
|
||||
next = iterator.Next ();
|
||||
|
||||
if (!(actor->ObjectFlags & OF_MassDestruction))
|
||||
{
|
||||
actor->RemoveFromHash ();
|
||||
actor->tid = arg1;
|
||||
actor->AddToHash ();
|
||||
|
|
Loading…
Reference in a new issue