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- Fixed: The new Thing_ChangeTID check would infinite loop if an actor
scheduled for destruction was encountered. SVN r137 (trunk)
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2 changed files with 8 additions and 4 deletions
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@ -1,3 +1,7 @@
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May 22, 2006
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- Fixed: The new Thing_ChangeTID check would infinite loop if an actor
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scheduled for destruction was encountered.
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May 22, 2006 (Changes by Graf Zahl)
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- Fixed: Thing_ChangeTid must check whether the actor whose tid is about to
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be changed is scheduled for destruction.
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@ -900,11 +900,11 @@ FUNC(LS_Thing_ChangeTID)
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next = iterator.Next ();
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while (next != NULL)
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{
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if (!(next->ObjectFlags & OF_MassDestruction))
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{
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actor = next;
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next = iterator.Next ();
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actor = next;
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next = iterator.Next ();
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if (!(actor->ObjectFlags & OF_MassDestruction))
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{
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actor->RemoveFromHash ();
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actor->tid = arg1;
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actor->AddToHash ();
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