mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-24 04:51:19 +00:00
- Added rotation 90° angles only) and mirroring to the Multipatch texture
composition code. - Fixed: The game crashed when a level was ended while a player was morphed by a powerup. SVN r912 (trunk)
This commit is contained in:
parent
b54b9bad7a
commit
adc9f090ef
14 changed files with 218 additions and 121 deletions
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@ -1,4 +1,8 @@
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April 14, 2008 (Changes by Graf Zahl)
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- Added rotation 90° angles only) and mirroring to the Multipatch texture
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composition code.
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- Fixed: The game crashed when a level was ended while a player was morphed
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by a powerup.
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- Fixed: A_VileAttack positioned the fire on the wrong side of the target.
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- Reorganized the HackHack code so that the image creation was moved into
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MakeTexture. This was necessary because Unload deleted the pixel data
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@ -19,7 +23,7 @@ April 14, 2008 (Changes by Graf Zahl)
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- Fixed: A few calls to P_SpawnPlayerMissile passed 0 as angle
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April 13, 2008 (Changes by Graf Zahl)
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- Fixed a few bufs in the parser for composite textures.
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- Fixed a few bugs in the parser for composite textures.
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- Changed: When loading Zips all patches in the patches/ directory should
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be loaded, not only those used by a texture in TEXTUREx.
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- Disabled timidity_mastervolume for the internal Timidity again because
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@ -211,7 +211,7 @@ private:
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void Unload ();
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~FDoomStatusBarTexture ();
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void SetPlayerRemap(FRemapTable *remap);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate);
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FTextureFormat GetFormat()
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{
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@ -1093,10 +1093,11 @@ void DDoomStatusBar::FDoomStatusBarTexture::MakeTexture ()
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if (multiplayer) DrawToBar("STFBANY", 143, 1, STBFremap? STBFremap->Remap : NULL);
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}
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int DDoomStatusBar::FDoomStatusBarTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
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int DDoomStatusBar::FDoomStatusBarTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
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{
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FTexture *tex;
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// rotate is never used here
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BaseTexture->CopyTrueColorPixels(buffer, buf_pitch, buf_height, x, y);
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if (!deathmatch)
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{
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@ -163,7 +163,13 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
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angle_t angle;
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pmo = player->mo;
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if (pmo->tracer == NULL)
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// [MH]
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// Checks pmo as well; the PowerMorph destroyer will
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// try to unmorph the player; if the destroyer runs
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// because the level or game is ended while morphed,
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// by the time it gets executed the morphed player
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// pawn instance may have already been destroyed.
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if (pmo == NULL || pmo->tracer == NULL)
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{
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return false;
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}
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17
src/r_data.h
17
src/r_data.h
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@ -94,7 +94,7 @@ public:
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void Unload ();
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virtual void SetFrontSkyLayer ();
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate);
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int GetSourceLump() { return DefinitionLump; }
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protected:
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@ -105,9 +105,8 @@ protected:
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struct TexPart
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{
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SWORD OriginX, OriginY;
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BYTE Mirror:2;
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BYTE Rotate:2;
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BYTE textureOwned:1;
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BYTE Rotate;
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bool textureOwned;
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FTexture *Texture;
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TexPart();
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const BYTE *GetPixels ();
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate);
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bool UseBasePalette();
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int GetSourceLump() { return SourceLump; }
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@ -330,7 +329,7 @@ protected:
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void DecompressDXT3 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
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void DecompressDXT5 (FWadLump &lump, bool premultiplied, BYTE *tcbuf = NULL);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate);
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bool UseBasePalette();
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friend class FTexture;
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@ -346,7 +345,7 @@ public:
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const BYTE *GetPixels ();
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate);
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bool UseBasePalette();
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int GetSourceLump() { return SourceLump; }
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate);
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bool UseBasePalette();
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int GetSourceLump() { return SourceLump; }
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void Unload ();
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FTextureFormat GetFormat ();
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate);
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bool UseBasePalette();
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int GetSourceLump() { return SourceLump; }
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@ -794,7 +794,7 @@ public:
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// Returns the whole texture, stored in column-major order
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virtual const BYTE *GetPixels () = 0;
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virtual int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y);
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virtual int CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate=0);
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int CopyTrueColorTranslated(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, FRemapTable *remap);
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virtual bool UseBasePalette();
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virtual int GetSourceLump() { return -1; }
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virtual void SetFrontSkyLayer();
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void CopyToBlock (BYTE *dest, int dwidth, int dheight, int x, int y, const BYTE *translation=NULL);
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void CopyToBlock (BYTE *dest, int dwidth, int dheight, int x, int y, const BYTE *translation=NULL)
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{
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CopyToBlock(dest, dwidth, dheight, x, y, 0, translation);
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}
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void CopyToBlock (BYTE *dest, int dwidth, int dheight, int x, int y, int rotate, const BYTE *translation=NULL);
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// Returns true if the next call to GetPixels() will return an image different from the
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// last call to GetPixels(). This should be considered valid only if a call to CheckModified()
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//
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//===========================================================================
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int FDDSTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
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int FDDSTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
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{
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FWadLump lump = Wads.OpenLumpNum (SourceLump);
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}
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// All formats decompress to RGBA.
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, TexBuffer, Width, Height, 4, Width*4, CF_RGBA);
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, TexBuffer, Width, Height, 4, Width*4, rotate, CF_RGBA);
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delete [] TexBuffer;
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return -1;
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}
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@ -332,7 +332,7 @@ void FJPEGTexture::MakeTexture ()
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//
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//===========================================================================
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int FJPEGTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
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int FJPEGTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
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{
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PalEntry pe[256];
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{
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case JCS_RGB:
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
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3, cinfo.output_width * cinfo.output_components, CF_RGB);
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3, cinfo.output_width * cinfo.output_components, rotate, CF_RGB);
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break;
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case JCS_GRAYSCALE:
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for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // default to a gray map
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screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
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1, cinfo.output_width, pe);
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1, cinfo.output_width, rotate, pe);
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break;
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case JCS_CMYK:
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, buff, cinfo.output_width, cinfo.output_height,
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4, cinfo.output_width * cinfo.output_components, CF_CMYK);
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4, cinfo.output_width * cinfo.output_components, rotate, CF_CMYK);
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break;
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default:
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@ -292,10 +292,65 @@ void FMultiPatchTexture::MakeTexture ()
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for (int i = 0; i < NumParts; ++i)
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{
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Parts[i].Texture->CopyToBlock (Pixels, Width, Height,
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Parts[i].OriginX, Parts[i].OriginY);
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Parts[i].OriginX, Parts[i].OriginY, Parts[i].Rotate);
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}
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}
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//===========================================================================
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//
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// FMultipatchTexture::CopyTrueColorPixels
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//
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// Preserves the palettes of each individual patch
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//
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//===========================================================================
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int FMultiPatchTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
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{
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int retv = -1;
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for(int i=0;i<NumParts;i++)
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{
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int ret = Parts[i].Texture->CopyTrueColorPixels(buffer, buf_pitch, buf_height,
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x+Parts[i].OriginX, y+Parts[i].OriginY, Parts[i].Rotate);
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if (ret > retv) retv = ret;
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}
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return retv;
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}
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//==========================================================================
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//
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// FMultiPatchTexture :: GetFormat
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//
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// only returns 'paletted' if all patches use the base palette.
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//
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//==========================================================================
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FTextureFormat FMultiPatchTexture::GetFormat()
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{
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if (NumParts == 1) return Parts[0].Texture->GetFormat();
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return UseBasePalette() ? TEX_Pal : TEX_RGB;
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}
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//===========================================================================
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//
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// FMultipatchTexture::UseBasePalette
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//
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// returns true if all patches in the texture use the unmodified base
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// palette.
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//
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//===========================================================================
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bool FMultiPatchTexture::UseBasePalette()
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{
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for(int i=0;i<NumParts;i++)
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{
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if (!Parts[i].Texture->UseBasePalette()) return false;
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}
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return true;
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}
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//==========================================================================
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//
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// FMultiPatchTexture :: CheckForHacks
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}
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}
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//===========================================================================
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//
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// FMultipatchTexture::CopyTrueColorPixels
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//
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// Preserves the palettes of each individual patch
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//
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//===========================================================================
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int FMultiPatchTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
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{
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int retv = -1;
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for(int i=0;i<NumParts;i++)
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{
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int ret = Parts[i].Texture->CopyTrueColorPixels(buffer, buf_pitch, buf_height,
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x+Parts[i].OriginX, y+Parts[i].OriginY);
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if (ret > retv) retv = ret;
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}
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return retv;
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}
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//==========================================================================
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//
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// FMultiPatchTexture :: GetFormat
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//
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// only returns 'paletted' if all patches use the base palette.
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//
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//==========================================================================
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FTextureFormat FMultiPatchTexture::GetFormat()
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{
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if (NumParts == 1) return Parts[0].Texture->GetFormat();
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return UseBasePalette() ? TEX_Pal : TEX_RGB;
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}
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//===========================================================================
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//
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// FMultipatchTexture::UseBasePalette
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//
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// returns true if all patches in the texture use the unmodified base
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// palette.
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//
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//===========================================================================
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bool FMultiPatchTexture::UseBasePalette()
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{
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for(int i=0;i<NumParts;i++)
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{
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if (!Parts[i].Texture->UseBasePalette()) return false;
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}
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return true;
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}
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//==========================================================================
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//
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// FMultiPatchTexture :: TexPart :: TexPart
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FMultiPatchTexture::TexPart::TexPart()
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{
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OriginX = OriginY = 0;
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Mirror = Rotate = 0;
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Rotate = 0;
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textureOwned = false;
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Texture = NULL;
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}
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@ -680,6 +680,7 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
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sc.MustGetString();
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int texno = TexMan.CheckForTexture(sc.String, TEX_WallPatch);
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int Mirror = 0;
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if (texno < 0)
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{
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@ -705,37 +706,39 @@ void FMultiPatchTexture::ParsePatch(FScanner &sc, TexPart & part)
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sc.MustGetNumber();
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part.OriginY = sc.Number;
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/* not yet implemented
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if (sc.CheckString("{");
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if (sc.CheckString("{"))
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{
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while (!sc.CheckString("}"))
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{
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sc.MustGetString();
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if (sc.Compare("flipx"))
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{
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part.Mirror |= 1;
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Mirror |= 1;
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}
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else if (sc.Compare("flipy"))
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{
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part.Mirror |= 2;
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Mirror |= 2;
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}
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else if (sc.Compare("rotate"))
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{
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sc.MustGetNumber();
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if (sc.Number != 0 && sc.Number !=90 && sc.Number != 180 && sc.Number != 270)
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if (sc.Number != 0 && sc.Number !=90 && sc.Number != 180 && sc.Number != -90)
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{
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sc.ScriptError("Rotation must be 0, 90, 180 or 270 degrees");
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sc.ScriptError("Rotation must be 0, 90, 180 or -90 degrees");
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}
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part.Rotate = sc.Number / 90;
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part.Rotate = (sc.Number / 90) & 3;
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}
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}
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}
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if (part.Mirror & 2)
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if (Mirror & 2)
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{
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part.Rotate = (part.Rotate + 180) % 360;
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part.Mirror &= 1;
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part.Rotate = (part.Rotate + 2) & 3;
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Mirror ^= 1;
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}
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if (Mirror & 1)
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{
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part.Rotate |= 4;
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}
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*/
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}
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@ -804,7 +807,7 @@ FMultiPatchTexture::FMultiPatchTexture (FScanner &sc, int usetype)
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if (Parts->OriginX == 0 && Parts->OriginY == 0 &&
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Parts->Texture->GetWidth() == Width &&
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Parts->Texture->GetHeight() == Height &&
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Parts->Mirror == 0 && Parts->Rotate == 0)
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Parts->Rotate == 0)
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{
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bRedirect = true;
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}
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|
|
|
@ -418,7 +418,7 @@ void FPCXTexture::MakeTexture()
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//
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//===========================================================================
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int FPCXTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
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int FPCXTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
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{
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PalEntry pe[256];
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PCXHeader header;
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@ -472,14 +472,14 @@ int FPCXTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height
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lump.Seek(sizeof(header), SEEK_SET);
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ReadPCX8bits (Pixels, lump, &header);
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}
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screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 1, Width, pe);
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screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 1, Width, rotate, pe);
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}
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else
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{
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Pixels = new BYTE[Width*Height * 3];
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BYTE * row = buffer;
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ReadPCX24bits (Pixels, lump, &header, 3);
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 3, Width*3, CF_RGB);
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screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 3, Width*3, rotate, CF_RGB);
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}
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delete [] Pixels;
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return 0;
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|
|
|
@ -490,7 +490,7 @@ void FPNGTexture::MakeTexture ()
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//
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//===========================================================================
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int FPNGTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
|
||||
int FPNGTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
|
||||
{
|
||||
// Parse pre-IDAT chunks. I skip the CRCs. Is that bad?
|
||||
PalEntry pe[256];
|
||||
|
@ -554,20 +554,20 @@ int FPNGTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height
|
|||
{
|
||||
case 0:
|
||||
case 3:
|
||||
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 1, Width, pe);
|
||||
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 1, Width, rotate, pe);
|
||||
break;
|
||||
|
||||
case 2:
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 3, pixwidth, CF_RGB);
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 3, pixwidth, rotate, CF_RGB);
|
||||
break;
|
||||
|
||||
case 4:
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 2, pixwidth, CF_IA);
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 2, pixwidth, rotate, CF_IA);
|
||||
transpal = -1;
|
||||
break;
|
||||
|
||||
case 6:
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 4, pixwidth, CF_RGBA);
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, Pixels, Width, Height, 4, pixwidth, rotate, CF_RGBA);
|
||||
transpal = -1;
|
||||
break;
|
||||
|
||||
|
|
|
@ -270,7 +270,7 @@ void FTexture::FreeSpans (Span **spans) const
|
|||
M_Free (spans);
|
||||
}
|
||||
|
||||
void FTexture::CopyToBlock (BYTE *dest, int dwidth, int dheight, int xpos, int ypos, const BYTE *translation)
|
||||
void FTexture::CopyToBlock (BYTE *dest, int dwidth, int dheight, int xpos, int ypos, int rotate, const BYTE *translation)
|
||||
{
|
||||
const BYTE *pixels = GetPixels();
|
||||
int srcwidth = Width;
|
||||
|
@ -278,7 +278,7 @@ void FTexture::CopyToBlock (BYTE *dest, int dwidth, int dheight, int xpos, int y
|
|||
int step_x = Height;
|
||||
int step_y = 1;
|
||||
|
||||
if (ClipCopyPixelRect(dwidth, dheight, xpos, ypos, pixels, srcwidth, srcheight, step_x, step_y))
|
||||
if (ClipCopyPixelRect(dwidth, dheight, xpos, ypos, pixels, srcwidth, srcheight, step_x, step_y, rotate))
|
||||
{
|
||||
dest += ypos + dheight * xpos;
|
||||
if (translation == NULL)
|
||||
|
@ -288,7 +288,7 @@ void FTexture::CopyToBlock (BYTE *dest, int dwidth, int dheight, int xpos, int y
|
|||
int pos = x * dheight;
|
||||
for (int y = 0; y < srcheight; y++, pos++)
|
||||
{
|
||||
// the optimizer is doing a good enough job here so there's no need to make this harder to read.
|
||||
// the optimizer is doing a good enough job here so there's no need to optimize this by hand
|
||||
BYTE v = pixels[y * step_y + x * step_x];
|
||||
if (v != 0) dest[pos] = v;
|
||||
}
|
||||
|
@ -476,13 +476,13 @@ void FTexture::FillBuffer(BYTE *buff, int pitch, int height, FTextureFormat fmt)
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
int FTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
|
||||
int FTexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
|
||||
{
|
||||
PalEntry *palette = screen->GetPalette();
|
||||
palette[0].a=255; // temporarily modify the first color's alpha
|
||||
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y,
|
||||
GetPixels(), Width, Height, Height, 1,
|
||||
palette);
|
||||
rotate, palette);
|
||||
|
||||
palette[0].a=0;
|
||||
return 0;
|
||||
|
@ -494,7 +494,7 @@ int FTexture::CopyTrueColorTranslated(BYTE *buffer, int buf_pitch, int buf_heigh
|
|||
palette[0].a=255; // temporarily modify the first color's alpha
|
||||
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y,
|
||||
GetPixels(), Width, Height, Height, 1,
|
||||
palette);
|
||||
0, palette);
|
||||
|
||||
palette[0].a=0;
|
||||
return 0;
|
||||
|
|
|
@ -384,7 +384,7 @@ void FTGATexture::MakeTexture ()
|
|||
//
|
||||
//===========================================================================
|
||||
|
||||
int FTGATexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y)
|
||||
int FTGATexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height, int x, int y, int rotate)
|
||||
{
|
||||
PalEntry pe[256];
|
||||
FWadLump lump = Wads.OpenLumpNum (SourceLump);
|
||||
|
@ -469,7 +469,7 @@ int FTGATexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height
|
|||
switch (hdr.img_type & 7)
|
||||
{
|
||||
case 1: // paletted
|
||||
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
|
||||
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, rotate, pe);
|
||||
break;
|
||||
|
||||
case 2: // RGB
|
||||
|
@ -477,21 +477,21 @@ int FTGATexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height
|
|||
{
|
||||
case 15:
|
||||
case 16:
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_RGB555);
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_RGB555);
|
||||
break;
|
||||
|
||||
case 24:
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR);
|
||||
break;
|
||||
|
||||
case 32:
|
||||
if ((hdr.img_desc&15)!=8) // 32 bits without a valid alpha channel
|
||||
{
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGR);
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGR);
|
||||
}
|
||||
else
|
||||
{
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_BGRA);
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_BGRA);
|
||||
transval = -1;
|
||||
}
|
||||
break;
|
||||
|
@ -506,11 +506,11 @@ int FTGATexture::CopyTrueColorPixels(BYTE *buffer, int buf_pitch, int buf_height
|
|||
{
|
||||
case 8:
|
||||
for(int i=0;i<256;i++) pe[i]=PalEntry(0,i,i,i); // gray map
|
||||
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, pe);
|
||||
screen->CopyPixelData(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, rotate, pe);
|
||||
break;
|
||||
|
||||
case 16:
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, CF_I16);
|
||||
screen->CopyPixelDataRGB(buffer, buf_pitch, buf_height, x, y, ptr, Width, Height, step_x, Pitch, rotate, CF_I16);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
|
|
@ -1191,15 +1191,92 @@ static CopyFunc copyfuncs[]={
|
|||
iCopyColors<cPalEntry>
|
||||
};
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// Clips the copy area for CopyPixelData functions
|
||||
//
|
||||
//===========================================================================
|
||||
bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
|
||||
const BYTE *&patch, int &srcwidth, int &srcheight, int step_x, int step_y)
|
||||
const BYTE *&patch, int &srcwidth, int &srcheight,
|
||||
int &pstep_x, int &pstep_y, int rotate)
|
||||
{
|
||||
int pixxoffset;
|
||||
int pixyoffset;
|
||||
|
||||
int step_x;
|
||||
int step_y;
|
||||
|
||||
// First adjust the settings for the intended rotation
|
||||
switch (rotate)
|
||||
{
|
||||
default:
|
||||
case 0: // normal
|
||||
pixxoffset = 0;
|
||||
pixyoffset = 0;
|
||||
step_x = pstep_x;
|
||||
step_y = pstep_y;
|
||||
break;
|
||||
|
||||
case 1: // rotate 90° right
|
||||
pixxoffset = 0;
|
||||
pixyoffset = srcheight - 1;
|
||||
step_x = -pstep_y;
|
||||
step_y = pstep_x;
|
||||
break;
|
||||
|
||||
case 2: // rotate 180°
|
||||
pixxoffset = srcwidth - 1;
|
||||
pixyoffset = srcheight - 1;
|
||||
step_x = -pstep_x;
|
||||
step_y = -pstep_y;
|
||||
break;
|
||||
|
||||
case 3: // rotate 90° left
|
||||
pixxoffset = srcwidth - 1;
|
||||
pixyoffset = 0;
|
||||
step_x = pstep_y;
|
||||
step_y = -pstep_x;
|
||||
break;
|
||||
|
||||
case 4: // flip horizontally
|
||||
pixxoffset = srcwidth - 1;
|
||||
pixyoffset = 0;
|
||||
step_x = -pstep_x;
|
||||
step_y = pstep_y;
|
||||
break;
|
||||
|
||||
case 5: // flip horizontally and rotate 90° right
|
||||
pixxoffset = srcwidth - 1;
|
||||
pixyoffset = srcheight - 1;
|
||||
step_x = -pstep_y;
|
||||
step_y = -pstep_x;
|
||||
break;
|
||||
|
||||
case 6: // flip vertically
|
||||
pixxoffset = 0;
|
||||
pixyoffset = srcheight - 1;
|
||||
step_x = pstep_x;
|
||||
step_y = -pstep_y;
|
||||
break;
|
||||
|
||||
case 7: // flip horizontally and rotate 90° left
|
||||
pixxoffset = 0;
|
||||
pixyoffset = 0;
|
||||
step_x = pstep_y;
|
||||
step_y = pstep_x;
|
||||
break;
|
||||
}
|
||||
if (rotate&1)
|
||||
{
|
||||
int v = srcwidth;
|
||||
srcwidth = srcheight;
|
||||
srcheight = v;
|
||||
}
|
||||
|
||||
patch += pixxoffset * pstep_x + pixyoffset * pstep_y;
|
||||
pstep_x = step_x;
|
||||
pstep_y = step_y;
|
||||
|
||||
// clip source rectangle to destination
|
||||
if (originx<0)
|
||||
{
|
||||
|
@ -1229,6 +1306,7 @@ bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
|
|||
return true;
|
||||
}
|
||||
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// True Color texture copy function
|
||||
|
@ -1236,9 +1314,9 @@ bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
|
|||
//===========================================================================
|
||||
void DFrameBuffer::CopyPixelDataRGB(BYTE *buffer, int texpitch, int texheight, int originx, int originy,
|
||||
const BYTE *patch, int srcwidth, int srcheight, int step_x, int step_y,
|
||||
int ct)
|
||||
int rotate, int ct)
|
||||
{
|
||||
if (ClipCopyPixelRect(texpitch/4, texheight, originx, originy, patch, srcwidth, srcheight, step_x, step_y))
|
||||
if (ClipCopyPixelRect(texpitch/4, texheight, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
|
||||
{
|
||||
buffer+=4*originx + texpitch*originy;
|
||||
for (int y=0;y<srcheight;y++)
|
||||
|
@ -1255,11 +1333,11 @@ void DFrameBuffer::CopyPixelDataRGB(BYTE *buffer, int texpitch, int texheight, i
|
|||
//===========================================================================
|
||||
void DFrameBuffer::CopyPixelData(BYTE * buffer, int texpitch, int texheight, int originx, int originy,
|
||||
const BYTE * patch, int srcwidth, int srcheight,
|
||||
int step_x, int step_y, PalEntry * palette)
|
||||
int step_x, int step_y, int rotate, PalEntry * palette)
|
||||
{
|
||||
int x,y,pos;
|
||||
|
||||
if (ClipCopyPixelRect(texpitch/4, texheight, originx, originy, patch, srcwidth, srcheight, step_x, step_y))
|
||||
if (ClipCopyPixelRect(texpitch/4, texheight, originx, originy, patch, srcwidth, srcheight, step_x, step_y, rotate))
|
||||
{
|
||||
buffer+=4*originx + texpitch*originy;
|
||||
|
||||
|
|
|
@ -375,11 +375,11 @@ public:
|
|||
// texture copy functions
|
||||
virtual void CopyPixelDataRGB(BYTE *buffer, int texpitch, int texheight, int originx, int originy,
|
||||
const BYTE *patch, int pix_width, int pix_height, int step_x, int step_y,
|
||||
int ct);
|
||||
int rotate, int ct);
|
||||
|
||||
virtual void CopyPixelData(BYTE *buffer, int texpitch, int texheight, int originx, int originy,
|
||||
const BYTE *patch, int pix_width, int pix_height,
|
||||
int step_x, int step_y, PalEntry * palette);
|
||||
int step_x, int step_y, int rotate, PalEntry * palette);
|
||||
|
||||
// Precaches or unloads a texture
|
||||
virtual void PrecacheTexture(FTexture *tex, int cache);
|
||||
|
@ -406,7 +406,8 @@ private:
|
|||
};
|
||||
|
||||
bool ClipCopyPixelRect(int texwidth, int texheight, int &originx, int &originy,
|
||||
const BYTE *&patch, int &srcwidth, int &srcheight, int step_x, int step_y);
|
||||
const BYTE *&patch, int &srcwidth, int &srcheight,
|
||||
int &step_x, int &step_y, int rotate);
|
||||
|
||||
extern FColorMatcher ColorMatcher;
|
||||
|
||||
|
|
Loading…
Reference in a new issue