From acdb7e391f53d442adcf6c9f56cf45b38075532c Mon Sep 17 00:00:00 2001 From: Christoph Oelckers Date: Sun, 17 Jun 2018 10:53:33 +0200 Subject: [PATCH] - fixed bad pointer use in stereo3d code. --- src/gl/stereo3d/gl_interleaved3d.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gl/stereo3d/gl_interleaved3d.cpp b/src/gl/stereo3d/gl_interleaved3d.cpp index a7169c7de..e1371bb6d 100644 --- a/src/gl/stereo3d/gl_interleaved3d.cpp +++ b/src/gl/stereo3d/gl_interleaved3d.cpp @@ -218,7 +218,7 @@ void RowInterleaved3D::Present() const + screen->mOutputLetterbox.height + 1 // +1 because of origin at bottom ) % 2; - GLRenderer->mPresent3dColumnShader->Uniforms.Set(); + GLRenderer->mPresent3dRowShader->Uniforms.Set(); GLRenderer->RenderScreenQuad(); }