diff --git a/wadsrc/static/zscript/level_compatibility.txt b/wadsrc/static/zscript/level_compatibility.txt index 773f10a22..6c8da8c48 100644 --- a/wadsrc/static/zscript/level_compatibility.txt +++ b/wadsrc/static/zscript/level_compatibility.txt @@ -603,21 +603,21 @@ class LevelCompatibility play SetLineSectorRef(233, Line.back, 39); TextureID nukage = TexMan.CheckForTexture("NUKAGE1", TexMan.Type_Flat); - SetWallTexture(222, Line.front, Side.bottom, nukage); - SetWallTexture(223, Line.front, Side.bottom, nukage); - SetWallTexture(224, Line.front, Side.bottom, nukage); - SetWallTexture(225, Line.front, Side.bottom, nukage); - SetWallTexture(227, Line.front, Side.bottom, nukage); - SetWallTexture(231, Line.front, Side.bottom, nukage); - SetWallTexture(229, Line.front, Side.bottom, nukage); - SetWallTexture(233, Line.front, Side.bottom, nukage); + SetWallTextureID(222, Line.front, Side.bottom, nukage); + SetWallTextureID(223, Line.front, Side.bottom, nukage); + SetWallTextureID(224, Line.front, Side.bottom, nukage); + SetWallTextureID(225, Line.front, Side.bottom, nukage); + SetWallTextureID(227, Line.front, Side.bottom, nukage); + SetWallTextureID(231, Line.front, Side.bottom, nukage); + SetWallTextureID(229, Line.front, Side.bottom, nukage); + SetWallTextureID(233, Line.front, Side.bottom, nukage); for(int i = 0; i < 8; i++) { SetLineSectorRef(i+234, Line.back, 37); SetLineSectorRef(i+243, Line.back, 37); - SetWallTexture(i+234, Line.back, Side.bottom, nukage); - SetWallTexture(i+243, Line.back, Side.bottom, nukage); + SetWallTextureID(i+234, Line.back, Side.bottom, nukage); + SetWallTextureID(i+243, Line.back, Side.bottom, nukage); } SetLineSpecial(336, Transfer_Heights, 32000, 6);