mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-10 23:02:08 +00:00
- fixed scissor calculations in 2D drawer.
This commit is contained in:
parent
0a555038e3
commit
ac80ffcc00
1 changed files with 2 additions and 2 deletions
|
@ -157,8 +157,8 @@ void F2DDrawer::AddTexture(FTexture *img, DrawParms &parms)
|
|||
// scissor test doesn't use the current viewport for the coordinates, so use real screen coordinates
|
||||
dg.mScissor[0] = GLRenderer->ScreenToWindowX(parms.lclip);
|
||||
dg.mScissor[1] = GLRenderer->ScreenToWindowY(parms.dclip);
|
||||
dg.mScissor[2] = GLRenderer->ScreenToWindowX(parms.rclip) - GLRenderer->ScreenToWindowX(parms.lclip);
|
||||
dg.mScissor[3] = GLRenderer->ScreenToWindowY(parms.dclip) - GLRenderer->ScreenToWindowY(parms.uclip);
|
||||
dg.mScissor[2] = GLRenderer->ScreenToWindowX(parms.rclip) - dg.mScissor[0];
|
||||
dg.mScissor[3] = GLRenderer->ScreenToWindowY(parms.uclip) - dg.mScissor[1];
|
||||
|
||||
FSimpleVertex *ptr = &mVertices[dg.mVertIndex];
|
||||
ptr->Set(x, y, 0, u1, v1, color); ptr++;
|
||||
|
|
Loading…
Reference in a new issue