- Reworked a few options that previously depended on LEVEL_HEXENFORMAT

(actors being forced to the ground by instantly moving sectors, strife
  railing handling and shooting lines with a non-zero but unassigned tag.)
  With UDMF such semantics have to be handled diffently. 
- finalized UDMF 1.0 implementation.
- Added Martin Howe's latest morph update.


SVN r987 (trunk)
This commit is contained in:
Christoph Oelckers 2008-05-22 19:35:38 +00:00
parent 7160e09b04
commit ab6b5e337e
28 changed files with 843 additions and 226 deletions

View file

@ -1,3 +1,11 @@
May 22, 2008 (Changes by Graf Zahl)
- Reworked a few options that previously depended on LEVEL_HEXENFORMAT
(actors being forced to the ground by instantly moving sectors, strife
railing handling and shooting lines with a non-zero but unassigned tag.)
With UDMF such semantics have to be handled diffently.
- finalized UDMF 1.0 implementation.
- Added Martin Howe's latest morph update.
May 21, 2008
- Fixed: When R_DrawTiltedPlane() calculates the p vector, it can overflow
if the view is near the bounds of the fixed point coordinate system. This

View file

@ -1123,7 +1123,7 @@ void G_PlayerFinishLevel (int player, EFinishLevelType mode, bool resetinventory
if (p->morphTics)
{ // Undo morph
P_UndoPlayerMorph (p, true);
P_UndoPlayerMorph (p, p, true);
}
// Clears the entire inventory and gives back the defaults for starting a game

View file

@ -34,7 +34,7 @@ bool AArtiTomeOfPower::Use (bool pickup)
{
if (Owner->player->morphTics && (Owner->player->MorphStyle & MORPH_UNDOBYTOMEOFPOWER))
{ // Attempt to undo chicken
if (!P_UndoPlayerMorph (Owner->player))
if (!P_UndoPlayerMorph (Owner->player, Owner->player))
{ // Failed
if (!(Owner->player->MorphStyle & MORPH_FAILNOTELEFRAG))
{

View file

@ -118,6 +118,8 @@
#define LEVEL_FORCETEAMPLAYOFF UCONST64(0x8000000000000)
#define LEVEL_CONV_SINGLE_UNFREEZE UCONST64(0x10000000000000)
#define LEVEL_RAILINGHACK UCONST64(0x20000000000000) // but UDMF requires them to be separate to have more control
#define LEVEL_DUMMYSWITCHES UCONST64(0x40000000000000)
struct acsdefered_s;

View file

@ -62,7 +62,7 @@ bool AArtiTeleport::Use (bool pickup)
bool canlaugh = true;
if (Owner->player->morphTics && (Owner->player->MorphStyle & MORPH_UNDOBYCHAOSDEVICE))
{ // Teleporting away will undo any morph effects (pig)
if (!P_UndoPlayerMorph (Owner->player) && (Owner->player->MorphStyle & MORPH_FAILNOLAUGH))
if (!P_UndoPlayerMorph (Owner->player, Owner->player) && (Owner->player->MorphStyle & MORPH_FAILNOLAUGH))
{
canlaugh = false;
}

View file

@ -1740,7 +1740,7 @@ void APowerMorph::Serialize (FArchive &arc)
{
Super::Serialize (arc);
arc << PlayerClass << MorphStyle << MorphFlash << UnMorphFlash;
arc << player;
arc << Player;
}
//===========================================================================
@ -1761,7 +1761,7 @@ void APowerMorph::InitEffect( )
{
Owner = realplayer->mo; // Replace the new owner in our owner; safe because we are not attached to anything yet
ItemFlags |= IF_CREATECOPYMOVED; // Let the caller know the "real" owner has changed (to the morphed actor)
player = realplayer; // Store the player identity (morphing clears the unmorphed actor's "player" field)
Player = realplayer; // Store the player identity (morphing clears the unmorphed actor's "player" field)
}
else // morph failed - give the caller an opportunity to fail the pickup completely
{
@ -1778,23 +1778,45 @@ void APowerMorph::InitEffect( )
void APowerMorph::EndEffect( )
{
if (Owner != NULL && player != NULL)
// Abort if owner already destroyed
if (Owner == NULL)
{
int savedMorphTics = player->morphTics;
P_UndoPlayerMorph (player);
if (player->morphTics /*failed*/)
assert(Player == NULL);
return;
}
// Abort if owner already unmorphed
if (Player == NULL)
{
return;
}
// Abort if owner is dead; their Die() method will
// take care of any required unmorphing on death.
if (Player->health <= 0)
{
return;
}
// Unmorph if possible
int savedMorphTics = Player->morphTics;
P_UndoPlayerMorph (Player, Player);
// Abort if unmorph failed; in that case,
// set the usual retry timer and return.
if (Player->morphTics)
{
// Transfer retry timeout
// to the powerup's timer.
EffectTics = player->morphTics;
EffectTics = Player->morphTics;
// Reload negative morph tics;
// use actual value; it may
// be in use for animation.
player->morphTics = savedMorphTics;
}
else // unmorph succeeded
{
player = NULL;
}
Player->morphTics = savedMorphTics;
// Try again some time later
return;
}
// Unmorph suceeded
Player = NULL;
}

View file

@ -267,7 +267,7 @@ protected:
void InitEffect ();
void EndEffect ();
// Variables
player_s *player;
player_s *Player;
};
#endif //__A_ARTIFACTS_H__

View file

@ -63,6 +63,13 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
morphed = static_cast<APlayerPawn *>(Spawn (spawntype, actor->x, actor->y, actor->z, NO_REPLACE));
DObject::StaticPointerSubstitution (actor, morphed);
if ((actor->tid != 0) && (style & MORPH_NEWTIDBEHAVIOUR))
{
morphed->tid = actor->tid;
morphed->AddToHash ();
actor->RemoveFromHash ();
actor->tid = 0;
}
morphed->angle = actor->angle;
morphed->target = actor->target;
morphed->tracer = actor;
@ -159,7 +166,7 @@ bool P_MorphPlayer (player_t *activator, player_t *p, const PClass *spawntype, i
//
//----------------------------------------------------------------------------
bool P_UndoPlayerMorph (player_t *player, bool force)
bool P_UndoPlayerMorph (player_s *activator, player_t *player, bool force)
{
AWeapon *beastweap;
APlayerPawn *mo;
@ -177,11 +184,19 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
{
return false;
}
if ((pmo->flags2 & MF2_INVULNERABLE) && ((player != activator) || (!(player->MorphStyle & MORPH_WHENINVULNERABLE))))
{ // Immune when invulnerable unless this is something we initiated.
// If the WORLD is the initiator, the same player should be given
// as the activator; WORLD initiated actions should always succeed.
return false;
}
mo = barrier_cast<APlayerPawn *>(pmo->tracer);
mo->SetOrigin (pmo->x, pmo->y, pmo->z);
mo->flags |= MF_SOLID;
pmo->flags &= ~MF_SOLID;
if (!force && P_TestMobjLocation (mo) == false)
if (!force && !P_TestMobjLocation (mo))
{ // Didn't fit
mo->flags &= ~MF_SOLID;
pmo->flags |= MF_SOLID;
@ -192,6 +207,11 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
mo->ObtainInventory (pmo);
DObject::StaticPointerSubstitution (pmo, mo);
if ((pmo->tid != 0) && (player->MorphStyle & MORPH_NEWTIDBEHAVIOUR))
{
mo->tid = pmo->tid;
mo->AddToHash ();
}
mo->angle = pmo->angle;
mo->player = player;
mo->reactiontime = 18;
@ -211,6 +231,7 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
const PClass *exit_flash = player->MorphExitFlash;
bool correctweapon = !!(player->MorphStyle & MORPH_LOSEACTUALWEAPON);
bool undobydeathsaves = !!(player->MorphStyle & MORPH_UNDOBYDEATHSAVES);
player->morphTics = 0;
player->MorphedPlayerClass = 0;
@ -222,7 +243,16 @@ bool P_UndoPlayerMorph (player_t *player, bool force)
{
level2->Destroy ();
}
if ((player->health > 0) || undobydeathsaves)
{
player->health = mo->health = mo->GetDefault()->health;
}
else // killed when morphed so stay dead
{
mo->health = player->health;
}
player->mo = mo;
if (player->camera == pmo)
{
@ -363,18 +393,17 @@ bool P_MorphMonster (AActor *actor, const PClass *spawntype, int duration, int s
//----------------------------------------------------------------------------
//
// FUNC P_UpdateMorphedMonster
// FUNC P_UndoMonsterMorph
//
// Returns true if the monster unmorphs.
//
//----------------------------------------------------------------------------
bool P_UpdateMorphedMonster (AMorphedMonster *beast)
bool P_UndoMonsterMorph (AMorphedMonster *beast, bool force)
{
AActor *actor;
if (beast->UnmorphTime == 0 ||
beast->UnmorphTime > level.time ||
beast->UnmorphedMe == NULL ||
beast->flags3 & MF3_STAYMORPHED)
{
@ -384,7 +413,7 @@ bool P_UpdateMorphedMonster (AMorphedMonster *beast)
actor->SetOrigin (beast->x, beast->y, beast->z);
actor->flags |= MF_SOLID;
beast->flags &= ~MF_SOLID;
if (P_TestMobjLocation (actor) == false)
if (!force && !P_TestMobjLocation (actor))
{ // Didn't fit
actor->flags &= ~MF_SOLID;
beast->flags |= MF_SOLID;
@ -417,6 +446,82 @@ bool P_UpdateMorphedMonster (AMorphedMonster *beast)
return true;
}
//----------------------------------------------------------------------------
//
// FUNC P_UpdateMorphedMonster
//
// Returns true if the monster unmorphs.
//
//----------------------------------------------------------------------------
bool P_UpdateMorphedMonster (AMorphedMonster *beast)
{
if (beast->UnmorphTime > level.time)
{
return false;
}
return P_UndoMonsterMorph (beast);
}
//----------------------------------------------------------------------------
//
// FUNC P_MorphedDeath
//
// Unmorphs the actor if possible.
// Returns the unmorphed actor, the style with which they were morphed and the
// health (of the AActor, not the player_s) they last had before unmorphing.
//
//----------------------------------------------------------------------------
bool P_MorphedDeath(AActor *actor, AActor **morphed, int *morphedstyle, int *morphedhealth)
{
// May be a morphed player
if ((actor->player) &&
(actor->player->morphTics) &&
(actor->player->MorphStyle & MORPH_UNDOBYDEATH) &&
(actor->player->mo) &&
(actor->player->mo->tracer))
{
AActor *realme = actor->player->mo->tracer;
int realstyle = actor->player->MorphStyle;
int realhealth = actor->health;
if (P_UndoPlayerMorph(actor->player, actor->player, !!(actor->player->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
{
*morphed = realme;
*morphedstyle = realstyle;
*morphedhealth = realhealth;
return true;
}
return false;
}
// May be a morphed monster
if (actor->GetClass()->IsDescendantOf(RUNTIME_CLASS(AMorphedMonster)))
{
AMorphedMonster *fakeme = static_cast<AMorphedMonster *>(actor);
if ((fakeme->UnmorphTime) &&
(fakeme->MorphStyle & MORPH_UNDOBYDEATH) &&
(fakeme->UnmorphedMe))
{
AActor *realme = fakeme->UnmorphedMe;
int realstyle = fakeme->MorphStyle;
int realhealth = fakeme->health;
if (P_UndoMonsterMorph(fakeme, !!(fakeme->MorphStyle & MORPH_UNDOBYDEATHFORCED)))
{
*morphed = realme;
*morphedstyle = realstyle;
*morphedhealth = realhealth;
return true;
}
}
fakeme->flags3 |= MF3_STAYMORPHED; // moved here from AMorphedMonster::Die()
return false;
}
// Not a morphed player or monster
return false;
}
// Base class for morphing projectiles --------------------------------------
IMPLEMENT_STATELESS_ACTOR(AMorphProjectile, Any, -1, 0)
@ -479,7 +584,11 @@ void AMorphedMonster::Destroy ()
void AMorphedMonster::Die (AActor *source, AActor *inflictor)
{
// Dead things don't unmorph
flags3 |= MF3_STAYMORPHED;
// flags3 |= MF3_STAYMORPHED;
// [MH]
// But they can now, so that line above has been
// moved into P_MorphedDeath() and is now set by
// that function if and only if it is needed.
Super::Die (source, inflictor);
if (UnmorphedMe != NULL && (UnmorphedMe->flags & MF_UNMORPHED))
{

View file

@ -11,25 +11,32 @@
enum
{
MORPH_OLDEFFECTS = 0x00000000, // Default to old Heretic/HeXen behaviour unless flags given
MORPH_ADDSTAMINA = 0x00000001, // Power instead of curse (add stamina instead of limiting to health)
MORPH_FULLHEALTH = 0x00000002, // New health semantics (!POWER => MaxHealth of animal, POWER => Normal health behaviour)
MORPH_ADDSTAMINA = 0x00000001, // Player has a "power" instead of a "curse" (add stamina instead of limiting to health)
MORPH_FULLHEALTH = 0x00000002, // Player uses new health semantics (!POWER => MaxHealth of animal, POWER => Normal health behaviour)
MORPH_UNDOBYTOMEOFPOWER = 0x00000004, // Player unmorphs upon activating a Tome of Power
MORPH_UNDOBYCHAOSDEVICE = 0x00000008, // Player unmorphs upon activating a Chaos Device
MORPH_FAILNOTELEFRAG = 0x00000010, // Player stays morphed if unmorph by Tome of Power fails
MORPH_FAILNOLAUGH = 0x00000020, // Player doesn't laugh if unmorph by Chaos Device fails
MORPH_WHENINVULNERABLE = 0x00000040, // Player can morph when invulnerable but ONLY if doing it to themselves
MORPH_LOSEACTUALWEAPON = 0X00000080 // Player loses specified morph weapon only (not "whichever they have when unmorphing")
MORPH_WHENINVULNERABLE = 0x00000040, // Player can morph (or scripted unmorph) when invulnerable but ONLY if doing it to themselves
MORPH_LOSEACTUALWEAPON = 0x00000080, // Player loses specified morph weapon only (not "whichever they have when unmorphing")
MORPH_NEWTIDBEHAVIOUR = 0x00000100, // Actor TID is by default transferred from the old actor to the new actor
MORPH_UNDOBYDEATH = 0x00000200, // Actor unmorphs when killed and (unless MORPH_UNDOBYDEATHSAVES) stays dead
MORPH_UNDOBYDEATHFORCED = 0x00000400, // Actor (if unmorphed when killed) forces unmorph (not very useful with UNDOBYDEATHSAVES)
MORPH_UNDOBYDEATHSAVES = 0x00000800, // Actor (if unmorphed when killed) regains their health and doesn't die
};
struct PClass;
class AActor;
class player_s;
class AMorphedMonster;
bool P_MorphPlayer (player_s *activator, player_s *player, const PClass *morphclass, int duration = 0, int style = 0,
const PClass *enter_flash = NULL, const PClass *exit_flash = NULL);
bool P_UndoPlayerMorph (player_s *player, bool force = false);
bool P_UndoPlayerMorph (player_s *activator, player_s *player, bool force = false);
bool P_MorphMonster (AActor *actor, const PClass *morphclass, int duration = 0, int style = 0,
const PClass *enter_flash = NULL, const PClass *exit_flash = NULL);
bool P_UndoMonsterMorph (AMorphedMonster *beast, bool force = false);
bool P_UpdateMorphedMonster (AActor *actor);
bool P_MorphedDeath(AActor *actor, AActor **morphed, int *morphedstyle, int *morphedhealth);
#endif //__A_MORPH__

View file

@ -291,7 +291,7 @@ void cht_DoCheat (player_t *player, int cheat)
if (player->morphTics > 0)
{
P_UndoPlayerMorph(player);
P_UndoPlayerMorph(player, player);
}
}
@ -438,7 +438,7 @@ const char *cht_Morph (player_t *player, const PClass *morphclass, bool quickund
if (player->morphTics)
{
if (P_UndoPlayerMorph (player))
if (P_UndoPlayerMorph (player, player))
{
if (!quickundo && oldclass != morphclass && P_MorphPlayer (player, player, morphclass, 0, style))
{

View file

@ -249,7 +249,6 @@ xx(Sector)
xx(Heightfloor)
xx(Heightceiling)
xx(Lightlevel)
xx(Tag)
xx(Texturefloor)
xx(Textureceiling)
@ -305,7 +304,7 @@ xx(Twosided)
xx(Dontpegtop)
xx(Dontpegbottom)
xx(Secret)
xx(Soundblock)
xx(Blocksound)
xx(Dontdraw)
xx(Mapped)
xx(Monsteractivate)
@ -321,6 +320,7 @@ xx(Checkswitchrange)
xx(Firstsideonly)
xx(Transparent)
xx(Passuse)
xx(Repeatspecial)
xx(Playercross)
xx(Playeruse)

View file

@ -5351,6 +5351,127 @@ int DLevelScript::RunScript ()
}
}
break;
case PCD_MORPHACTOR:
{
int tag = STACK(7);
FName playerclass_name = FBehavior::StaticLookupString(STACK(6));
const PClass *playerclass = PClass::FindClass (playerclass_name);
FName monsterclass_name = FBehavior::StaticLookupString(STACK(5));
const PClass *monsterclass = PClass::FindClass (monsterclass_name);
int duration = STACK(4);
int style = STACK(3);
FName morphflash_name = FBehavior::StaticLookupString(STACK(2));
const PClass *morphflash = PClass::FindClass (morphflash_name);
FName unmorphflash_name = FBehavior::StaticLookupString(STACK(1));
const PClass *unmorphflash = PClass::FindClass (unmorphflash_name);
int changes = 0;
if (tag == 0)
{
if (activator->player)
{
if (P_MorphPlayer(activator->player, activator->player, playerclass, duration, style, morphflash, unmorphflash))
{
changes++;
}
}
else
{
if (P_MorphMonster(activator, monsterclass, duration, style, morphflash, unmorphflash))
{
changes++;
}
}
}
else
{
FActorIterator iterator (tag);
AActor *actor;
while ( (actor = iterator.Next ()) )
{
if (actor->player)
{
if (P_MorphPlayer(activator->player, actor->player, playerclass, duration, style, morphflash, unmorphflash))
{
changes++;
}
}
else
{
if (P_MorphMonster(actor, monsterclass, duration, style, morphflash, unmorphflash))
{
changes++;
}
}
}
}
STACK(7) = changes;
sp -= 6;
}
break;
case PCD_UNMORPHACTOR:
{
int tag = STACK(2);
bool force = !!STACK(1);
int changes = 0;
if (tag == 0)
{
if (activator->player)
{
if (P_UndoPlayerMorph(activator->player, activator->player, force))
{
changes++;
}
}
else
{
if (activator->GetClass()->IsDescendantOf(RUNTIME_CLASS(AMorphedMonster)))
{
AMorphedMonster *morphed_actor = barrier_cast<AMorphedMonster *>(activator);
if (P_UndoMonsterMorph(morphed_actor, force))
{
changes++;
}
}
}
}
else
{
FActorIterator iterator (tag);
AActor *actor;
while ( (actor = iterator.Next ()) )
{
if (actor->player)
{
if (P_UndoPlayerMorph(activator->player, actor->player, force))
{
changes++;
}
}
else
{
if (actor->GetClass()->IsDescendantOf(RUNTIME_CLASS(AMorphedMonster)))
{
AMorphedMonster *morphed_actor = static_cast<AMorphedMonster *>(actor);
if (P_UndoMonsterMorph(morphed_actor, force))
{
changes++;
}
}
}
}
}
STACK(2) = changes;
sp -= 1;
}
break;
}
}

View file

@ -551,6 +551,8 @@ public:
PCD_THINGCOUNTSECTOR,
PCD_THINGCOUNTNAMESECTOR,
PCD_CHECKPLAYERCAMERA, // [TN]
PCD_MORPHACTOR, // [MH]
PCD_UNMORPHACTOR, // [MH]
PCODE_COMMAND_COUNT
};

View file

@ -236,6 +236,7 @@ static void LoadScriptFile (const char *name)
lump = Wads.ReopenLumpNum (lumpnum);
LoadScriptFile(lump, Wads.LumpLength(lumpnum));
delete lump;
}
static void LoadScriptFile(FileReader *lump, int numnodes)
@ -278,7 +279,6 @@ static void LoadScriptFile(FileReader *lump, int numnodes)
}
StrifeDialogues.Push (node);
}
delete lump;
}
//============================================================================

View file

@ -317,8 +317,40 @@ void ClientObituary (AActor *self, AActor *inflictor, AActor *attacker)
//
EXTERN_CVAR (Int, fraglimit)
static int GibHealth(AActor *actor)
{
return -abs(
actor->GetClass()->Meta.GetMetaInt (
AMETA_GibHealth,
gameinfo.gametype == GAME_Doom ?
-actor->GetDefault()->health :
-actor->GetDefault()->health/2));
}
void AActor::Die (AActor *source, AActor *inflictor)
{
// Handle possible unmorph on death
bool wasgibbed = (health < GibHealth(this));
AActor *realthis = NULL;
int realstyle = 0;
int realhealth = 0;
if (P_MorphedDeath(this, &realthis, &realstyle, &realhealth))
{
if (!(realstyle & MORPH_UNDOBYDEATHSAVES))
{
if (wasgibbed)
{
int realgibhealth = GibHealth(realthis);
if (realthis->health >= realgibhealth)
{
realthis->health = realgibhealth -1; // if morphed was gibbed, so must original be (where allowed)
}
}
realthis->Die(source, inflictor);
}
return;
}
// [SO] 9/2/02 -- It's rather funny to see an exploded player body with the invuln sparkle active :)
effects &= ~FX_RESPAWNINVUL;
//flags &= ~MF_INVINCIBLE;
@ -634,8 +666,7 @@ void AActor::Die (AActor *source, AActor *inflictor)
{
int flags4 = inflictor == NULL ? 0 : inflictor->flags4;
int gibhealth = -abs(GetClass()->Meta.GetMetaInt (AMETA_GibHealth,
gameinfo.gametype == GAME_Doom ? -GetDefault()->health : -GetDefault()->health/2));
int gibhealth = GibHealth(this);
// Don't pass on a damage type this actor cannot handle.
// (most importantly, prevent barrels from passing on ice damage.)

View file

@ -564,9 +564,6 @@ enum
PO_SPAWNHURT_TYPE
};
#define PO_LINE_START 1 // polyobj line start special
#define PO_LINE_EXPLICIT 5
extern polyobj_t *polyobjs; // list of all poly-objects on the level
extern int po_NumPolyobjs;
extern polyspawns_t *polyspawns; // [RH] list of polyobject things to spawn

View file

@ -608,8 +608,7 @@ bool PIT_CheckLine (line_t *ld, const FBoundingBox &box, FCheckPosition &tm)
// better than Strife's handling of rails, which lets you jump into rails
// from either side. How long until somebody reports this as a bug and I'm
// forced to say, "It's not a bug. It's a feature?" Ugh.
(gameinfo.gametype != GAME_Strife ||
level.flags & LEVEL_HEXENFORMAT ||
(!(level.flags & LEVEL_RAILINGHACK) ||
open.bottom == tm.thing->Sector->floorplane.ZatPoint (sx, sy)))
{
open.bottom += 32*FRACUNIT;
@ -3599,6 +3598,7 @@ void P_RadiusAttack (AActor *bombspot, AActor *bombsource, int bombdamage, int b
struct FChangePosition
{
sector_t *sector;
int moveamt;
int crushchange;
bool nofit;
@ -3953,7 +3953,7 @@ void PIT_FloorDrop (AActor *thing, FChangePosition *cpos)
P_CheckFakeFloorTriggers (thing, oldz);
}
else if ((thing->flags & MF_NOGRAVITY) ||
((!(level.flags & LEVEL_HEXENFORMAT) || cpos->moveamt < 9*FRACUNIT)
(((cpos->sector->Flags & SECF_FLOORDROP) || cpos->moveamt < 9*FRACUNIT)
&& thing->z - thing->floorz <= cpos->moveamt))
{
thing->z = thing->floorz;
@ -4104,6 +4104,7 @@ bool P_ChangeSector (sector_t *sector, int crunch, int amt, int floorOrCeil, boo
cpos.crushchange = crunch;
cpos.moveamt = abs (amt);
cpos.movemidtex = false;
cpos.sector = sector;
// [RH] Use different functions for the four different types of sector
// movement. Also update the soundorg's z-coordinate for 3D sound.

View file

@ -370,6 +370,7 @@ MapData *P_OpenMapData(const char * mapname)
else if (!stricmp(lumpname, "BEHAVIOR"))
{
index = ML_BEHAVIOR;
map->HasBehavior = true;
}
else if (!stricmp(lumpname, "ENDMAP"))
{
@ -411,14 +412,16 @@ MapData *P_OpenMapData(const char * mapname)
(*map->file) >> numentries >> dirofs;
map->file->Seek(dirofs, SEEK_SET);
for(DWORD i = 0; i < numentries; i++)
(*map->file) >> map->MapLumps[0].FilePos >> map->MapLumps[0].Size;
map->file->Read(map->MapLumps[0].Name, 8);
for(DWORD i = 1; i < numentries; i++)
{
DWORD offset, size;
char lumpname[8];
(*map->file) >> offset >> size;
map->file->Read(lumpname, 8);
if (i == 1 && !strnicmp(lumpname, "TEXTMAP", 8))
{
map->isText = true;
@ -432,28 +435,29 @@ MapData *P_OpenMapData(const char * mapname)
{
I_Error("Invalid map definition for %s", mapname);
}
else if (!stricmp(lumpname, "ZNODES"))
else if (!strnicmp(lumpname, "ZNODES",8))
{
index = ML_GLZNODES;
}
else if (!stricmp(lumpname, "BLOCKMAP"))
else if (!strnicmp(lumpname, "BLOCKMAP",8))
{
// there is no real point in creating a blockmap but let's use it anyway
index = ML_BLOCKMAP;
}
else if (!stricmp(lumpname, "REJECT"))
else if (!strnicmp(lumpname, "REJECT",8))
{
index = ML_REJECT;
}
else if (!stricmp(lumpname, "DIALOGUE"))
else if (!strnicmp(lumpname, "DIALOGUE",8))
{
index = ML_CONVERSATION;
}
else if (!stricmp(lumpname, "BEHAVIOR"))
else if (!strnicmp(lumpname, "BEHAVIOR",8))
{
index = ML_BEHAVIOR;
map->HasBehavior = true;
}
else if (!stricmp(lumpname, "ENDMAP"))
else if (!strnicmp(lumpname, "ENDMAP",8))
{
return map;
}
@ -1179,6 +1183,7 @@ void P_LoadSectors (MapData * map)
for (i = 0; i < numsectors; i++, ss++, ms++)
{
ss->e = &sectors[0].e[i];
if (!map->HasBehavior) ss->Flags |= SECF_FLOORDROP;
ss->floortexz = LittleShort(ms->floorheight)<<FRACBITS;
ss->floorplane.d = -ss->floortexz;
ss->floorplane.c = FRACUNIT;
@ -3266,6 +3271,16 @@ void P_SetupLevel (char *lumpname, int position)
}
}
if (!map->HasBehavior && !map->isText)
{
// set compatibility flags
if (gameinfo.gametype == GAME_Strife)
{
level.flags |= LEVEL_RAILINGHACK;
}
level.flags |= LEVEL_DUMMYSWITCHES;
}
FBehavior::StaticLoadDefaultModules ();
P_LoadStrifeConversations (map, lumpname);

View file

@ -229,11 +229,12 @@ bool P_ActivateLine (line_t *line, AActor *mo, int side, int activationType)
}
// some old WADs use this method to create walls that change the texture when shot.
else if (activationType == SPAC_Impact && // only for shootable triggers
!(level.flags & LEVEL_HEXENFORMAT) && // only in Doom-format maps
(level.flags & LEVEL_DUMMYSWITCHES) && // this is only a compatibility setting for an old hack!
!repeat && // only non-repeatable triggers
(special<Generic_Floor || special>Generic_Crusher) && // not for Boom's generalized linedefs
special && // not for lines without a special
line->id && // only if there's a tag (which is stored in the id field)
line->args[0] == line->id && // Safety check: exclude edited UDMF linedefs or ones that don't map the tag to args[0]
line->args[0] && // only if there's a tag (which is stored in the first arg)
P_FindSectorFromTag (line->args[0], -1) == -1) // only if no sector is tagged to this linedef
{
P_ChangeSwitchTexture (&sides[line->sidenum[0]], repeat, special);

View file

@ -40,6 +40,67 @@
#include "p_lnspec.h"
#include "templates.h"
#include "i_system.h"
#include "gi.h"
// These tables define whichline an
static char HexenLineSpecialOk[]={
1,1,1,1,1,1,1,1,1,0, // 0-9
1,1,1,1,0,0,0,0,0,0, // 10-19
1,1,1,1,1,1,1,1,1,1, // 20-29
1,1,1,0,0,1,1,0,0,0, // 30-39
1,1,1,1,1,1,1,0,0,0, // 40-49
0,0,0,0,0,0,0,0,0,0, // 50-59
1,1,1,1,1,1,1,1,1,1, // 60-69
1,1,1,1,1,1,0,0,0,0, // 70-79
1,1,1,1,0,0,0,0,0,0, // 80-89
1,1,1,1,1,1,1,0,0,0, // 90-99
1,1,1,1,0,0,0,0,0,1, // 100-109
1,1,1,1,1,1,1,0,0,0, // 110-119
1,0,0,0,0,0,0,0,0,1, // 120-129
1,1,1,1,1,1,1,1,1,0, // 130-139
1
// 140 is the highest valid special in Hexen.
};
static char HexenSectorSpecialOk[256]={
1,1,1,1,1,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,1,1,0,0,
0,0,0,0,0,0,0,0,0,0,
1,1,1,1,1,1,1,1,1,1,
1,1,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,0,0,
0,0,0,0,0,0,0,0,1,1,
1,1,1,1,1,1,1,1,1,1,
1,1,1,1,1,
};
enum
{
Dm=1,
Ht=2,
Hx=4,
St=8,
Zd=16,
Zdt=32,
// will be extended later. Unknown namespaces will always be treated like the base
// namespace for each game
};
void P_ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec, mapsidedef_t *msd, int special, int tag, short *alpha);
void P_AdjustLine (line_t *ld);
@ -49,12 +110,17 @@ extern bool ForceNodeBuild;
extern TArray<FMapThing> MapThingsConverted;
extern TArray<int> linemap;
#define CHECK_N(f) if (!(namespace_bits&(f))) break;
struct UDMFParser
{
FScanner sc;
FName namespc;
int namespace_bits;
bool isTranslated;
bool isExtended;
bool floordrop;
TArray<line_t> ParsedLines;
TArray<side_t> ParsedSides;
@ -70,60 +136,126 @@ struct UDMFParser
fogMap = normMap = NULL;
}
void Flag(DWORD &value, int mask, const FString &svalue)
FName ParseKey()
{
if (!svalue.CompareNoCase("true"))
sc.MustGetString();
FName key = sc.String;
sc.MustGetToken('=');
sc.Number = 0;
sc.Float = 0;
sc.MustGetAnyToken();
if (sc.TokenType == '+' || sc.TokenType == '-')
{
value |= mask;
bool neg = (sc.TokenType == '-');
sc.MustGetAnyToken();
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
{
sc.ScriptMessage("Numeric constant expected");
}
else
if (neg)
{
value &= ~mask;
sc.Number = -sc.Number;
sc.Float = -sc.Float;
}
}
return key;
}
int CheckInt(const char *key)
{
if (sc.TokenType != TK_IntConst)
{
sc.ScriptMessage("Integer value expected for key '%s'", key);
}
return sc.Number;
}
double CheckFloat(const char *key)
{
if (sc.TokenType != TK_IntConst && sc.TokenType != TK_FloatConst)
{
sc.ScriptMessage("Floatint point value expected for key '%s'", key);
}
return sc.Float;
}
fixed_t CheckFixed(const char *key)
{
return FLOAT2FIXED(CheckFloat(key));
}
bool CheckBool(const char *key)
{
if (sc.TokenType == TK_True) return true;
if (sc.TokenType == TK_False) return false;
sc.ScriptMessage("Boolean value expected for key '%s'", key);
return false;
}
const char *CheckString(const char *key)
{
if (sc.TokenType != TK_StringConst)
{
sc.ScriptMessage("String value expected for key '%s'", key);
}
return sc.String;
}
void Flag(DWORD &value, int mask, const char *key)
{
if (CheckBool(key)) value |= mask;
else value &= ~mask;
}
void ParseThing(FMapThing *th)
{
memset(th, 0, sizeof(*th));
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
sc.MustGetString();
FName key = sc.String;
sc.MustGetStringName("=");
sc.MustGetString();
FString value = sc.String;
sc.MustGetStringName(";");
FName key = ParseKey();
switch(key)
{
case NAME_TID:
th->thingid = (WORD)strtol(value, NULL, 0);
case NAME_Id:
th->thingid = CheckInt(key);
break;
case NAME_X:
th->x = FLOAT2FIXED(strtod(value, NULL));
th->x = CheckFixed(key);
break;
case NAME_Y:
th->y = FLOAT2FIXED(strtod(value, NULL));
th->y = CheckFixed(key);
break;
case NAME_Height:
th->z = FLOAT2FIXED(strtod(value, NULL));
th->z = CheckFixed(key);
break;
case NAME_Angle:
th->angle = (short)strtol(value, NULL, 0);
th->angle = (short)CheckInt(key);
break;
case NAME_Type:
th->type = (short)strtol(value, NULL, 0);
th->type = (short)CheckInt(key);
break;
case NAME_Special:
th->special = (short)strtol(value, NULL, 0);
CHECK_N(Hx | Zd | Zdt)
th->special = CheckInt(key);
break;
case NAME_Arg0:
case NAME_Arg1:
case NAME_Arg2:
case NAME_Arg3:
case NAME_Arg4:
th->args[int(key)-int(NAME_Arg0)] = strtol(value, NULL, 0);
CHECK_N(Hx | Zd | Zdt)
th->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
break;
case NAME_Skill1:
case NAME_Skill2:
case NAME_Skill3:
@ -140,11 +272,10 @@ struct UDMFParser
case NAME_Skill14:
case NAME_Skill15:
case NAME_Skill16:
if (!value.CompareNoCase("true")) th->SkillFilter |= (1<<(int(key)-NAME_Skill1));
if (CheckBool(key)) th->SkillFilter |= (1<<(int(key)-NAME_Skill1));
else th->SkillFilter &= ~(1<<(int(key)-NAME_Skill1));
break;
case NAME_Class0:
case NAME_Class1:
case NAME_Class2:
case NAME_Class3:
@ -161,43 +292,72 @@ struct UDMFParser
case NAME_Class14:
case NAME_Class15:
case NAME_Class16:
if (!value.CompareNoCase("true")) th->ClassFilter |= (1<<(int(key)-NAME_Class1));
CHECK_N(Hx | Zd | Zdt)
if (CheckBool(key)) th->ClassFilter |= (1<<(int(key)-NAME_Class1));
else th->SkillFilter &= ~(1<<(int(key)-NAME_Class1));
break;
case NAME_Ambush:
Flag(th->flags, MTF_AMBUSH, value); break;
Flag(th->flags, MTF_AMBUSH, key);
break;
case NAME_Dormant:
Flag(th->flags, MTF_DORMANT, value); break;
CHECK_N(Hx | Zd | Zdt)
Flag(th->flags, MTF_DORMANT, key);
break;
case NAME_Single:
Flag(th->flags, MTF_SINGLE, value); break;
Flag(th->flags, MTF_SINGLE, key);
break;
case NAME_Coop:
Flag(th->flags, MTF_COOPERATIVE, value); break;
Flag(th->flags, MTF_COOPERATIVE, key);
break;
case NAME_Dm:
Flag(th->flags, MTF_DEATHMATCH, value); break;
Flag(th->flags, MTF_DEATHMATCH, key);
break;
case NAME_Translucent:
Flag(th->flags, MTF_SHADOW, value); break;
CHECK_N(St | Zd | Zdt)
Flag(th->flags, MTF_SHADOW, key);
break;
case NAME_Invisible:
Flag(th->flags, MTF_ALTSHADOW, value); break;
case NAME_Friend:
CHECK_N(St | Zd | Zdt)
Flag(th->flags, MTF_ALTSHADOW, key);
break;
case NAME_Friend: // This maps to Strife's friendly flag
CHECK_N(Dm | Zd | Zdt)
Flag(th->flags, MTF_FRIENDLY, key);
break;
case NAME_Strifeally:
Flag(th->flags, MTF_FRIENDLY, value); break;
CHECK_N(St | Zd | Zdt)
Flag(th->flags, MTF_FRIENDLY, key);
break;
case NAME_Standing:
Flag(th->flags, MTF_STANDSTILL, value); break;
CHECK_N(St | Zd | Zdt)
Flag(th->flags, MTF_STANDSTILL, key);
break;
default:
break;
}
sc.MustGetToken(';');
}
if (isTranslated)
// Thing specials are only valid in namespaces with Hexen-type specials
// and in ZDoomTranslated - which will use the translator on them.
if (namespc == NAME_ZDoomTranslated)
{
if (isExtended)
{
// NOTE: Handling of this is undefined in the UDMF spec
// so it is only done for namespace ZDoomTranslated
maplinedef_t mld;
line_t ld;
if (th->special != 0) // if special is 0, keep the args (e.g. for bridge things)
{
// The trigger type is ignored here.
mld.flags = 0;
mld.special = th->special;
mld.tag = th->args[0];
@ -205,17 +365,18 @@ struct UDMFParser
th->special = ld.special;
memcpy(th->args, ld.args, sizeof (ld.args));
}
else // NULL the special
}
else if (isTranslated)
{
th->special = 0;
memset(th->args, 0, sizeof (th->args));
}
}
}
void ParseLinedef(line_t *ld)
{
bool passuse = false;
bool strifetrans = false;
memset(ld, 0, sizeof(*ld));
ld->Alpha = FRACUNIT;
@ -224,72 +385,109 @@ struct UDMFParser
if (level.flags & LEVEL_CLIPMIDTEX) ld->flags |= ML_CLIP_MIDTEX;
if (level.flags & LEVEL_WRAPMIDTEX) ld->flags |= ML_WRAP_MIDTEX;
if (level.flags & LEVEL_CHECKSWITCHRANGE) ld->flags |= ML_CHECKSWITCHRANGE;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
sc.MustGetString();
FName key = sc.String;
sc.MustGetStringName("=");
sc.MustGetString();
FString value = sc.String;
sc.MustGetStringName(";");
FName key = ParseKey();
// This switch contains all keys of the UDMF base spec
switch(key)
{
case NAME_V1:
ld->v1 = (vertex_t*)(intptr_t)strtol(value, NULL, 0); // must be relocated later
ld->v1 = (vertex_t*)(intptr_t)CheckInt(key); // must be relocated later
break;
case NAME_V2:
ld->v2 = (vertex_t*)(intptr_t)strtol(value, NULL, 0); // must be relocated later
ld->v2 = (vertex_t*)(intptr_t)CheckInt(key); // must be relocated later
break;
case NAME_Special:
ld->special = strtol(value, NULL, 0);
ld->special = CheckInt(key);
if (namespc == NAME_Hexen)
{
if (ld->special < 0 || ld->special > 140 || !HexenLineSpecialOk[ld->special])
ld->special = 0; // NULL all specials which don't exist in Hexen
}
break;
case NAME_Id:
ld->id = strtol(value, NULL, 0);
ld->id = CheckInt(key);
break;
case NAME_Sidefront:
ld->sidenum[0] = strtol(value, NULL, 0);
ld->sidenum[0] = CheckInt(key);
break;
case NAME_Sideback:
ld->sidenum[1] = strtol(value, NULL, 0);
ld->sidenum[1] = CheckInt(key);
break;
case NAME_Arg0:
case NAME_Arg1:
case NAME_Arg2:
case NAME_Arg3:
case NAME_Arg4:
ld->args[int(key)-int(NAME_Arg0)] = strtol(value, NULL, 0);
ld->args[int(key)-int(NAME_Arg0)] = CheckInt(key);
break;
case NAME_Blocking:
Flag(ld->flags, ML_BLOCKING, value); break;
Flag(ld->flags, ML_BLOCKING, key);
break;
case NAME_Blockmonsters:
Flag(ld->flags, ML_BLOCKMONSTERS, value); break;
Flag(ld->flags, ML_BLOCKMONSTERS, key);
break;
case NAME_Twosided:
Flag(ld->flags, ML_TWOSIDED, value); break;
Flag(ld->flags, ML_TWOSIDED, key);
break;
case NAME_Dontpegtop:
Flag(ld->flags, ML_DONTPEGTOP, value); break;
Flag(ld->flags, ML_DONTPEGTOP, key);
break;
case NAME_Dontpegbottom:
Flag(ld->flags, ML_DONTPEGBOTTOM, value); break;
Flag(ld->flags, ML_DONTPEGBOTTOM, key);
break;
case NAME_Secret:
Flag(ld->flags, ML_SECRET, value); break;
case NAME_Soundblock:
Flag(ld->flags, ML_SOUNDBLOCK, value); break;
Flag(ld->flags, ML_SECRET, key);
break;
case NAME_Blocksound:
Flag(ld->flags, ML_SOUNDBLOCK, key);
break;
case NAME_Dontdraw:
Flag(ld->flags, ML_DONTDRAW, value); break;
Flag(ld->flags, ML_DONTDRAW, key);
break;
case NAME_Mapped:
Flag(ld->flags, ML_MAPPED, value); break;
case NAME_Monsteractivate:
Flag(ld->flags, ML_MONSTERSCANACTIVATE, value); break;
Flag(ld->flags, ML_MAPPED, key);
break;
case NAME_Jumpover:
Flag(ld->flags, ML_RAILING, value); break;
CHECK_N(St | Zd | Zdt)
Flag(ld->flags, ML_RAILING, key);
break;
case NAME_Blockfloating:
Flag(ld->flags, ML_BLOCK_FLOATERS, value); break;
CHECK_N(St | Zd | Zdt)
Flag(ld->flags, ML_BLOCK_FLOATERS, key);
break;
case NAME_Transparent:
ld->Alpha = !value.CompareNoCase("true")? FRACUNIT*3/4 : FRACUNIT; break;
CHECK_N(St | Zd | Zdt)
strifetrans = CheckBool(key);
break;
case NAME_Passuse:
passuse = !value.CompareNoCase("true"); break;
CHECK_N(Dm | Zd | Zdt)
passuse = CheckBool(key);
break;
default:
break;
}
@ -298,48 +496,94 @@ struct UDMFParser
if (!isTranslated) switch (key)
{
case NAME_Playercross:
Flag(ld->activation, SPAC_Cross, value); break;
Flag(ld->activation, SPAC_Cross, key);
break;
case NAME_Playeruse:
Flag(ld->activation, SPAC_Use, value); break;
Flag(ld->activation, SPAC_Use, key);
break;
case NAME_Monstercross:
Flag(ld->activation, SPAC_MCross, value); break;
Flag(ld->activation, SPAC_MCross, key);
break;
case NAME_Impact:
Flag(ld->activation, SPAC_Impact, value); break;
Flag(ld->activation, SPAC_Impact, key);
break;
case NAME_Playerpush:
Flag(ld->activation, SPAC_Push, value); break;
Flag(ld->activation, SPAC_Push, key);
break;
case NAME_Missilecross:
Flag(ld->activation, SPAC_PCross, value); break;
Flag(ld->activation, SPAC_PCross, key);
break;
case NAME_Monsteruse:
Flag(ld->activation, SPAC_MUse, value); break;
Flag(ld->activation, SPAC_MUse, key);
break;
case NAME_Monsterpush:
Flag(ld->activation, SPAC_MPush, value); break;
Flag(ld->activation, SPAC_MPush, key);
break;
case NAME_Repeatspecial:
Flag(ld->flags, ML_REPEAT_SPECIAL, key);
break;
default:
break;
}
// This switch contains all keys which are ZDoom specific
if (isExtended) switch(key)
if (namespace_bits & (Zd|Zdt)) switch(key)
{
case NAME_Anycross:
Flag(ld->activation, SPAC_AnyCross, key);
break;
case NAME_Monsteractivate:
Flag(ld->flags, ML_MONSTERSCANACTIVATE, key);
break;
case NAME_Blockplayers:
Flag(ld->flags, ML_BLOCK_PLAYERS, value); break;
Flag(ld->flags, ML_BLOCK_PLAYERS, key);
break;
case NAME_Blockeverything:
Flag(ld->flags, ML_BLOCKEVERYTHING, value); break;
Flag(ld->flags, ML_BLOCKEVERYTHING, key);
break;
case NAME_Zoneboundary:
Flag(ld->flags, ML_ZONEBOUNDARY, value); break;
Flag(ld->flags, ML_ZONEBOUNDARY, key);
break;
case NAME_Clipmidtex:
Flag(ld->flags, ML_CLIP_MIDTEX, value); break;
Flag(ld->flags, ML_CLIP_MIDTEX, key);
break;
case NAME_Wrapmidtex:
Flag(ld->flags, ML_WRAP_MIDTEX, value); break;
Flag(ld->flags, ML_WRAP_MIDTEX, key);
break;
case NAME_Midtex3d:
Flag(ld->flags, ML_3DMIDTEX, value); break;
Flag(ld->flags, ML_3DMIDTEX, key);
break;
case NAME_Checkswitchrange:
Flag(ld->flags, ML_CHECKSWITCHRANGE, value); break;
Flag(ld->flags, ML_CHECKSWITCHRANGE, key);
break;
case NAME_Firstsideonly:
Flag(ld->flags, ML_FIRSTSIDEONLY, value); break;
Flag(ld->flags, ML_FIRSTSIDEONLY, key);
break;
default:
break;
}
sc.MustGetToken(';');
}
if (isTranslated)
{
int saved = ld->flags;
@ -355,6 +599,10 @@ struct UDMFParser
{
ld->activation = (ld->activation & ~SPAC_Use) | SPAC_UseThrough;
}
if (strifetrans && ld->Alpha == FRACUNIT)
{
ld->Alpha = FRACUNIT * 3/4;
}
}
void ParseSidedef(side_t *sd, mapsidedef_t *sdt)
@ -365,44 +613,41 @@ struct UDMFParser
strncpy(sdt->bottomtexture, "-", 8);
strncpy(sdt->toptexture, "-", 8);
strncpy(sdt->midtexture, "-", 8);
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
sc.MustGetString();
FName key = sc.String;
sc.MustGetStringName("=");
sc.MustGetString();
FString value = sc.String;
sc.MustGetStringName(";");
FName key = ParseKey();
switch(key)
{
case NAME_Offsetx:
texofs[0] = strtol(value, NULL, 0) << FRACBITS;
texofs[0] = CheckInt(key) << FRACBITS;
break;
case NAME_Offsety:
texofs[1] = strtol(value, NULL, 0) << FRACBITS;
texofs[1] = CheckInt(key) << FRACBITS;
break;
case NAME_Texturetop:
strncpy(sdt->toptexture, value, 8);
strncpy(sdt->toptexture, CheckString(key), 8);
break;
case NAME_Texturebottom:
strncpy(sdt->bottomtexture, value, 8);
strncpy(sdt->bottomtexture, CheckString(key), 8);
break;
case NAME_Texturemiddle:
strncpy(sdt->midtexture, value, 8);
strncpy(sdt->midtexture, CheckString(key), 8);
break;
case NAME_Sector:
sd->sector = (sector_t*)(intptr_t)strtol(value, NULL, 0);
sd->sector = (sector_t*)(intptr_t)CheckInt(key);
break;
default:
break;
}
sc.MustGetToken(';');
}
// initialization of these is delayed to allow separate offsets and add them with the global ones.
sd->AddTextureXOffset(side_t::top, texofs[0]);
@ -416,7 +661,7 @@ struct UDMFParser
void ParseSector(sector_t *sec)
{
memset(sec, 0, sizeof(*sec));
sec->lightlevel = 255;
sec->lightlevel = 160;
sec->floor_xscale = FRACUNIT; // [RH] floor and ceiling scaling
sec->floor_yscale = FRACUNIT;
sec->ceiling_xscale = FRACUNIT;
@ -428,6 +673,7 @@ struct UDMFParser
sec->nextsec = -1; //jff 2/26/98 add fields to support locking out
sec->prevsec = -1; // stair retriggering until build completes
sec->heightsec = NULL; // sector used to get floor and ceiling height
if (floordrop) sec->Flags = SECF_FLOORDROP;
// killough 3/7/98: end changes
sec->gravity = 1.f; // [RH] Default sector gravity of 1.0
@ -437,49 +683,50 @@ struct UDMFParser
sec->friction = ORIG_FRICTION;
sec->movefactor = ORIG_FRICTION_FACTOR;
sc.MustGetStringName("{");
while (!sc.CheckString("}"))
sc.MustGetToken('{');
while (!sc.CheckToken('}'))
{
sc.MustGetString();
FName key = sc.String;
sc.MustGetStringName("=");
sc.MustGetString();
FString value = sc.String;
sc.MustGetStringName(";");
FName key = ParseKey();
switch(key)
{
case NAME_Heightfloor:
sec->floortexz = strtol(value, NULL, 0) << FRACBITS;
sec->floortexz = CheckInt(key) << FRACBITS;
break;
case NAME_Heightceiling:
sec->ceilingtexz = strtol(value, NULL, 0) << FRACBITS;
sec->ceilingtexz = CheckInt(key) << FRACBITS;
break;
case NAME_Texturefloor:
sec->floorpic = TexMan.GetTexture (value, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
sec->floorpic = TexMan.GetTexture (CheckString(key), FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
break;
case NAME_Textureceiling:
sec->ceilingpic = TexMan.GetTexture (value, FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
sec->ceilingpic = TexMan.GetTexture (CheckString(key), FTexture::TEX_Flat, FTextureManager::TEXMAN_Overridable);
break;
case NAME_Lightlevel:
sec->lightlevel = (BYTE)clamp<int>(strtol(value, NULL, 0), 0, 255);
sec->lightlevel = (BYTE)clamp<int>(CheckInt(key), 0, 255);
break;
case NAME_Special:
sec->special = (short)strtol(value, NULL, 0);
sec->special = (short)CheckInt(key);
if (isTranslated) sec->special = P_TranslateSectorSpecial(sec->special);
else if (namespc == NAME_Hexen)
{
if (sec->special < 0 || sec->special > 255 || !HexenSectorSpecialOk[sec->special])
sec->special = 0; // NULL all unknown specials
}
break;
case NAME_Tag:
sec->tag = (short)strtol(value, NULL, 0);
case NAME_Id:
sec->tag = (short)CheckInt(key);
break;
default:
break;
}
sc.MustGetToken(';');
}
sec->floorplane.d = -sec->floortexz;
@ -603,7 +850,6 @@ struct UDMFParser
char *buffer = new char[map->Size(ML_TEXTMAP)];
isTranslated = true;
isExtended = false;
map->Read(ML_TEXTMAP, buffer);
sc.OpenMem(Wads.GetLumpFullName(map->lumpnum), buffer, map->Size(ML_TEXTMAP));
@ -613,34 +859,58 @@ struct UDMFParser
sc.MustGetStringName("=");
sc.MustGetString();
namespc = sc.String;
if (namespc == NAME_ZDoom)
switch(namespc)
{
case NAME_ZDoom:
namespace_bits = Zd;
isTranslated = false;
isExtended = true;
}
else if (namespc == NAME_Hexen)
{
break;
case NAME_ZDoomTranslated:
namespace_bits = Zdt;
break;
case NAME_Hexen:
namespace_bits = Hx;
isTranslated = false;
}
else if (namespc == NAME_ZDoomTranslated)
{
isExtended = true;
}
else if (namespc == NAME_Doom)
{
break;
case NAME_Doom:
namespace_bits = Dm;
P_LoadTranslator("xlat/doom_base.txt");
}
else if (namespc == NAME_Heretic)
{
level.flags |= LEVEL_DUMMYSWITCHES;
floordrop = true;
break;
case NAME_Heretic:
namespace_bits = Ht;
P_LoadTranslator("xlat/heretic_base.txt");
}
else if (namespc == NAME_Strife)
{
level.flags |= LEVEL_DUMMYSWITCHES;
floordrop = true;
break;
case NAME_Strife:
namespace_bits = St;
P_LoadTranslator("xlat/strife_base.txt");
}
else
level.flags |= LEVEL_DUMMYSWITCHES|LEVEL_RAILINGHACK;
floordrop = true;
break;
default:
Printf("Unknown namespace %s. Using defaults for %s\n", sc.String, GameNames[gameinfo.gametype]);
switch (gameinfo.gametype)
{
Printf("Unknown namespace %s\n", sc.String);
case GAME_Doom:
namespace_bits = Dm;
P_LoadTranslator("xlat/doom_base.txt");
break;
case GAME_Heretic:
namespace_bits = Ht;
P_LoadTranslator("xlat/heretic_base.txt");
break;
case GAME_Strife:
namespace_bits = St;
P_LoadTranslator("xlat/strife_base.txt");
break;
case GAME_Hexen:
namespace_bits = Hx;
isTranslated = false;
break;
}
}
sc.MustGetStringName(";");
}
@ -693,8 +963,8 @@ struct UDMFParser
// Create the real sectors
numsectors = ParsedSectors.Size();
sectors = new sector_t[numsectors];
sectors[0].e = new extsector_t[numsectors];
memcpy(sectors, &ParsedSectors[0], numsectors * sizeof(*sectors));
sectors[0].e = new extsector_t[numsectors];
for(int i = 0; i < numsectors; i++)
{
sectors[i].e = &sectors[0].e[i];

View file

@ -2202,7 +2202,7 @@ void P_PlayerThink (player_t *player)
}
if (!--player->morphTics)
{ // Attempt to undo the chicken/pig
P_UndoPlayerMorph (player);
P_UndoPlayerMorph (player, player);
}
}
// Cycle psprites

View file

@ -23,6 +23,7 @@
#include "s_sndseq.h"
#include "a_sharedglobal.h"
#include "r_main.h"
#include "p_lnspec.h"
// MACROS ------------------------------------------------------------------
@ -1172,8 +1173,8 @@ static void InitSegLists ()
if (segs[i].linedef != NULL)
{
SegListHead[segs[i].v1 - vertexes] = i;
if ((segs[i].linedef->special == PO_LINE_START ||
segs[i].linedef->special == PO_LINE_EXPLICIT))
if ((segs[i].linedef->special == Polyobj_StartLine ||
segs[i].linedef->special == Polyobj_ExplicitLine))
{
KnownPolySegs.Push (i);
}
@ -1265,7 +1266,7 @@ static void SpawnPolyobj (int index, int tag, int type)
continue;
}
if (segs[i].linedef->special == PO_LINE_START &&
if (segs[i].linedef->special == Polyobj_StartLine &&
segs[i].linedef->args[0] == tag)
{
if (polyobjs[index].segs)
@ -1306,7 +1307,7 @@ static void SpawnPolyobj (int index, int tag, int type)
i = KnownPolySegs[ii];
if (i >= 0 &&
segs[i].linedef->special == PO_LINE_EXPLICIT &&
segs[i].linedef->special == Polyobj_ExplicitLine &&
segs[i].linedef->args[0] == tag)
{
if (!segs[i].linedef->args[1])
@ -1327,7 +1328,7 @@ static void SpawnPolyobj (int index, int tag, int type)
{
i = KnownPolySegs[ii];
if (i >= 0 &&
segs[i].linedef->special == PO_LINE_EXPLICIT &&
segs[i].linedef->special == Polyobj_ExplicitLine &&
segs[i].linedef->args[0] == tag && segs[i].linedef->args[1] == j)
{
segs[i].linedef->special = 0;
@ -1344,7 +1345,7 @@ static void SpawnPolyobj (int index, int tag, int type)
{
i = KnownPolySegs[ii];
if (i >= 0 &&
segs[i].linedef->special == PO_LINE_EXPLICIT &&
segs[i].linedef->special == Polyobj_ExplicitLine &&
segs[i].linedef->args[0] == tag)
{
I_Error ("SpawnPolyobj: Missing explicit line %d for poly %d\n",

View file

@ -256,6 +256,7 @@ enum
{
SECF_SILENT = 1, // actors in sector make no noise
SECF_NOFALLINGDAMAGE= 2, // No falling damage in this sector
SECF_FLOORDROP = 4, // all actors standing on this floor will remain on it when it lowers very fast.
};
struct FDynamicColormap;

View file

@ -982,6 +982,32 @@ void STACK_ARGS FScanner::ScriptError (const char *message, ...)
AlreadyGot? AlreadyGotLine : Line, composed.GetChars());
}
//==========================================================================
//
// FScanner::ScriptError
//
//==========================================================================
void STACK_ARGS FScanner::ScriptMessage (const char *message, ...)
{
FString composed;
if (message == NULL)
{
composed = "Bad syntax.";
}
else
{
va_list arglist;
va_start (arglist, message);
composed.VFormat (message, arglist);
va_end (arglist);
}
Printf ("Script error, \"%s\" line %d:\n%s\n", ScriptName.GetChars(),
AlreadyGot? AlreadyGotLine : Line, composed.GetChars());
}
//==========================================================================
//
// FScanner :: CheckOpen

View file

@ -58,6 +58,7 @@ public:
int MustMatchString(const char **strings);
void ScriptError(const char *message, ...);
void ScriptMessage(const char *message, ...);
// Members ------------------------------------------------------
char *String;

View file

@ -147,7 +147,7 @@ int FTextureManager::CheckForTexture (const char *name, int usetype, BITFIELD fl
if ((flags & TEXMAN_TryAny) && usetype != FTexture::TEX_Any)
{
// Never return the index of NULL textures.
if (firsttype == FTexture::TEX_Null) return 0;
if (firstfound != -1 && firsttype == FTexture::TEX_Null) return 0;
return firstfound;
}

View file

@ -756,11 +756,13 @@ static int ParseMorphStyle (FScanner &sc)
{
static const char * morphstyles[]={
"MRF_ADDSTAMINA", "MRF_FULLHEALTH", "MRF_UNDOBYTOMEOFPOWER", "MRF_UNDOBYCHAOSDEVICE",
"MRF_FAILNOTELEFRAG", "MRF_FAILNOLAUGH", "MRF_WHENINVULNERABLE", "MRF_LOSEACTUALWEAPON", NULL};
"MRF_FAILNOTELEFRAG", "MRF_FAILNOLAUGH", "MRF_WHENINVULNERABLE", "MRF_LOSEACTUALWEAPON",
"MRF_NEWTIDBEHAVIOUR", "MRF_UNDOBYDEATH", "MRF_UNDOBYDEATHFORCED", "MRF_UNDOBYDEATHSAVES", NULL};
static const int morphstyle_values[]={
MORPH_ADDSTAMINA, MORPH_FULLHEALTH, MORPH_UNDOBYTOMEOFPOWER, MORPH_UNDOBYCHAOSDEVICE,
MORPH_FAILNOTELEFRAG, MORPH_FAILNOLAUGH, MORPH_WHENINVULNERABLE, MORPH_LOSEACTUALWEAPON};
MORPH_FAILNOTELEFRAG, MORPH_FAILNOLAUGH, MORPH_WHENINVULNERABLE, MORPH_LOSEACTUALWEAPON,
MORPH_NEWTIDBEHAVIOUR, MORPH_UNDOBYDEATH, MORPH_UNDOBYDEATHFORCED, MORPH_UNDOBYDEATHSAVES};
// May be given flags by number...
if (sc.CheckNumber())

View file

@ -115,13 +115,13 @@ struct XlatParseContext : public FParseContext
{
"arg2", "arg3", "arg4", "arg5", "bitmask", "clear",
"define", "enum", "flags", "include", "lineid",
"nobitmask", "sector", "tag", "maxlinespecial"
"maxlinespecial", "nobitmask", "sector", "tag"
};
static const short types[] =
{
XLAT_ARG2, XLAT_ARG3, XLAT_ARG4, XLAT_ARG5, XLAT_BITMASK, XLAT_CLEAR,
XLAT_DEFINE, XLAT_ENUM, XLAT_FLAGS, XLAT_INCLUDE, XLAT_TAG,
XLAT_NOBITMASK, XLAT_SECTOR, XLAT_TAG, XLAT_MAXLINESPECIAL
XLAT_MAXLINESPECIAL, XLAT_NOBITMASK, XLAT_SECTOR, XLAT_TAG
};
int min = 0, max = countof(tokens) - 1;