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- added a few missing tildes.
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parent
03a02a2036
commit
ab5c11064a
2 changed files with 3 additions and 3 deletions
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@ -1475,7 +1475,7 @@ static int PatchFrame (int frameNum)
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info->Misc1 = misc1;
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info->Misc1 = misc1;
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info->Frame = frame & 0x3f;
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info->Frame = frame & 0x3f;
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if (frame & 0x8000) info->StateFlags |= STF_FULLBRIGHT;
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if (frame & 0x8000) info->StateFlags |= STF_FULLBRIGHT;
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else info->StateFlags &= STF_FULLBRIGHT;
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else info->StateFlags &= ~STF_FULLBRIGHT;
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}
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}
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return result;
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return result;
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@ -938,13 +938,13 @@ int FStateDefinitions::AddStates(FState *state, const char *framechars, const FS
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state->Frame = frame;
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state->Frame = frame;
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if (noframe) state->StateFlags |= STF_SAMEFRAME;
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if (noframe) state->StateFlags |= STF_SAMEFRAME;
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else state->StateFlags &= STF_SAMEFRAME;
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else state->StateFlags &= ~STF_SAMEFRAME;
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StateArray.Push(*state);
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StateArray.Push(*state);
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SourceLines.Push(sc);
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SourceLines.Push(sc);
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++count;
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++count;
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// NODELAY flag is not carried past the first state
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// NODELAY flag is not carried past the first state
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state->StateFlags &= STF_NODELAY;
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state->StateFlags &= ~STF_NODELAY;
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}
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}
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laststate = &StateArray[StateArray.Size() - 1];
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laststate = &StateArray[StateArray.Size() - 1];
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laststatebeforelabel = laststate;
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laststatebeforelabel = laststate;
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