Use not so brilliant backgrounds for allocated atlas backgrounds

This commit is contained in:
Randy Heit 2016-01-10 22:01:29 -06:00
parent 670058fa3c
commit aaac5ac7a1

View file

@ -1833,8 +1833,8 @@ void D3DFB::DrawPackedTextures(int packnum)
{ {
D3DCOLOR empty_colors[8] = D3DCOLOR empty_colors[8] =
{ {
0x80FF0000, 0x8000FF00, 0x800000FF, 0x80FFFF00, 0x50FF0000, 0x5000FF00, 0x500000FF, 0x50FFFF00,
0x80FF00FF, 0x8000FFFF, 0x80FF8000, 0x800080FF 0x50FF00FF, 0x5000FFFF, 0x50FF8000, 0x500080FF
}; };
Atlas *pack; Atlas *pack;
int x = 8, y = 8; int x = 8, y = 8;