mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 14:32:08 +00:00
Added damagetype parameter and XF_NOACTORTYPE to A_Explode.
- By default, A_Explode will refer to the actor's damagetype if using none. The flag forces the function's type if used regardless of type.
This commit is contained in:
parent
c02960e2cf
commit
aa2ca77412
3 changed files with 12 additions and 3 deletions
|
@ -1373,8 +1373,9 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_JumpIfArmorType)
|
||||||
|
|
||||||
enum
|
enum
|
||||||
{
|
{
|
||||||
XF_HURTSOURCE = 1,
|
XF_HURTSOURCE = 1,
|
||||||
XF_NOTMISSILE = 4,
|
XF_NOTMISSILE = 4,
|
||||||
|
XF_NOACTORTYPE = 1 << 3,
|
||||||
};
|
};
|
||||||
|
|
||||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
|
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
|
||||||
|
@ -1388,6 +1389,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
|
||||||
PARAM_INT_OPT (nails) { nails = 0; }
|
PARAM_INT_OPT (nails) { nails = 0; }
|
||||||
PARAM_INT_OPT (naildamage) { naildamage = 10; }
|
PARAM_INT_OPT (naildamage) { naildamage = 10; }
|
||||||
PARAM_CLASS_OPT (pufftype, AActor) { pufftype = PClass::FindActor(NAME_BulletPuff); }
|
PARAM_CLASS_OPT (pufftype, AActor) { pufftype = PClass::FindActor(NAME_BulletPuff); }
|
||||||
|
PARAM_NAME_OPT (damagetype) { damagetype = NAME_None; }
|
||||||
|
|
||||||
if (damage < 0) // get parameters from metadata
|
if (damage < 0) // get parameters from metadata
|
||||||
{
|
{
|
||||||
|
@ -1415,6 +1417,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Explode)
|
||||||
}
|
}
|
||||||
|
|
||||||
int count = P_RadiusAttack (self, self->target, damage, distance, self->DamageType, flags, fulldmgdistance);
|
int count = P_RadiusAttack (self, self->target, damage, distance, self->DamageType, flags, fulldmgdistance);
|
||||||
|
if (!(flags & XF_NOACTORTYPE) && damagetype == NAME_None)
|
||||||
|
{
|
||||||
|
damagetype = self->DamageType;
|
||||||
|
}
|
||||||
|
|
||||||
|
P_RadiusAttack (self, self->target, damage, distance, damagetype, flags, fulldmgdistance);
|
||||||
P_CheckSplash(self, distance);
|
P_CheckSplash(self, distance);
|
||||||
if (alert && self->target != NULL && self->target->player != NULL)
|
if (alert && self->target != NULL && self->target->player != NULL)
|
||||||
{
|
{
|
||||||
|
|
|
@ -253,7 +253,7 @@ ACTOR Actor native //: Thinker
|
||||||
action native A_Blast(int flags = 0, float strength = 255, float radius = 255, float speed = 20, class<Actor> blasteffect = "BlastEffect", sound blastsound = "BlastRadius");
|
action native A_Blast(int flags = 0, float strength = 255, float radius = 255, float speed = 20, class<Actor> blasteffect = "BlastEffect", sound blastsound = "BlastRadius");
|
||||||
action native A_RadiusThrust(int force = 128, int distance = -1, int flags = RTF_AFFECTSOURCE, int fullthrustdistance = 0);
|
action native A_RadiusThrust(int force = 128, int distance = -1, int flags = RTF_AFFECTSOURCE, int fullthrustdistance = 0);
|
||||||
action native A_RadiusDamageSelf(int damage = 128, float distance = 128, int flags = 0, class<Actor> flashtype = "None");
|
action native A_RadiusDamageSelf(int damage = 128, float distance = 128, int flags = 0, class<Actor> flashtype = "None");
|
||||||
action native int A_Explode(int damage = -1, int distance = -1, int flags = XF_HURTSOURCE, bool alert = false, int fulldamagedistance = 0, int nails = 0, int naildamage = 10, class<Actor> pufftype = "BulletPuff");
|
action native int A_Explode(int damage = -1, int distance = -1, int flags = XF_HURTSOURCE, bool alert = false, int fulldamagedistance = 0, int nails = 0, int naildamage = 10, class<Actor> pufftype = "BulletPuff", name damagetype = "none");
|
||||||
action native A_Stop();
|
action native A_Stop();
|
||||||
action native A_Respawn(int flags = 1);
|
action native A_Respawn(int flags = 1);
|
||||||
action native A_BarrelDestroy();
|
action native A_BarrelDestroy();
|
||||||
|
|
|
@ -185,6 +185,7 @@ const int MSF_DontHurt = 2;
|
||||||
// Flags for A_Explode
|
// Flags for A_Explode
|
||||||
const int XF_HURTSOURCE = 1;
|
const int XF_HURTSOURCE = 1;
|
||||||
const int XF_NOTMISSILE = 4;
|
const int XF_NOTMISSILE = 4;
|
||||||
|
const int XF_NOACTORTYPE = 1 << 3;
|
||||||
|
|
||||||
// Flags for A_RadiusThrust
|
// Flags for A_RadiusThrust
|
||||||
const int RTF_AFFECTSOURCE = 1;
|
const int RTF_AFFECTSOURCE = 1;
|
||||||
|
|
Loading…
Reference in a new issue