- added IF_TOSSED inventory flag.

This commit is contained in:
Christoph Oelckers 2013-08-12 21:00:23 +02:00
parent be1a00c537
commit aa03609b69
3 changed files with 4 additions and 0 deletions

View file

@ -134,6 +134,8 @@ enum
IF_RESTRICTABSOLUTELY = 1<<19, // RestrictedTo and ForbiddenTo do not allow pickup in any form by other classes
IF_NEVERRESPAWN = 1<<20, // Never, ever respawns
IF_NOSCREENFLASH = 1<<21, // No pickup flash on the player's screen
IF_TOSSED = 1<<22, // Was spawned by P_DropItem (i.e. as a monster drop)
};

View file

@ -3088,6 +3088,7 @@ AInventory *P_DropItem (AActor *source, const PClass *type, int dropamount, int
{
AInventory * inv = static_cast<AInventory *>(mo);
ModifyDropAmount(inv, dropamount);
inv->ItemFlags |= IF_TOSSED;
if (inv->SpecialDropAction (source))
{
// The special action indicates that the item should not spawn

View file

@ -308,6 +308,7 @@ static FFlagDef InventoryFlags[] =
DEFINE_FLAG(IF, RESTRICTABSOLUTELY, AInventory, ItemFlags),
DEFINE_FLAG(IF, NEVERRESPAWN, AInventory, ItemFlags),
DEFINE_FLAG(IF, NOSCREENFLASH, AInventory, ItemFlags),
DEFINE_FLAG(IF, TOSSED, AInventory, ItemFlags),
DEFINE_DEPRECATED_FLAG(PICKUPFLASH),
DEFINE_DEPRECATED_FLAG(INTERHUBSTRIP),};