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- fixed: sidedef-less GLWalls may not apply per-sidedef render properties.
These always come from open-sector render hacks where the renderer tries to fill in some gaps
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1 changed files with 1 additions and 1 deletions
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@ -165,7 +165,7 @@ void GLWall::RenderTexturedWall(HWDrawInfo *di, FRenderState &state, int rflags)
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}
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}
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state.SetFog(255, 0, di->isFullbrightScene(), nullptr, false);
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state.SetFog(255, 0, di->isFullbrightScene(), nullptr, false);
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}
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}
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if (type != RENDERWALL_COLOR)
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if (type != RENDERWALL_COLOR && seg->sidedef != nullptr)
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{
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{
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auto side = seg->sidedef;
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auto side = seg->sidedef;
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auto tierndx = renderwalltotier[type];
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auto tierndx = renderwalltotier[type];
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