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- fixed pixel centering for unaccelerated player sprites
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@ -539,7 +539,7 @@ namespace swrenderer
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thread->PrepareTexture(pic);
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for (int x = x1; x < x2; x++)
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{
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drawerargs.DrawMaskedColumn(thread, x, iscale, pic, frac, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
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drawerargs.DrawMaskedColumn(thread, x, iscale, pic, frac + xiscale / 2, spryscale, sprtopscreen, sprflipvert, mfloorclip, mceilingclip, false);
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frac += xiscale;
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}
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