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- Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts.
- Fixed: CCMD(dir) passes FStrings directly to Printf. For R241: - Fixed: The defaultbind command still treated the bindings as char pointers and as a result didn't work. - Added SpawnSpotFacing ACS function which is the same as SpawnSpot but it uses the map spot's angle. - Added ThingCountName ACS function which is the same as ThingCount but it takes an actor's type name instead of a spawn ID. SVN r242 (trunk)
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parent
dd3c0d82f7
commit
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3 changed files with 6 additions and 4 deletions
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@ -1,4 +1,6 @@
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July 9, 2006 (Changes by Graf Zahl)
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July 9, 2006 (Changes by Graf Zahl)
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- Fixed: The calls to DCanvas::Dim in c_console.cpp were missing some type casts.
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- Fixed: CCMD(dir) passes FStrings directly to Printf.
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- Fixed: The defaultbind command still treated the bindings as char pointers and
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- Fixed: The defaultbind command still treated the bindings as char pointers and
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as a result didn't work.
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as a result didn't work.
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- Added SpawnSpotFacing ACS function which is the same as SpawnSpot but it uses
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- Added SpawnSpotFacing ACS function which is the same as SpawnSpot but it uses
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@ -506,7 +506,7 @@ CCMD (dir)
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if (chdir (dir))
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if (chdir (dir))
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{
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{
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Printf ("%s not found\n", dir);
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Printf ("%s not found\n", dir.GetChars());
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return;
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return;
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}
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}
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}
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}
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@ -521,10 +521,10 @@ CCMD (dir)
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}
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}
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if ( (file = I_FindFirst (match, &c_file)) == ((void *)(-1)))
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if ( (file = I_FindFirst (match, &c_file)) == ((void *)(-1)))
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Printf ("Nothing matching %s%s\n", dir, match);
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Printf ("Nothing matching %s%s\n", dir.GetChars(), match);
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else
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else
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{
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{
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Printf ("Listing of %s%s:\n", dir, match);
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Printf ("Listing of %s%s:\n", dir.GetChars(), match);
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do
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do
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{
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{
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if (I_FindAttr (&c_file) & FA_DIREC)
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if (I_FindAttr (&c_file) & FA_DIREC)
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@ -1202,7 +1202,7 @@ void C_DrawConsole ()
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{
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{
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player = player->camera->player;
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player = player->camera->player;
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}
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}
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screen->Dim (PalEntry (player->BlendR*255, player->BlendG*255, player->BlendB*255),
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screen->Dim (PalEntry ((unsigned char)(player->BlendR*255), (unsigned char)(player->BlendG*255), (unsigned char)(player->BlendB*255)),
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player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
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player->BlendA, 0, ConBottom, screen->GetWidth(), screen->GetHeight() - ConBottom);
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}
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}
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}
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}
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