mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-11 07:11:54 +00:00
Merge branch 'master' into WildMidi
This commit is contained in:
commit
a94120b6a4
52 changed files with 430 additions and 402 deletions
|
@ -123,7 +123,7 @@ FIND_PACKAGE_HANDLE_STANDARD_ARGS( GME
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|||
if( MSVC )
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||||
# Eliminate unreferenced functions and data
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# Perform identical COMDAT folding
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set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE" )
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set( REL_LINKER_FLAGS "/opt:ref /opt:icf /nodefaultlib:msvcrt /TSAWARE /LARGEADDRESSAWARE" )
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# String pooling
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# Function-level linking
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|
|
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@ -39,7 +39,6 @@ add_library( dumb
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src/helpers/memfile.c
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src/helpers/clickrem.c
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src/helpers/barray.c
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src/helpers/tarray.c
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src/it/xmeffect.c
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src/it/readxm2.c
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src/it/readxm.c
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|
|
|
@ -36,24 +36,24 @@
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#endif
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||||
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#define DUMB_MAJOR_VERSION 0
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#define DUMB_MINOR_VERSION 9
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#define DUMB_REVISION_VERSION 3
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#define DUMB_MAJOR_VERSION 1
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#define DUMB_MINOR_VERSION 0
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#define DUMB_REVISION_VERSION 0
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#define DUMB_VERSION (DUMB_MAJOR_VERSION*10000 + DUMB_MINOR_VERSION*100 + DUMB_REVISION_VERSION)
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#define DUMB_VERSION_STR "0.9.3"
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#define DUMB_VERSION_STR "1.0.0"
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#define DUMB_NAME "DUMB v" DUMB_VERSION_STR
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#define DUMB_YEAR 2005
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#define DUMB_MONTH 8
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#define DUMB_DAY 7
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#define DUMB_YEAR 2015
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#define DUMB_MONTH 1
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#define DUMB_DAY 17
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#define DUMB_YEAR_STR2 "05"
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#define DUMB_YEAR_STR4 "2005"
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#define DUMB_MONTH_STR1 "8"
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#define DUMB_DAY_STR1 "7"
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#define DUMB_YEAR_STR2 "15"
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#define DUMB_YEAR_STR4 "2015"
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#define DUMB_MONTH_STR1 "1"
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#define DUMB_DAY_STR1 "17"
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#if DUMB_MONTH < 10
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#define DUMB_MONTH_STR2 "0" DUMB_MONTH_STR1
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|
@ -606,10 +606,6 @@ typedef void (*DUH_SIGRENDERER_GET_CURRENT_SAMPLE)(
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sample_t *samples
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);
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typedef int32 (*DUH_SIGRENDERER_GET_POSITION)(
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sigrenderer_t *sigrenderer
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);
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typedef void (*DUH_END_SIGRENDERER)(sigrenderer_t *sigrenderer);
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typedef void (*DUH_UNLOAD_SIGDATA)(sigdata_t *sigdata);
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@ -625,7 +621,6 @@ typedef struct DUH_SIGTYPE_DESC
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DUH_SIGRENDERER_SET_SIGPARAM sigrenderer_set_sigparam;
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DUH_SIGRENDERER_GENERATE_SAMPLES sigrenderer_generate_samples;
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DUH_SIGRENDERER_GET_CURRENT_SAMPLE sigrenderer_get_current_sample;
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DUH_SIGRENDERER_GET_POSITION sigrenderer_get_position;
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DUH_END_SIGRENDERER end_sigrenderer;
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DUH_UNLOAD_SIGDATA unload_sigdata;
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}
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|
|
|
@ -33,7 +33,6 @@
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#include <stddef.h>
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#include "barray.h"
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#include "tarray.h"
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/** TO DO: THINK ABOUT THE FOLLOWING:
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|
@ -724,21 +723,6 @@ struct DUMB_IT_SIGRENDERER
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#ifdef BIT_ARRAY_BULLSHIT
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/* bit array, which rows are played, only checked by pattern break or loop commands */
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void * played;
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/*
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Loop indicator for internal processes, may also be useful for external processes
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0 - Not looped
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1 - Looped
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-1 - Continued past loop
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*/
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int looped;
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/*
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Kept until looped
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*/
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LONG_LONG time_played;
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void * row_timekeeper;
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#endif
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int32 gvz_time;
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|
|
|
@ -1,31 +0,0 @@
|
|||
#ifndef _T_ARRAY_H_
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#define _T_ARRAY_H_
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||||
|
||||
#include <stdlib.h>
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#ifndef LONG_LONG
|
||||
#if defined __GNUC__ || defined __INTEL_COMPILER || defined __MWERKS__
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#define LONG_LONG long long
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#elif defined _MSC_VER || defined __WATCOMC__
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#define LONG_LONG __int64
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#elif defined __sgi
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#define LONG_LONG long long
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#else
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||||
#error 64-bit integer type unknown
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#endif
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||||
#endif
|
||||
|
||||
void * timekeeping_array_create(size_t size);
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||||
void timekeeping_array_destroy(void * array);
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void * timekeeping_array_dup(void * array);
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||||
|
||||
void timekeeping_array_reset(void * array, size_t loop_start);
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||||
|
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void timekeeping_array_push(void * array, size_t index, LONG_LONG time);
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void timekeeping_array_bump(void * array, size_t index);
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|
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unsigned int timekeeping_array_get_count(void * array, size_t index);
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||||
|
||||
LONG_LONG timekeeping_array_get_item(void * array, size_t index);
|
||||
|
||||
#endif
|
|
@ -37,7 +37,6 @@ SOURCES += \
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../../src/helpers/memfile.c \
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../../src/helpers/clickrem.c \
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../../src/helpers/barray.c \
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../../src/helpers/tarray.c \
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../../src/it/xmeffect.c \
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../../src/it/readxm2.c \
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../../src/it/readxm.c \
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|
@ -109,7 +108,6 @@ HEADERS += \
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../../include/internal/it.h \
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../../include/internal/dumb.h \
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../../include/internal/barray.h \
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../../include/internal/tarray.h \
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../../include/internal/aldumb.h \
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||||
../../include/internal/sinc_resampler.h \
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../../include/internal/stack_alloc.h \
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|
|
|
@ -147,15 +147,7 @@ int DUMBEXPORT duh_sigrenderer_get_n_channels(DUH_SIGRENDERER *sigrenderer)
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int32 DUMBEXPORT duh_sigrenderer_get_position(DUH_SIGRENDERER *sigrenderer)
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{
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DUH_SIGRENDERER_GET_POSITION proc;
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||||
if (!sigrenderer) return -1;
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proc = sigrenderer->desc->sigrenderer_get_position;
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||||
if (proc)
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||||
return (*proc)(sigrenderer->sigrenderer);
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else
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||||
return sigrenderer->pos;
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||||
return sigrenderer ? sigrenderer->pos : -1;
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||||
}
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||||
|
||||
|
||||
|
|
|
@ -1,175 +0,0 @@
|
|||
#include "internal/tarray.h"
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||||
|
||||
#include <string.h>
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||||
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/*
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Structures which contain the play times of each pattern and row combination in the song,
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not guaranteed to be valid for the whole song until the loop status is no longer zero.
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The initial count and restart count will both be zero on song start, then both will be
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incremented until the song loops. Restart count will be reset to zero on loop for all
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rows which have a time equal to or greater than the loop start point, so time keeping
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functions will know which timestamp the song is currently located at.
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||||
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||||
Timestamp lists are guaranteed to be allocated in blocks of 16 timestamps at a time.
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||||
*/
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/*
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We don't need full timekeeping because the player loop only wants the first play time
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of the loop start order/row. We also don't really want full timekeeping because it
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||||
involves a lot of memory allocations, which is also slow.
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||||
*/
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||||
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||||
#undef FULL_TIMEKEEPING
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||||
|
||||
typedef struct DUMB_IT_ROW_TIME
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{
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||||
unsigned int count, restart_count;
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#ifndef FULL_TIMEKEEPING
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LONG_LONG first_time;
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||||
#else
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LONG_LONG * times;
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||||
#endif
|
||||
} DUMB_IT_ROW_TIME;
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||||
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||||
void * timekeeping_array_create(size_t size)
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{
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size_t * _size = (size_t *) calloc( 1, sizeof(size_t) + sizeof(DUMB_IT_ROW_TIME) * size );
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||||
if ( _size ) {
|
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*_size = size;
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||||
}
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||||
return _size;
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||||
}
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||||
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||||
void timekeeping_array_destroy(void * array)
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{
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#ifdef FULL_TIMEKEEPING
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size_t i;
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size_t * size = (size_t *) array;
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DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1);
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for (i = 0; i < *size; i++) {
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if (s[i].times) free(s[i].times);
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}
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||||
#endif
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||||
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free(array);
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||||
}
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||||
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||||
void * timekeeping_array_dup(void * array)
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{
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||||
size_t i;
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size_t * size = (size_t *) array;
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DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1);
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size_t * new_size = (size_t *) calloc( 1, sizeof(size_t) + sizeof(DUMB_IT_ROW_TIME) * *size );
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if ( new_size ) {
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DUMB_IT_ROW_TIME * new_s = (DUMB_IT_ROW_TIME *)(new_size + 1);
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*new_size = *size;
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for (i = 0; i < *size; i++) {
|
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new_s[i].count = s[i].count;
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new_s[i].restart_count = s[i].restart_count;
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#ifndef FULL_TIMEKEEPING
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new_s[i].first_time = s[i].first_time;
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#else
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if ( s[i].times ) {
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size_t time_count = ( s[i].count + 15 ) & ~15;
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new_s[i].times = (LONG_LONG *) malloc( sizeof(LONG_LONG) * time_count );
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if ( new_s[i].times == (void *)0 ) {
|
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timekeeping_array_destroy( new_size );
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return (void *) 0;
|
||||
}
|
||||
memcpy( new_s[i].times, s[i].times, sizeof(LONG_LONG) * s[i].count );
|
||||
}
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
return new_size;
|
||||
}
|
||||
|
||||
void timekeeping_array_reset(void * array, size_t loop_start)
|
||||
{
|
||||
size_t i;
|
||||
size_t * size = (size_t *) array;
|
||||
DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1);
|
||||
|
||||
DUMB_IT_ROW_TIME * s_loop_start = s + loop_start;
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||||
LONG_LONG loop_start_time;
|
||||
|
||||
if ( loop_start >= *size || s_loop_start->count < 1 ) return;
|
||||
|
||||
#ifndef FULL_TIMEKEEPING
|
||||
loop_start_time = s_loop_start->first_time;
|
||||
#else
|
||||
loop_start_time = s_loop_start->times[0];
|
||||
#endif
|
||||
|
||||
for ( i = 0; i < *size; i++ ) {
|
||||
#ifndef FULL_TIMEKEEPING
|
||||
if ( s[i].count && s[i].first_time >= loop_start_time ) {
|
||||
#else
|
||||
if ( s[i].count && s[i].times[0] >= loop_start_time ) {
|
||||
#endif
|
||||
s[i].restart_count = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void timekeeping_array_push(void * array, size_t index, LONG_LONG time)
|
||||
{
|
||||
#ifdef FULL_TIMEKEEPING
|
||||
size_t i;
|
||||
size_t time_count;
|
||||
#endif
|
||||
size_t * size = (size_t *) array;
|
||||
DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1);
|
||||
|
||||
if (index >= *size) return;
|
||||
|
||||
#ifndef FULL_TIMEKEEPING
|
||||
if ( !s[index].count++ )
|
||||
s[index].first_time = time;
|
||||
#else
|
||||
time_count = ( s[index].count + 16 ) & ~15;
|
||||
|
||||
s[index].times = (LONG_LONG *) realloc( s[index].times, sizeof(LONG_LONG) * time_count );
|
||||
|
||||
s[index].times[s[index].count++] = time;
|
||||
#endif
|
||||
}
|
||||
|
||||
void timekeeping_array_bump(void * array, size_t index)
|
||||
{
|
||||
size_t * size = (size_t *) array;
|
||||
DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1);
|
||||
|
||||
if (index >= *size) return;
|
||||
|
||||
s[index].restart_count++;
|
||||
}
|
||||
|
||||
unsigned int timekeeping_array_get_count(void * array, size_t index)
|
||||
{
|
||||
size_t * size = (size_t *) array;
|
||||
DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1);
|
||||
|
||||
if (index >= *size) return 0;
|
||||
|
||||
return s[index].count;
|
||||
}
|
||||
|
||||
LONG_LONG timekeeping_array_get_item(void * array, size_t index)
|
||||
{
|
||||
size_t * size = (size_t *) array;
|
||||
DUMB_IT_ROW_TIME * s = (DUMB_IT_ROW_TIME *)(size + 1);
|
||||
|
||||
if (index >= *size || s[index].restart_count >= s[index].count) return 0;
|
||||
|
||||
#ifndef FULL_TIMEKEEPING
|
||||
return s[index].first_time;
|
||||
#else
|
||||
return s[index].times[s[index].restart_count];
|
||||
#endif
|
||||
}
|
|
@ -290,12 +290,15 @@ static int it_read_envelope(IT_ENVELOPE *envelope, DUMBFILE *f)
|
|||
|
||||
envelope->flags = dumbfile_getc(f);
|
||||
envelope->n_nodes = dumbfile_getc(f);
|
||||
if(envelope->n_nodes > 25) {
|
||||
TRACE("IT error: wrong number of envelope nodes (%d)\n", envelope->n_nodes);
|
||||
envelope->n_nodes = 0;
|
||||
return -1;
|
||||
}
|
||||
envelope->loop_start = dumbfile_getc(f);
|
||||
envelope->loop_end = dumbfile_getc(f);
|
||||
envelope->sus_loop_start = dumbfile_getc(f);
|
||||
envelope->sus_loop_end = dumbfile_getc(f);
|
||||
if (envelope->n_nodes > 25)
|
||||
envelope->n_nodes = 25;
|
||||
for (n = 0; n < envelope->n_nodes; n++) {
|
||||
envelope->node_y[n] = dumbfile_getc(f);
|
||||
envelope->node_t[n] = dumbfile_igetw(f);
|
||||
|
|
|
@ -352,10 +352,6 @@ static DUMB_IT_SIGRENDERER *dup_sigrenderer(DUMB_IT_SIGRENDERER *src, int n_chan
|
|||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
dst->played = bit_array_dup(src->played);
|
||||
|
||||
dst->looped = src->looped;
|
||||
dst->time_played = src->time_played;
|
||||
dst->row_timekeeper = timekeeping_array_dup(src->row_timekeeper);
|
||||
#endif
|
||||
|
||||
dst->gvz_time = src->gvz_time;
|
||||
|
@ -2221,9 +2217,6 @@ Yxy This uses a table 4 times larger (hence 4 times slower) than
|
|||
bit_array_set(sigrenderer->played, sigrenderer->order * 256 + sigrenderer->row);
|
||||
#endif
|
||||
sigrenderer->speed = 0;
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
sigrenderer->looped = 1;
|
||||
#endif
|
||||
if (sigrenderer->callbacks->xm_speed_zero && (*sigrenderer->callbacks->xm_speed_zero)(sigrenderer->callbacks->xm_speed_zero_data))
|
||||
return 1;
|
||||
}
|
||||
|
@ -4341,8 +4334,6 @@ static int process_tick(DUMB_IT_SIGRENDERER *sigrenderer)
|
|||
/* Fix play tracking and timekeeping for orders containing skip commands */
|
||||
for (n = 0; n < 256; n++) {
|
||||
bit_array_set(sigrenderer->played, sigrenderer->processorder * 256 + n);
|
||||
timekeeping_array_push(sigrenderer->row_timekeeper, sigrenderer->processorder * 256 + n, sigrenderer->time_played);
|
||||
timekeeping_array_bump(sigrenderer->row_timekeeper, sigrenderer->processorder * 256 + n);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -4367,9 +4358,6 @@ static int process_tick(DUMB_IT_SIGRENDERER *sigrenderer)
|
|||
&& bit_array_test(sigrenderer->played, sigrenderer->processorder * 256 + sigrenderer->processrow)
|
||||
#endif
|
||||
) {
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
sigrenderer->looped = 1;
|
||||
#endif
|
||||
if (sigrenderer->callbacks->loop) {
|
||||
if ((*sigrenderer->callbacks->loop)(sigrenderer->callbacks->loop_data))
|
||||
return 1;
|
||||
|
@ -4413,13 +4401,6 @@ static int process_tick(DUMB_IT_SIGRENDERER *sigrenderer)
|
|||
}
|
||||
}
|
||||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
if (sigrenderer->looped == 0) {
|
||||
timekeeping_array_push(sigrenderer->row_timekeeper, sigrenderer->order * 256 + sigrenderer->row, sigrenderer->time_played);
|
||||
}
|
||||
timekeeping_array_bump(sigrenderer->row_timekeeper, sigrenderer->order * 256 + sigrenderer->row);
|
||||
#endif
|
||||
|
||||
if (!(sigdata->flags & IT_WAS_A_669))
|
||||
reset_effects(sigrenderer);
|
||||
|
||||
|
@ -4471,9 +4452,6 @@ static int process_tick(DUMB_IT_SIGRENDERER *sigrenderer)
|
|||
sigrenderer->gvz_time += (int)(t >> 16);
|
||||
sigrenderer->gvz_sub_time = (int)t & 65535;
|
||||
if (sigrenderer->gvz_time >= 65536 * 12) {
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
sigrenderer->looped = 1;
|
||||
#endif
|
||||
if ((*sigrenderer->callbacks->global_volume_zero)(sigrenderer->callbacks->global_volume_zero_data))
|
||||
return 1;
|
||||
}
|
||||
|
@ -5288,10 +5266,6 @@ static DUMB_IT_SIGRENDERER *init_sigrenderer(DUMB_IT_SIGDATA *sigdata, int n_cha
|
|||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
sigrenderer->played = bit_array_create(sigdata->n_orders * 256);
|
||||
|
||||
sigrenderer->looped = 0;
|
||||
sigrenderer->time_played = 0;
|
||||
sigrenderer->row_timekeeper = timekeeping_array_create(sigdata->n_orders * 256);
|
||||
#endif
|
||||
|
||||
{
|
||||
|
@ -5310,8 +5284,6 @@ static DUMB_IT_SIGRENDERER *init_sigrenderer(DUMB_IT_SIGDATA *sigdata, int n_cha
|
|||
/* Fix for played order detection for songs which have skips at the start of the orders list */
|
||||
for (n = 0; n < 256; n++) {
|
||||
bit_array_set(sigrenderer->played, order * 256 + n);
|
||||
timekeeping_array_push(sigrenderer->row_timekeeper, order * 256 + n, 0);
|
||||
timekeeping_array_bump(sigrenderer->row_timekeeper, order * 256 + n);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@ -5324,6 +5296,10 @@ static DUMB_IT_SIGRENDERER *init_sigrenderer(DUMB_IT_SIGDATA *sigdata, int n_cha
|
|||
sigrenderer->time_left = 0;
|
||||
sigrenderer->sub_time_left = 0;
|
||||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
sigrenderer->played = bit_array_create(sigdata->n_orders * 256);
|
||||
#endif
|
||||
|
||||
sigrenderer->gvz_time = 0;
|
||||
sigrenderer->gvz_sub_time = 0;
|
||||
|
||||
|
@ -5482,10 +5458,6 @@ static sigrenderer_t *it_start_sigrenderer(DUH *duh, sigdata_t *vsigdata, int n_
|
|||
while (pos > 0 && pos >= sigrenderer->time_left) {
|
||||
render(sigrenderer, 0, 1.0f, 0, sigrenderer->time_left, NULL);
|
||||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
sigrenderer->time_played += (LONG_LONG)sigrenderer->time_left << 16;
|
||||
#endif
|
||||
|
||||
pos -= sigrenderer->time_left;
|
||||
sigrenderer->time_left = 0;
|
||||
|
||||
|
@ -5498,10 +5470,6 @@ static sigrenderer_t *it_start_sigrenderer(DUH *duh, sigdata_t *vsigdata, int n_
|
|||
render(sigrenderer, 0, 1.0f, 0, pos, NULL);
|
||||
sigrenderer->time_left -= pos;
|
||||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
sigrenderer->time_played += (LONG_LONG)pos << 16;
|
||||
#endif
|
||||
|
||||
return sigrenderer;
|
||||
}
|
||||
|
||||
|
@ -5517,7 +5485,6 @@ static int32 it_sigrenderer_get_samples(
|
|||
int32 pos;
|
||||
int dt;
|
||||
int32 todo;
|
||||
int ret;
|
||||
LONG_LONG t;
|
||||
|
||||
if (sigrenderer->order < 0) return 0; // problematic
|
||||
|
@ -5531,7 +5498,7 @@ static int32 it_sigrenderer_get_samples(
|
|||
if (!samples) volume = 0;
|
||||
|
||||
for (;;) {
|
||||
todo = (int32)((((LONG_LONG)sigrenderer->time_left << 16) | sigrenderer->sub_time_left) / dt);
|
||||
todo = (long)((((LONG_LONG)sigrenderer->time_left << 16) | sigrenderer->sub_time_left) / dt);
|
||||
|
||||
if (todo >= size)
|
||||
break;
|
||||
|
@ -5545,28 +5512,9 @@ static int32 it_sigrenderer_get_samples(
|
|||
sigrenderer->sub_time_left = (int32)t & 65535;
|
||||
sigrenderer->time_left += (int32)(t >> 16);
|
||||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
sigrenderer->time_played += (LONG_LONG)todo * dt;
|
||||
#endif
|
||||
|
||||
ret = process_tick(sigrenderer);
|
||||
|
||||
if (ret) {
|
||||
if (process_tick(sigrenderer)) {
|
||||
sigrenderer->order = -1;
|
||||
sigrenderer->row = -1;
|
||||
}
|
||||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
if (sigrenderer->looped == 1) {
|
||||
sigrenderer->looped = -1;
|
||||
size = 0;
|
||||
timekeeping_array_reset(sigrenderer->row_timekeeper, sigrenderer->order * 256 + sigrenderer->row);
|
||||
sigrenderer->time_played = timekeeping_array_get_item(sigrenderer->row_timekeeper, sigrenderer->order * 256 + sigrenderer->row);
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (ret) {
|
||||
return pos;
|
||||
}
|
||||
}
|
||||
|
@ -5579,10 +5527,6 @@ static int32 it_sigrenderer_get_samples(
|
|||
sigrenderer->sub_time_left = (int32)t & 65535;
|
||||
sigrenderer->time_left += (int32)(t >> 16);
|
||||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
sigrenderer->time_played += (LONG_LONG)size * dt;
|
||||
#endif
|
||||
|
||||
if (samples)
|
||||
dumb_remove_clicks_array(sigrenderer->n_channels, sigrenderer->click_remover, samples, pos, 512.0f / delta);
|
||||
|
||||
|
@ -5634,8 +5578,6 @@ void _dumb_it_end_sigrenderer(sigrenderer_t *vsigrenderer)
|
|||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
bit_array_destroy(sigrenderer->played);
|
||||
|
||||
timekeeping_array_destroy(sigrenderer->row_timekeeper);
|
||||
#endif
|
||||
|
||||
free(vsigrenderer);
|
||||
|
@ -5644,17 +5586,6 @@ void _dumb_it_end_sigrenderer(sigrenderer_t *vsigrenderer)
|
|||
|
||||
|
||||
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
static int32 it_sigrenderer_get_position(sigrenderer_t *vsigrenderer)
|
||||
{
|
||||
DUMB_IT_SIGRENDERER *sigrenderer = vsigrenderer;
|
||||
|
||||
return (int32)(sigrenderer->time_played >> 16);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
|
||||
DUH_SIGTYPE_DESC _dumb_sigtype_it = {
|
||||
SIGTYPE_IT,
|
||||
NULL,
|
||||
|
@ -5662,11 +5593,6 @@ DUH_SIGTYPE_DESC _dumb_sigtype_it = {
|
|||
NULL,
|
||||
&it_sigrenderer_get_samples,
|
||||
&it_sigrenderer_get_current_sample,
|
||||
#ifdef BIT_ARRAY_BULLSHIT
|
||||
&it_sigrenderer_get_position,
|
||||
#else
|
||||
NULL,
|
||||
#endif
|
||||
&_dumb_it_end_sigrenderer,
|
||||
&_dumb_it_unload_sigdata
|
||||
};
|
||||
|
|
|
@ -320,6 +320,8 @@ static DUMB_IT_SIGDATA *it_amf_load_sigdata(DUMBFILE *f, int * version)
|
|||
free( sigdata );
|
||||
return NULL;
|
||||
}
|
||||
|
||||
sigdata->n_pchannels = nchannels;
|
||||
|
||||
memset( sigdata->channel_volume, 64, DUMB_IT_N_CHANNELS );
|
||||
|
||||
|
|
|
@ -439,6 +439,7 @@ static DUMB_IT_SIGDATA *it_ptm_load_sigdata(DUMBFILE *f)
|
|||
}
|
||||
|
||||
if (dumbfile_seek(f, 352, DFS_SEEK_SET)) {
|
||||
free(component);
|
||||
_dumb_it_unload_sigdata(sigdata);
|
||||
return NULL;
|
||||
}
|
||||
|
@ -451,12 +452,14 @@ static DUMB_IT_SIGDATA *it_ptm_load_sigdata(DUMBFILE *f)
|
|||
}
|
||||
|
||||
if (dumbfile_seek(f, 608, DFS_SEEK_SET)) {
|
||||
free(component);
|
||||
_dumb_it_unload_sigdata(sigdata);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
for (n = 0; n < sigdata->n_samples; n++) {
|
||||
if (it_ptm_read_sample_header(&sigdata->sample[n], &component[n_components].offset, f)) {
|
||||
free(component);
|
||||
_dumb_it_unload_sigdata(sigdata);
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -1197,6 +1197,7 @@ static DUMB_IT_SIGDATA *it_xm_load_sigdata(DUMBFILE *f, int * version)
|
|||
|
||||
sigdata->instrument = malloc(sigdata->n_instruments * sizeof(*sigdata->instrument));
|
||||
if (!sigdata->instrument) {
|
||||
free(roguebytes);
|
||||
_dumb_it_unload_sigdata(sigdata);
|
||||
return NULL;
|
||||
}
|
||||
|
|
|
@ -118,7 +118,6 @@
|
|||
<ClCompile Include="..\..\src\helpers\sampbuf.c" />
|
||||
<ClCompile Include="..\..\src\helpers\silence.c" />
|
||||
<ClCompile Include="..\..\src\helpers\stdfile.c" />
|
||||
<ClCompile Include="..\..\src\helpers\tarray.c" />
|
||||
<ClCompile Include="..\..\src\it\itmisc.c" />
|
||||
<ClCompile Include="..\..\src\it\itorder.c" />
|
||||
<ClCompile Include="..\..\src\it\itrender.c" />
|
||||
|
@ -210,7 +209,6 @@
|
|||
<ClInclude Include="..\..\include\internal\lpc.h" />
|
||||
<ClInclude Include="..\..\include\internal\riff.h" />
|
||||
<ClInclude Include="..\..\include\internal\stack_alloc.h" />
|
||||
<ClInclude Include="..\..\include\internal\tarray.h" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
|
|
|
@ -279,9 +279,6 @@
|
|||
<ClCompile Include="..\..\src\helpers\resampler.c">
|
||||
<Filter>src\helpers</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\src\helpers\tarray.c">
|
||||
<Filter>src\helpers</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\include\dumb.h">
|
||||
|
@ -314,9 +311,6 @@
|
|||
<ClInclude Include="..\..\include\internal\resampler.h">
|
||||
<Filter>include\internal</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\include\internal\tarray.h">
|
||||
<Filter>include\internal</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<CustomBuild Include="..\..\src\helpers\resamp3.inc">
|
||||
|
|
|
@ -27,7 +27,8 @@ II. Implementation Semantics
|
|||
II.A : Storage and Retrieval of Data
|
||||
------------------------------------
|
||||
|
||||
No changes.
|
||||
Any TEXTMAP lump in the described namespaces must be encoded in ISO 8859-1 which
|
||||
as of this writing is the only character encoding supported by ZDoom.
|
||||
|
||||
-----------------------------------
|
||||
II.B : Storage Within Archive Files
|
||||
|
@ -237,6 +238,7 @@ Note: All <bool> fields default to false unless mentioned otherwise.
|
|||
scalex = <float>; // Vertical scaling on thing. Default = 0 (ignored).
|
||||
scaley = <float>; // Horizontal scaling on thing. Default = 0 (ignored).
|
||||
scale = <float>; // Vertical and horizontal scaling on thing. Default = 0 (ignored).
|
||||
floatbobphase = <int>; // Sets the thing's floatbobphase. Valid phase values are 0-63. Default = -1 (use actor class default).
|
||||
|
||||
* Note about arg0str
|
||||
|
||||
|
|
|
@ -496,6 +496,11 @@ if( NOT MSVC )
|
|||
add_definitions( -D__forceinline=inline )
|
||||
endif( NOT MSVC )
|
||||
|
||||
# Fix stat in v140_xp (broken in RTM and Update 1 so far)
|
||||
if( MSVC AND MSVC_VERSION EQUAL 1900 AND CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
|
||||
add_definitions( -D_stat64i32=VS14Stat )
|
||||
endif( MSVC AND MSVC_VERSION EQUAL 1900 AND CMAKE_GENERATOR_TOOLSET STREQUAL "v140_xp" )
|
||||
|
||||
if( UNIX )
|
||||
CHECK_LIBRARY_EXISTS( rt clock_gettime "" CLOCK_GETTIME_IN_RT )
|
||||
if( NOT CLOCK_GETTIME_IN_RT )
|
||||
|
|
|
@ -973,7 +973,7 @@ void NetUpdate (void)
|
|||
{
|
||||
I_StartTic ();
|
||||
D_ProcessEvents ();
|
||||
if ((maketic - gametic) / ticdup >= BACKUPTICS/2-1)
|
||||
if (pauseext || (maketic - gametic) / ticdup >= BACKUPTICS/2-1)
|
||||
break; // can't hold any more
|
||||
|
||||
//Printf ("mk:%i ",maketic);
|
||||
|
@ -1204,7 +1204,7 @@ void NetUpdate (void)
|
|||
|
||||
// Send current network delay
|
||||
// The number of tics we just made should be removed from the count.
|
||||
netbuffer[k++] = ((maketic - newtics - gametic) / ticdup);
|
||||
netbuffer[k++] = ((maketic - numtics - gametic) / ticdup);
|
||||
|
||||
if (numtics > 0)
|
||||
{
|
||||
|
@ -1810,7 +1810,8 @@ void TryRunTics (void)
|
|||
|
||||
// If paused, do not eat more CPU time than we need, because it
|
||||
// will all be wasted anyway.
|
||||
if (pauseext) r_NoInterpolate = true;
|
||||
if (pauseext)
|
||||
r_NoInterpolate = true;
|
||||
bool doWait = cl_capfps || r_NoInterpolate /*|| netgame*/;
|
||||
|
||||
// get real tics
|
||||
|
@ -1828,6 +1829,9 @@ void TryRunTics (void)
|
|||
// get available tics
|
||||
NetUpdate ();
|
||||
|
||||
if (pauseext)
|
||||
return;
|
||||
|
||||
lowtic = INT_MAX;
|
||||
numplaying = 0;
|
||||
for (i = 0; i < doomcom.numnodes; i++)
|
||||
|
@ -1935,7 +1939,7 @@ void TryRunTics (void)
|
|||
C_Ticker ();
|
||||
M_Ticker ();
|
||||
I_GetTime (true);
|
||||
if (!pauseext) G_Ticker();
|
||||
G_Ticker();
|
||||
gametic++;
|
||||
|
||||
NetUpdate (); // check for new console commands
|
||||
|
|
|
@ -432,7 +432,7 @@ WORD FDecalLib::GetDecalID (FScanner &sc)
|
|||
unsigned long num = strtoul (sc.String, NULL, 10);
|
||||
if (num < 1 || num > 65535)
|
||||
{
|
||||
sc.MustGetStringName ("Decal ID must be between 1 and 65535");
|
||||
sc.ScriptError ("Decal ID must be between 1 and 65535");
|
||||
}
|
||||
return (WORD)num;
|
||||
}
|
||||
|
@ -603,16 +603,18 @@ void FDecalLib::ParseGenerator (FScanner &sc)
|
|||
{
|
||||
const PClass *type;
|
||||
FDecalBase *decal;
|
||||
AActor *actor;
|
||||
bool optional = false;
|
||||
|
||||
// Get name of generator (actor)
|
||||
sc.MustGetString ();
|
||||
optional = sc.Compare("optional");
|
||||
if (optional) sc.MustGetString();
|
||||
|
||||
type = PClass::FindClass (sc.String);
|
||||
if (type == NULL || type->ActorInfo == NULL)
|
||||
{
|
||||
sc.ScriptError ("%s is not an actor.", sc.String);
|
||||
if (!optional) sc.ScriptError ("%s is not an actor.", sc.String);
|
||||
}
|
||||
actor = (AActor *)type->Defaults;
|
||||
|
||||
// Get name of generated decal
|
||||
sc.MustGetString ();
|
||||
|
@ -625,14 +627,17 @@ void FDecalLib::ParseGenerator (FScanner &sc)
|
|||
decal = ScanTreeForName (sc.String, Root);
|
||||
if (decal == NULL)
|
||||
{
|
||||
sc.ScriptError ("%s has not been defined.", sc.String);
|
||||
if (!optional) sc.ScriptError ("%s has not been defined.", sc.String);
|
||||
}
|
||||
}
|
||||
|
||||
actor->DecalGenerator = decal;
|
||||
if (decal != NULL)
|
||||
if (type != NULL)
|
||||
{
|
||||
decal->Users.Push (type);
|
||||
AActor *actor = (AActor *)type->Defaults;
|
||||
actor->DecalGenerator = decal;
|
||||
if (decal != NULL)
|
||||
{
|
||||
decal->Users.Push(type);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -365,6 +365,7 @@ struct FMapThing
|
|||
short pitch;
|
||||
short roll;
|
||||
DWORD RenderStyle;
|
||||
int FloatbobPhase;
|
||||
};
|
||||
|
||||
|
||||
|
|
|
@ -339,7 +339,7 @@ struct level_info_t
|
|||
TArray<FSpecialAction> specialactions;
|
||||
|
||||
TArray<FSoundID> PrecacheSounds;
|
||||
TArray<FTextureID> PrecacheTextures;
|
||||
TArray<FString> PrecacheTextures;
|
||||
|
||||
level_info_t()
|
||||
{
|
||||
|
@ -563,8 +563,10 @@ enum ESkillProperty
|
|||
SKILLP_FriendlyHealth,
|
||||
SKILLP_NoPain,
|
||||
SKILLP_ArmorFactor,
|
||||
SKILLP_HealthFactor,
|
||||
SKILLP_EasyKey,
|
||||
SKILLP_SlowMonsters,
|
||||
SKILLP_Infight,
|
||||
};
|
||||
int G_SkillProperty(ESkillProperty prop);
|
||||
const char * G_SkillName();
|
||||
|
@ -602,7 +604,9 @@ struct FSkillInfo
|
|||
fixed_t MonsterHealth;
|
||||
fixed_t FriendlyHealth;
|
||||
bool NoPain;
|
||||
int Infighting;
|
||||
fixed_t ArmorFactor;
|
||||
fixed_t HealthFactor;
|
||||
|
||||
FSkillInfo() {}
|
||||
FSkillInfo(const FSkillInfo &other)
|
||||
|
|
|
@ -1077,15 +1077,8 @@ DEFINE_MAP_OPTION(PrecacheTextures, true)
|
|||
do
|
||||
{
|
||||
parse.sc.MustGetString();
|
||||
FTextureID tex = TexMan.CheckForTexture(parse.sc.String, FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_ReturnFirst);
|
||||
if (!tex.isValid())
|
||||
{
|
||||
parse.sc.ScriptMessage("Unknown texture \"%s\"", parse.sc.String);
|
||||
}
|
||||
else
|
||||
{
|
||||
info->PrecacheTextures.Push(tex);
|
||||
}
|
||||
//the texture manager is not initialized here so all we can do is store the texture's name.
|
||||
info->PrecacheTextures.Push(parse.sc.String);
|
||||
} while (parse.sc.CheckString(","));
|
||||
}
|
||||
|
||||
|
|
|
@ -236,10 +236,12 @@ bool P_GiveBody (AActor *actor, int num, int max)
|
|||
return true;
|
||||
}
|
||||
}
|
||||
else
|
||||
else if (num > 0)
|
||||
{
|
||||
if (player->health < max)
|
||||
{
|
||||
num = FixedMul(num, G_SkillProperty(SKILLP_HealthFactor));
|
||||
if (num < 1) num = 1;
|
||||
player->health += num;
|
||||
if (player->health > max)
|
||||
{
|
||||
|
|
|
@ -134,6 +134,7 @@ DHUDMessage::DHUDMessage (FFont *font, const char *text, float x, float y, int h
|
|||
NoWrap = false;
|
||||
ClipX = ClipY = ClipWidth = ClipHeight = 0;
|
||||
WrapWidth = 0;
|
||||
HandleAspect = true;
|
||||
Top = y;
|
||||
Next = NULL;
|
||||
Lines = NULL;
|
||||
|
@ -196,6 +197,14 @@ void DHUDMessage::Serialize (FArchive &arc)
|
|||
NoWrap = false;
|
||||
ClipX = ClipY = ClipWidth = ClipHeight = WrapWidth = 0;
|
||||
}
|
||||
if (SaveVersion >= 4525)
|
||||
{
|
||||
arc << HandleAspect;
|
||||
}
|
||||
else
|
||||
{
|
||||
HandleAspect = true;
|
||||
}
|
||||
if (arc.IsLoading ())
|
||||
{
|
||||
Lines = NULL;
|
||||
|
@ -257,7 +266,7 @@ void DHUDMessage::CalcClipCoords(int hudheight)
|
|||
else
|
||||
{
|
||||
screen->VirtualToRealCoordsInt(x, y, w, h,
|
||||
HUDWidth, hudheight, false, true);
|
||||
HUDWidth, hudheight, false, HandleAspect);
|
||||
ClipLeft = x;
|
||||
ClipTop = y;
|
||||
ClipRight = x + w;
|
||||
|
|
|
@ -94,12 +94,13 @@ public:
|
|||
NoWrap = nowrap;
|
||||
ResetText(SourceText);
|
||||
}
|
||||
void SetClipRect(int x, int y, int width, int height)
|
||||
void SetClipRect(int x, int y, int width, int height, bool aspect)
|
||||
{
|
||||
ClipX = x;
|
||||
ClipY = y;
|
||||
ClipWidth = width;
|
||||
ClipHeight = height;
|
||||
HandleAspect = aspect;
|
||||
}
|
||||
void SetWrapWidth(int wrap)
|
||||
{
|
||||
|
@ -119,6 +120,7 @@ protected:
|
|||
int HUDWidth, HUDHeight;
|
||||
int ClipX, ClipY, ClipWidth, ClipHeight, WrapWidth; // in HUD coords
|
||||
int ClipLeft, ClipTop, ClipRight, ClipBot; // in screen coords
|
||||
bool HandleAspect;
|
||||
EColorRange TextColor;
|
||||
FFont *Font;
|
||||
FRenderStyle Style;
|
||||
|
|
|
@ -83,6 +83,8 @@ void FMapInfoParser::ParseSkill ()
|
|||
skill.FriendlyHealth = FRACUNIT;
|
||||
skill.NoPain = false;
|
||||
skill.ArmorFactor = FRACUNIT;
|
||||
skill.Infighting = 0;
|
||||
skill.HealthFactor = FRACUNIT;
|
||||
|
||||
sc.MustGetString();
|
||||
skill.Name = sc.String;
|
||||
|
@ -266,6 +268,20 @@ void FMapInfoParser::ParseSkill ()
|
|||
sc.MustGetFloat();
|
||||
skill.ArmorFactor = FLOAT2FIXED(sc.Float);
|
||||
}
|
||||
else if (sc.Compare("HealthFactor"))
|
||||
{
|
||||
ParseAssign();
|
||||
sc.MustGetFloat();
|
||||
skill.HealthFactor = FLOAT2FIXED(sc.Float);
|
||||
}
|
||||
else if (sc.Compare("NoInfighting"))
|
||||
{
|
||||
skill.Infighting = LEVEL2_NOINFIGHTING;
|
||||
}
|
||||
else if (sc.Compare("TotalInfighting"))
|
||||
{
|
||||
skill.Infighting = LEVEL2_TOTALINFIGHTING;
|
||||
}
|
||||
else if (sc.Compare("DefaultSkill"))
|
||||
{
|
||||
if (DefaultSkill >= 0)
|
||||
|
@ -384,6 +400,17 @@ int G_SkillProperty(ESkillProperty prop)
|
|||
|
||||
case SKILLP_ArmorFactor:
|
||||
return AllSkills[gameskill].ArmorFactor;
|
||||
|
||||
case SKILLP_HealthFactor:
|
||||
return AllSkills[gameskill].HealthFactor;
|
||||
|
||||
case SKILLP_Infight:
|
||||
// This property also needs to consider the level flags for the same info.
|
||||
if (level.flags2 & LEVEL2_TOTALINFIGHTING) return 1;
|
||||
if (level.flags2 & LEVEL2_NOINFIGHTING) return -1;
|
||||
if (AllSkills[gameskill].Infighting == LEVEL2_TOTALINFIGHTING) return 1;
|
||||
if (AllSkills[gameskill].Infighting == LEVEL2_NOINFIGHTING) return -1;
|
||||
return infighting;
|
||||
}
|
||||
}
|
||||
return 0;
|
||||
|
@ -463,7 +490,9 @@ FSkillInfo &FSkillInfo::operator=(const FSkillInfo &other)
|
|||
MonsterHealth = other.MonsterHealth;
|
||||
FriendlyHealth = other.FriendlyHealth;
|
||||
NoPain = other.NoPain;
|
||||
Infighting = other.Infighting;
|
||||
ArmorFactor = other.ArmorFactor;
|
||||
HealthFactor = other.HealthFactor;
|
||||
return *this;
|
||||
}
|
||||
|
||||
|
|
|
@ -396,6 +396,7 @@ xx(Roll)
|
|||
xx(Scale)
|
||||
xx(ScaleX)
|
||||
xx(ScaleY)
|
||||
xx(Floatbobphase)
|
||||
|
||||
xx(Blocking)
|
||||
xx(Blockmonsters)
|
||||
|
|
|
@ -1264,7 +1264,7 @@ static int UseInventory (AActor *activator, const char *type)
|
|||
//
|
||||
//============================================================================
|
||||
|
||||
static int CheckInventory (AActor *activator, const char *type)
|
||||
static int CheckInventory (AActor *activator, const char *type, bool max)
|
||||
{
|
||||
if (activator == NULL || type == NULL)
|
||||
return 0;
|
||||
|
@ -1275,11 +1275,26 @@ static int CheckInventory (AActor *activator, const char *type)
|
|||
}
|
||||
else if (stricmp (type, "Health") == 0)
|
||||
{
|
||||
if (max)
|
||||
{
|
||||
if (activator->IsKindOf (RUNTIME_CLASS (APlayerPawn)))
|
||||
return static_cast<APlayerPawn *>(activator)->MaxHealth;
|
||||
else
|
||||
return activator->SpawnHealth();
|
||||
}
|
||||
return activator->health;
|
||||
}
|
||||
|
||||
const PClass *info = PClass::FindClass (type);
|
||||
AInventory *item = activator->FindInventory (info);
|
||||
|
||||
if (max)
|
||||
{
|
||||
if (item)
|
||||
return item->MaxAmount;
|
||||
else
|
||||
return ((AInventory *)GetDefaultByType (info))->MaxAmount;
|
||||
}
|
||||
return item ? item->Amount : 0;
|
||||
}
|
||||
|
||||
|
@ -4442,6 +4457,7 @@ enum EACSFunctions
|
|||
ACSF_GetActorRoll,
|
||||
ACSF_QuakeEx,
|
||||
ACSF_Warp, // 92
|
||||
ACSF_GetMaxInventory,
|
||||
|
||||
/* Zandronum's - these must be skipped when we reach 99!
|
||||
-100:ResetMap(0),
|
||||
|
@ -5315,6 +5331,7 @@ int DLevelScript::CallFunction(int argCount, int funcIndex, SDWORD *args, const
|
|||
ClipRectWidth = argCount > 2 ? args[2] : 0;
|
||||
ClipRectHeight = argCount > 3 ? args[3] : 0;
|
||||
WrapWidth = argCount > 4 ? args[4] : 0;
|
||||
HandleAspect = argCount > 5 ? !!args[5] : true;
|
||||
break;
|
||||
|
||||
case ACSF_SetHUDWrapWidth:
|
||||
|
@ -5914,11 +5931,19 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
|
|||
}
|
||||
return false;
|
||||
}
|
||||
case ACSF_GetMaxInventory:
|
||||
actor = SingleActorFromTID(args[0], activator);
|
||||
if (actor != NULL)
|
||||
{
|
||||
return CheckInventory(actor, FBehavior::StaticLookupString(args[1]), true);
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -7854,7 +7879,7 @@ scriptwait:
|
|||
}
|
||||
break;
|
||||
}
|
||||
msg->SetClipRect(ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight);
|
||||
msg->SetClipRect(ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight, HandleAspect);
|
||||
if (WrapWidth != 0)
|
||||
{
|
||||
msg->SetWrapWidth(WrapWidth);
|
||||
|
@ -8337,17 +8362,17 @@ scriptwait:
|
|||
break;
|
||||
|
||||
case PCD_CHECKINVENTORY:
|
||||
STACK(1) = CheckInventory (activator, FBehavior::StaticLookupString (STACK(1)));
|
||||
STACK(1) = CheckInventory (activator, FBehavior::StaticLookupString (STACK(1)), false);
|
||||
break;
|
||||
|
||||
case PCD_CHECKACTORINVENTORY:
|
||||
STACK(2) = CheckInventory (SingleActorFromTID(STACK(2), NULL),
|
||||
FBehavior::StaticLookupString (STACK(1)));
|
||||
FBehavior::StaticLookupString (STACK(1)), false);
|
||||
sp--;
|
||||
break;
|
||||
|
||||
case PCD_CHECKINVENTORYDIRECT:
|
||||
PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (TAGSTR(uallong(pc[0])))));
|
||||
PushToStack (CheckInventory (activator, FBehavior::StaticLookupString (TAGSTR(uallong(pc[0]))), false));
|
||||
pc += 1;
|
||||
break;
|
||||
|
||||
|
@ -9466,6 +9491,7 @@ DLevelScript::DLevelScript (AActor *who, line_t *where, int num, const ScriptPtr
|
|||
activefont = SmallFont;
|
||||
hudwidth = hudheight = 0;
|
||||
ClipRectLeft = ClipRectTop = ClipRectWidth = ClipRectHeight = WrapWidth = 0;
|
||||
HandleAspect = true;
|
||||
state = SCRIPT_Running;
|
||||
|
||||
// Hexen waited one second before executing any open scripts. I didn't realize
|
||||
|
|
|
@ -891,6 +891,7 @@ protected:
|
|||
int hudwidth, hudheight;
|
||||
int ClipRectLeft, ClipRectTop, ClipRectWidth, ClipRectHeight;
|
||||
int WrapWidth;
|
||||
bool HandleAspect;
|
||||
FBehavior *activeBehavior;
|
||||
int InModuleScriptNumber;
|
||||
|
||||
|
|
|
@ -707,6 +707,7 @@ static int LoadSprites (spritetype *sprites, Xsprite *xsprites, int numsprites,
|
|||
mapthings[count].RenderStyle = STYLE_Count;
|
||||
mapthings[count].alpha = -1;
|
||||
mapthings[count].health = -1;
|
||||
mapthings[count].FloatbobPhase = -1;
|
||||
|
||||
if (xsprites != NULL && sprites[i].lotag == 710)
|
||||
{ // Blood ambient sound
|
||||
|
|
|
@ -1347,9 +1347,10 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
|
|||
int rootnode = npc->ConversationRoot;
|
||||
if (reply->NextNode < 0)
|
||||
{
|
||||
npc->Conversation = StrifeDialogues[rootnode - reply->NextNode - 1];
|
||||
if (gameaction != ga_slideshow)
|
||||
unsigned next = (unsigned)(rootnode - reply->NextNode - 1);
|
||||
if (gameaction != ga_slideshow && next < StrifeDialogues.Size())
|
||||
{
|
||||
npc->Conversation = StrifeDialogues[next];
|
||||
P_StartConversation (npc, player->mo, player->ConversationFaceTalker, false);
|
||||
return;
|
||||
}
|
||||
|
|
|
@ -1639,10 +1639,8 @@ bool AActor::OkayToSwitchTarget (AActor *other)
|
|||
|
||||
int infight;
|
||||
if (flags5 & MF5_NOINFIGHTING) infight=-1;
|
||||
else if (level.flags2 & LEVEL2_TOTALINFIGHTING) infight=1;
|
||||
else if (level.flags2 & LEVEL2_NOINFIGHTING) infight=-1;
|
||||
else infight = infighting;
|
||||
|
||||
else infight = G_SkillProperty(SKILLP_Infight);
|
||||
|
||||
if (infight < 0 && other->player == NULL && !IsHostile (other))
|
||||
{
|
||||
return false; // infighting off: Non-friendlies don't target other non-friendlies
|
||||
|
|
|
@ -1600,6 +1600,11 @@ FUNC(LS_Thing_Move) // [BC]
|
|||
return P_Thing_Move (arg0, it, arg1, arg2 ? false : true);
|
||||
}
|
||||
|
||||
enum
|
||||
{
|
||||
TRANSLATION_ICE = 0x100007
|
||||
};
|
||||
|
||||
FUNC(LS_Thing_SetTranslation)
|
||||
// Thing_SetTranslation (tid, range)
|
||||
{
|
||||
|
@ -1616,6 +1621,10 @@ FUNC(LS_Thing_SetTranslation)
|
|||
{
|
||||
range = TRANSLATION(TRANSLATION_LevelScripted, (arg1-1));
|
||||
}
|
||||
else if (arg1 == TRANSLATION_ICE)
|
||||
{
|
||||
range = TRANSLATION(TRANSLATION_Standard, 7);
|
||||
}
|
||||
else
|
||||
{
|
||||
range = 0;
|
||||
|
|
|
@ -938,10 +938,7 @@ static bool CanAttackHurt(AActor *victim, AActor *shooter)
|
|||
// to harm / be harmed by anything.
|
||||
if (!victim->player && !shooter->player)
|
||||
{
|
||||
int infight;
|
||||
if (level.flags2 & LEVEL2_TOTALINFIGHTING) infight = 1;
|
||||
else if (level.flags2 & LEVEL2_NOINFIGHTING) infight = -1;
|
||||
else infight = infighting;
|
||||
int infight = G_SkillProperty(SKILLP_Infight);
|
||||
|
||||
if (infight < 0)
|
||||
{
|
||||
|
|
|
@ -4917,6 +4917,7 @@ AActor *P_SpawnMapThing (FMapThing *mthing, int position)
|
|||
mobj->SpawnPoint[2] = mthing->z;
|
||||
mobj->SpawnAngle = mthing->angle;
|
||||
mobj->SpawnFlags = mthing->flags;
|
||||
if (mthing->FloatbobPhase >= 0 && mthing->FloatbobPhase < 64) mobj->FloatBobPhase = mthing->FloatbobPhase;
|
||||
if (mthing->gravity < 0) mobj->gravity = -mthing->gravity;
|
||||
else if (mthing->gravity > 0) mobj->gravity = FixedMul(mobj->gravity, mthing->gravity);
|
||||
else mobj->flags &= ~MF_NOGRAVITY;
|
||||
|
|
|
@ -1758,6 +1758,7 @@ void P_LoadThings (MapData * map)
|
|||
mti[i].RenderStyle = STYLE_Count;
|
||||
mti[i].alpha = -1;
|
||||
mti[i].health = 1;
|
||||
mti[i].FloatbobPhase = -1;
|
||||
flags &= ~MTF_SKILLMASK;
|
||||
mti[i].flags = (short)((flags & 0xf) | 0x7e0);
|
||||
if (gameinfo.gametype == GAME_Strife)
|
||||
|
@ -1842,6 +1843,7 @@ void P_LoadThings2 (MapData * map)
|
|||
mti[i].RenderStyle = STYLE_Count;
|
||||
mti[i].alpha = -1;
|
||||
mti[i].health = 1;
|
||||
mti[i].FloatbobPhase = -1;
|
||||
}
|
||||
delete[] mtp;
|
||||
}
|
||||
|
|
|
@ -288,16 +288,16 @@ bool P_TestActivateLine (line_t *line, AActor *mo, int side, int activationType)
|
|||
}
|
||||
}
|
||||
|
||||
if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_CANUSEWALLS)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF2_PUSHWALL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if ((lineActivation & activationType) == 0)
|
||||
{
|
||||
if (activationType == SPAC_Use && (lineActivation & SPAC_MUse) && !mo->player && mo->flags4 & MF4_CANUSEWALLS)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (activationType == SPAC_Push && (lineActivation & SPAC_MPush) && !mo->player && mo->flags2 & MF2_PUSHWALL)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
if (activationType != SPAC_MCross || lineActivation != SPAC_Cross)
|
||||
{
|
||||
return false;
|
||||
|
|
|
@ -177,10 +177,47 @@ bool P_CheckSwitchRange(AActor *user, line_t *line, int sideno)
|
|||
|
||||
if ((TexMan.FindSwitch(side->GetTexture(side_t::top))) != NULL)
|
||||
{
|
||||
|
||||
// Check 3D floors on back side
|
||||
{
|
||||
sector_t * back = line->sidedef[1 - sideno]->sector;
|
||||
for (unsigned i = 0; i < back->e->XFloor.ffloors.Size(); i++)
|
||||
{
|
||||
F3DFloor *rover = back->e->XFloor.ffloors[i];
|
||||
if (!(rover->flags & FF_EXISTS)) continue;
|
||||
if (!(rover->flags & FF_UPPERTEXTURE)) continue;
|
||||
|
||||
if (user->z > rover->top.plane->ZatPoint(checkx, checky) ||
|
||||
user->z + user->height < rover->bottom.plane->ZatPoint(checkx, checky))
|
||||
continue;
|
||||
|
||||
// This 3D floor depicts a switch texture in front of the player's eyes
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return (user->z + user->height > open.top);
|
||||
}
|
||||
else if ((TexMan.FindSwitch(side->GetTexture(side_t::bottom))) != NULL)
|
||||
{
|
||||
// Check 3D floors on back side
|
||||
{
|
||||
sector_t * back = line->sidedef[1 - sideno]->sector;
|
||||
for (unsigned i = 0; i < back->e->XFloor.ffloors.Size(); i++)
|
||||
{
|
||||
F3DFloor *rover = back->e->XFloor.ffloors[i];
|
||||
if (!(rover->flags & FF_EXISTS)) continue;
|
||||
if (!(rover->flags & FF_LOWERTEXTURE)) continue;
|
||||
|
||||
if (user->z > rover->top.plane->ZatPoint(checkx, checky) ||
|
||||
user->z + user->height < rover->bottom.plane->ZatPoint(checkx, checky))
|
||||
continue;
|
||||
|
||||
// This 3D floor depicts a switch texture in front of the player's eyes
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
return (user->z < open.bottom);
|
||||
}
|
||||
else if ((flags & ML_3DMIDTEX) || (TexMan.FindSwitch(side->GetTexture(side_t::mid))) != NULL)
|
||||
|
|
|
@ -474,6 +474,7 @@ public:
|
|||
th->RenderStyle = STYLE_Count;
|
||||
th->alpha = -1;
|
||||
th->health = 1;
|
||||
th->FloatbobPhase = -1;
|
||||
sc.MustGetToken('{');
|
||||
while (!sc.CheckToken('}'))
|
||||
{
|
||||
|
@ -631,6 +632,11 @@ public:
|
|||
Flag(th->flags, MTF_SECRET, key);
|
||||
break;
|
||||
|
||||
case NAME_Floatbobphase:
|
||||
CHECK_N(Zd | Zdt)
|
||||
th->FloatbobPhase = CheckInt(key);
|
||||
break;
|
||||
|
||||
case NAME_Renderstyle:
|
||||
{
|
||||
FName style = CheckString(key);
|
||||
|
@ -779,7 +785,7 @@ public:
|
|||
bool strifetrans = false;
|
||||
bool strifetrans2 = false;
|
||||
FString arg0str, arg1str;
|
||||
int lineid; // forZDoomTranslated namespace
|
||||
int lineid = -1; // forZDoomTranslated namespace
|
||||
FString tagstring;
|
||||
|
||||
memset(ld, 0, sizeof(*ld));
|
||||
|
@ -1076,7 +1082,7 @@ public:
|
|||
maplinedef_t mld;
|
||||
memset(&mld, 0, sizeof(mld));
|
||||
mld.special = ld->special;
|
||||
mld.tag = lineid;
|
||||
mld.tag = ld->args[0];
|
||||
P_TranslateLineDef(ld, &mld);
|
||||
ld->flags = saved | (ld->flags&(ML_MONSTERSCANACTIVATE|ML_REPEAT_SPECIAL|ML_FIRSTSIDEONLY));
|
||||
}
|
||||
|
|
|
@ -566,6 +566,10 @@ void APlayerPawn::Serialize (FArchive &arc)
|
|||
{
|
||||
arc << AirCapacity;
|
||||
}
|
||||
if (SaveVersion >= 4526)
|
||||
{
|
||||
arc << ViewHeight;
|
||||
}
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
|
|
|
@ -44,7 +44,7 @@ extern HWND Window;
|
|||
#define FALSE 0
|
||||
#define TRUE 1
|
||||
#endif
|
||||
#ifdef __APPLE__
|
||||
#if defined(__FreeBSD__) || defined(__APPLE__)
|
||||
#include <stdlib.h>
|
||||
#elif __sun
|
||||
#include <alloca.h>
|
||||
|
|
|
@ -1246,7 +1246,8 @@ void FTextureManager::PrecacheLevel (void)
|
|||
|
||||
for (unsigned i = 0; i < level.info->PrecacheTextures.Size(); i++)
|
||||
{
|
||||
hitlist[level.info->PrecacheTextures[i].GetIndex()] |= FTextureManager::HIT_Wall;
|
||||
FTextureID tex = TexMan.CheckForTexture(level.info->PrecacheTextures[i], FTexture::TEX_Wall, FTextureManager::TEXMAN_Overridable|FTextureManager::TEXMAN_TryAny|FTextureManager::TEXMAN_ReturnFirst);
|
||||
if (tex.Exists()) hitlist[tex.GetIndex()] |= FTextureManager::HIT_Wall;
|
||||
}
|
||||
|
||||
for (int i = cnt - 1; i >= 0; i--)
|
||||
|
|
|
@ -1414,6 +1414,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
|
|||
ACTION_PARAM_FIXED(LifeSteal, 5);
|
||||
ACTION_PARAM_INT(lifestealmax, 6);
|
||||
ACTION_PARAM_CLASS(armorbonustype, 7);
|
||||
ACTION_PARAM_SOUND(MeleeSound, 8);
|
||||
ACTION_PARAM_SOUND(MissSound, 9);
|
||||
|
||||
if (!self->player) return;
|
||||
|
||||
|
@ -1443,7 +1445,11 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
|
|||
|
||||
P_LineAttack (self, angle, Range, pitch, Damage, NAME_Melee, PuffType, puffFlags, &linetarget, &actualdamage);
|
||||
|
||||
if (linetarget)
|
||||
if (!linetarget)
|
||||
{
|
||||
if (MissSound) S_Sound(self, CHAN_WEAPON, MissSound, 1, ATTN_NORM);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (LifeSteal && !(linetarget->flags5 & MF5_DONTDRAIN))
|
||||
{
|
||||
|
@ -1474,7 +1480,8 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CustomPunch)
|
|||
|
||||
if (weapon != NULL)
|
||||
{
|
||||
S_Sound (self, CHAN_WEAPON, weapon->AttackSound, 1, ATTN_NORM);
|
||||
if (MeleeSound) S_Sound(self, CHAN_WEAPON, MeleeSound, 1, ATTN_NORM);
|
||||
else S_Sound (self, CHAN_WEAPON, weapon->AttackSound, 1, ATTN_NORM);
|
||||
}
|
||||
|
||||
if (!(flags & CPF_NOTURN))
|
||||
|
@ -5886,6 +5893,103 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SetRipMax)
|
|||
self->RipLevelMax = max;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A_CheckProximity(jump, classname, distance, count, flags, ptr)
|
||||
//
|
||||
// Checks to see if a certain actor class is close to the
|
||||
// actor/pointer within distance, in numbers.
|
||||
//==========================================================================
|
||||
enum CPXFflags
|
||||
{
|
||||
CPXF_ANCESTOR = 1,
|
||||
CPXF_LESSOREQUAL = 1 << 1,
|
||||
CPXF_NOZ = 1 << 2,
|
||||
CPXF_COUNTDEAD = 1 << 3,
|
||||
CPXF_DEADONLY = 1 << 4,
|
||||
CPXF_EXACT = 1 << 5,
|
||||
};
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckProximity)
|
||||
{
|
||||
ACTION_PARAM_START(6);
|
||||
ACTION_PARAM_STATE(jump, 0);
|
||||
ACTION_PARAM_CLASS(classname, 1);
|
||||
ACTION_PARAM_FIXED(distance, 2);
|
||||
ACTION_PARAM_INT(count, 3);
|
||||
ACTION_PARAM_INT(flags, 4);
|
||||
ACTION_PARAM_INT(ptr, 5);
|
||||
|
||||
ACTION_SET_RESULT(false); //No inventory chain results please.
|
||||
AActor *ref = COPY_AAPTR(self, ptr);
|
||||
|
||||
//We need these to check out.
|
||||
if (!ref || !jump || !classname || distance <= 0)
|
||||
return;
|
||||
|
||||
int counter = 0;
|
||||
bool result = false;
|
||||
|
||||
TThinkerIterator<AActor> it;
|
||||
AActor * mo;
|
||||
|
||||
//[MC] Process of elimination, I think, will get through this as quickly and
|
||||
//efficiently as possible.
|
||||
while ((mo = it.Next()))
|
||||
{
|
||||
if (mo == ref) //Don't count self.
|
||||
continue;
|
||||
|
||||
//Check inheritance for the classname. Taken partly from CheckClass DECORATE function.
|
||||
if (flags & CPXF_ANCESTOR)
|
||||
{
|
||||
if (!(mo->GetClass()->IsAncestorOf(classname)))
|
||||
continue;
|
||||
}
|
||||
//Otherwise, just check for the regular class name.
|
||||
else if (classname != mo->GetClass())
|
||||
continue;
|
||||
|
||||
//Make sure it's in range and respect the desire for Z or not.
|
||||
if (P_AproxDistance(ref->x - mo->x, ref->y - mo->y) < distance &&
|
||||
((flags & CPXF_NOZ) ||
|
||||
((ref->z > mo->z && ref->z - (mo->z + mo->height) < distance) ||
|
||||
(ref->z <= mo->z && mo->z - (ref->z + ref->height) < distance))))
|
||||
{
|
||||
if (mo->flags6 & MF6_KILLED)
|
||||
{
|
||||
if (!(flags & (CPXF_COUNTDEAD | CPXF_DEADONLY)))
|
||||
continue;
|
||||
counter++;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (flags & CPXF_DEADONLY)
|
||||
continue;
|
||||
counter++;
|
||||
}
|
||||
|
||||
//Abort if the number of matching classes nearby is greater, we have obviously succeeded in our goal.
|
||||
if (counter > count)
|
||||
{
|
||||
result = (flags & (CPXF_LESSOREQUAL | CPXF_EXACT)) ? false : true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (counter == count)
|
||||
result = true;
|
||||
else if (counter < count)
|
||||
result = !!((flags & CPXF_LESSOREQUAL) && !(flags & CPXF_EXACT));
|
||||
|
||||
|
||||
|
||||
if (result)
|
||||
{
|
||||
ACTION_JUMP(jump);
|
||||
}
|
||||
}
|
||||
|
||||
/*===========================================================================
|
||||
A_CheckBlock
|
||||
(state block, int flags, int ptr)
|
||||
|
@ -5944,4 +6048,4 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_CheckBlock)
|
|||
{
|
||||
ACTION_JUMP(block);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
@ -76,7 +76,7 @@ const char *GetVersionString();
|
|||
|
||||
// Use 4500 as the base git save version, since it's higher than the
|
||||
// SVN revision ever got.
|
||||
#define SAVEVER 4524
|
||||
#define SAVEVER 4526
|
||||
|
||||
#define SAVEVERSTRINGIFY2(x) #x
|
||||
#define SAVEVERSTRINGIFY(x) SAVEVERSTRINGIFY2(x)
|
||||
|
|
|
@ -184,6 +184,7 @@ void FWadCollection::InitMultipleFiles (TArray<FString> &filenames)
|
|||
}
|
||||
RenameNerve();
|
||||
RenameSprites();
|
||||
FixMacHexen();
|
||||
|
||||
// [RH] Set up hash table
|
||||
FirstLumpIndex = new DWORD[NumLumps];
|
||||
|
@ -956,6 +957,41 @@ void FWadCollection::RenameNerve ()
|
|||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// FixMacHexen
|
||||
//
|
||||
// Rename unused high resolution font lumps because they are incorrectly
|
||||
// treated as extended characters
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
void FWadCollection::FixMacHexen()
|
||||
{
|
||||
if (GAME_Hexen != gameinfo.gametype)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
for (int i = GetFirstLump(IWAD_FILENUM), last = GetLastLump(IWAD_FILENUM); i <= last; ++i)
|
||||
{
|
||||
assert(IWAD_FILENUM == LumpInfo[i].wadnum);
|
||||
|
||||
FResourceLump* const lump = LumpInfo[i].lump;
|
||||
char* const name = lump->Name;
|
||||
|
||||
// Unwanted lumps are named like FONTA??1
|
||||
|
||||
if (8 == strlen(name)
|
||||
&& MAKE_ID('F', 'O', 'N', 'T') == lump->dwName
|
||||
&& 'A' == name[4] && '1' == name[7]
|
||||
&& isdigit(name[5]) && isdigit(name[6]))
|
||||
{
|
||||
name[0] = '\0';
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// W_FindLump
|
||||
|
|
|
@ -238,6 +238,7 @@ protected:
|
|||
private:
|
||||
void RenameSprites();
|
||||
void RenameNerve();
|
||||
void FixMacHexen();
|
||||
void DeleteAll();
|
||||
};
|
||||
|
||||
|
|
|
@ -1726,3 +1726,36 @@ FString I_GetLongPathName(FString shortpath)
|
|||
delete[] buff;
|
||||
return longpath;
|
||||
}
|
||||
|
||||
#if _MSC_VER == 1900 && defined(_USING_V110_SDK71_)
|
||||
//==========================================================================
|
||||
//
|
||||
// VS14Stat
|
||||
//
|
||||
// Work around an issue where stat doesn't work with v140_xp. This was
|
||||
// supposedly fixed, but as of Update 1 continues to not function on XP.
|
||||
//
|
||||
//==========================================================================
|
||||
|
||||
#include <sys/stat.h>
|
||||
|
||||
int VS14Stat(const char *path, struct _stat64i32 *buffer)
|
||||
{
|
||||
WIN32_FILE_ATTRIBUTE_DATA data;
|
||||
if(!GetFileAttributesEx(path, GetFileExInfoStandard, &data))
|
||||
return -1;
|
||||
|
||||
buffer->st_ino = 0;
|
||||
buffer->st_mode = ((data.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) ? S_IFDIR : S_IFREG)|
|
||||
((data.dwFileAttributes & FILE_ATTRIBUTE_READONLY) ? S_IREAD : S_IREAD|S_IWRITE);
|
||||
buffer->st_dev = buffer->st_rdev = 0;
|
||||
buffer->st_nlink = 1;
|
||||
buffer->st_uid = 0;
|
||||
buffer->st_gid = 0;
|
||||
buffer->st_size = data.nFileSizeLow;
|
||||
buffer->st_atime = (*(QWORD*)&data.ftLastAccessTime) / 10000000 - 11644473600LL;
|
||||
buffer->st_mtime = (*(QWORD*)&data.ftLastWriteTime) / 10000000 - 11644473600LL;
|
||||
buffer->st_ctime = (*(QWORD*)&data.ftCreationTime) / 10000000 - 11644473600LL;
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -3061,6 +3061,7 @@ struct lemon *lemp;
|
|||
FILE *in;
|
||||
char *tpltname;
|
||||
char *cp;
|
||||
Boolean tpltnameinbuf;
|
||||
|
||||
cp = strrchr(lemp->filename,'.');
|
||||
if( cp ){
|
||||
|
@ -3070,10 +3071,13 @@ struct lemon *lemp;
|
|||
}
|
||||
if( access(buf,004)==0 ){
|
||||
tpltname = buf;
|
||||
tpltnameinbuf = LEMON_TRUE;
|
||||
}else if( access(templatename,004)==0 ){
|
||||
tpltname = templatename;
|
||||
tpltnameinbuf = LEMON_TRUE;
|
||||
}else{
|
||||
tpltname = pathsearch(lemp->argv0,templatename,0);
|
||||
tpltnameinbuf = LEMON_FALSE;
|
||||
}
|
||||
if( tpltname==0 ){
|
||||
fprintf(stderr,"Can't find the parser driver template file \"%s\".\n",
|
||||
|
@ -3084,11 +3088,11 @@ struct lemon *lemp;
|
|||
in = fopen(tpltname,"rb");
|
||||
if( in==0 ){
|
||||
fprintf(stderr,"Can't open the template file \"%s\".\n",templatename);
|
||||
free(tpltname);
|
||||
if (tpltnameinbuf == LEMON_FALSE) free(tpltname);
|
||||
lemp->errorcnt++;
|
||||
return 0;
|
||||
}
|
||||
free(tpltname);
|
||||
if (tpltnameinbuf == LEMON_FALSE) free(tpltname);
|
||||
return in;
|
||||
}
|
||||
|
||||
|
|
|
@ -337,6 +337,7 @@ ACTOR Actor native //: Thinker
|
|||
action native A_SetRipperLevel(int level);
|
||||
action native A_SetRipMin(int min);
|
||||
action native A_SetRipMax(int max);
|
||||
action native A_CheckProximity(state jump, class<Actor> classname, float distance, int count = 1, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_CheckBlock(state block, int flags = 0, int ptr = AAPTR_DEFAULT);
|
||||
action native A_CheckSightOrRange(float distance, state label, bool two_dimension = false);
|
||||
action native A_CheckRange(float distance, state label, bool two_dimension = false);
|
||||
|
|
|
@ -484,6 +484,17 @@ enum
|
|||
QF_WAVE = 1 << 5,
|
||||
};
|
||||
|
||||
// A_CheckProximity flags
|
||||
enum
|
||||
{
|
||||
CPXF_ANCESTOR = 1,
|
||||
CPXF_LESSOREQUAL = 1 << 1,
|
||||
CPXF_NOZ = 1 << 2,
|
||||
CPXF_COUNTDEAD = 1 << 3,
|
||||
CPXF_DEADONLY = 1 << 4,
|
||||
CPXF_EXACT = 1 << 5,
|
||||
};
|
||||
|
||||
// Flags for A_CheckBlock
|
||||
// These flags only affect the calling actor('s pointer), not the ones being searched.
|
||||
enum
|
||||
|
|
|
@ -8,7 +8,7 @@ ACTOR Inventory native
|
|||
Inventory.PickupMessage "$TXT_DEFAULTPICKUPMSG"
|
||||
|
||||
action native A_JumpIfNoAmmo(state label);
|
||||
action native A_CustomPunch(int damage, bool norandom = false, int flags = CPF_USEAMMO, class<Actor> pufftype = "BulletPuff", float range = 0, float lifesteal = 0, int lifestealmax = 0, class<BasicArmorBonus> armorbonustype = "ArmorBonus");
|
||||
action native A_CustomPunch(int damage, bool norandom = false, int flags = CPF_USEAMMO, class<Actor> pufftype = "BulletPuff", float range = 0, float lifesteal = 0, int lifestealmax = 0, class<BasicArmorBonus> armorbonustype = "ArmorBonus", sound MeleeSound = "", sound MissSound = "");
|
||||
action native A_FireBullets(float spread_xy, float spread_z, int numbullets, int damageperbullet, class<Actor> pufftype = "BulletPuff", int flags = 1, float range = 0);
|
||||
action native A_FireCustomMissile(class<Actor> missiletype, float angle = 0, bool useammo = true, int spawnofs_xy = 0, float spawnheight = 0, int flags = 0, float pitch = 0);
|
||||
action native A_RailAttack(int damage, int spawnofs_xy = 0, int useammo = true, color color1 = "", color color2 = "", int flags = 0, float maxdiff = 0, class<Actor> pufftype = "BulletPuff", float spread_xy = 0, float spread_z = 0, float range = 0, int duration = 0, float sparsity = 1.0, float driftspeed = 1.0, class<Actor> spawnclass = "none", float spawnofs_z = 0, int spiraloffset = 270);
|
||||
|
|
|
@ -56,4 +56,12 @@ gameinfo
|
|||
statscreen_enteringpatch = "WIENTER"
|
||||
}
|
||||
|
||||
DoomEdNums
|
||||
{
|
||||
4001 = "$Player5Start"
|
||||
4002 = "$Player6Start"
|
||||
4003 = "$Player7Start"
|
||||
4004 = "$Player8Start"
|
||||
}
|
||||
|
||||
include "mapinfo/common.txt"
|
||||
|
|
Loading…
Reference in a new issue