mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-27 22:42:57 +00:00
- removed most of the deleted function declarations.
This commit is contained in:
parent
6445615b5d
commit
a93296be80
4 changed files with 1 additions and 8 deletions
|
@ -931,7 +931,7 @@ public:
|
|||
{
|
||||
SetOrigin(Pos() + vel, true);
|
||||
}
|
||||
void SetOrigin(double x, double y, double z, bool moving);
|
||||
virtual void SetOrigin(double x, double y, double z, bool moving);
|
||||
void SetOrigin(const DVector3 & npos, bool moving)
|
||||
{
|
||||
SetOrigin(npos.X, npos.Y, npos.Z, moving);
|
||||
|
@ -1164,7 +1164,6 @@ public:
|
|||
void LinkToWorld (bool spawningmapthing=false, sector_t *sector = NULL);
|
||||
void UnlinkFromWorld ();
|
||||
void AdjustFloorClip ();
|
||||
void SetOrigin(fixed_t x, fixed_t y, fixed_t z, bool moving = false) = delete;
|
||||
bool InStateSequence(FState * newstate, FState * basestate);
|
||||
int GetTics(FState * newstate);
|
||||
bool SetState (FState *newstate, bool nofunction=false);
|
||||
|
|
|
@ -37,10 +37,6 @@ public:
|
|||
ClearBox();
|
||||
}
|
||||
|
||||
FBoundingBox(fixed_t left, fixed_t bottom, fixed_t right, fixed_t top) = delete;
|
||||
FBoundingBox(fixed_t x, fixed_t y, fixed_t radius) = delete;
|
||||
void Set(int index, fixed_t value) = delete;
|
||||
|
||||
FBoundingBox(double left, double bottom, double right, double top)
|
||||
{
|
||||
m_Box[BOXTOP] = top;
|
||||
|
|
|
@ -261,7 +261,6 @@ enum
|
|||
void P_FindFloorCeiling (AActor *actor, int flags=0);
|
||||
|
||||
bool P_ChangeSector (sector_t* sector, int crunch, double amt, int floorOrCeil, bool isreset);
|
||||
inline bool P_ChangeSector(sector_t* sector, int crunch, int amt, int floorOrCeil, bool isreset) = delete;
|
||||
|
||||
DAngle P_AimLineAttack(AActor *t1, DAngle angle, double distance, FTranslatedLineTarget *pLineTarget = NULL, DAngle vrange = 0., int flags = 0, AActor *target = NULL, AActor *friender = NULL);
|
||||
|
||||
|
|
|
@ -1555,7 +1555,6 @@ struct visstyle_t
|
|||
//
|
||||
//----------------------------------------------------------------------------------
|
||||
subsector_t *P_PointInSubsector(double x, double y);
|
||||
sector_t *P_PointInSector(fixed_t x, fixed_t y) = delete;
|
||||
|
||||
inline sector_t *P_PointInSector(const DVector2 &pos)
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue