Changed visible plane list to use the shared frame memory allocator instead of using its own internal free list

This commit is contained in:
Magnus Norddahl 2017-01-19 01:47:58 +01:00
parent 111b5c5469
commit a92771431b
6 changed files with 49 additions and 124 deletions

View File

@ -43,6 +43,18 @@ CVAR(Bool, tilt, false, 0);
namespace swrenderer
{
visplane_t::visplane_t()
{
picnum.SetNull();
height.set(0.0, 0.0, 1.0, 0.0);
bottom = RenderMemory::AllocMemory<uint16_t>(viewwidth);
top = RenderMemory::AllocMemory<uint16_t>(viewwidth);
fillshort(bottom, viewwidth, 0);
fillshort(top, viewwidth, 0x7fff);
}
void visplane_t::AddLights(FLightNode *node)
{
if (!r_dynlights)

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@ -15,6 +15,8 @@
#include <stddef.h>
#include "r_defs.h"
#include "r_state.h"
#include "swrenderer/r_memory.h"
class ADynamicLight;
struct FLightNode;
@ -31,40 +33,42 @@ namespace swrenderer
struct visplane_t
{
visplane_t *next; // Next visplane in hash chain -- killough
visplane_t();
FDynamicColormap *colormap; // [RH] Support multiple colormaps
FSectorPortal *portal; // [RH] Support sky boxes
visplane_light *lights;
void AddLights(FLightNode *node);
void Render(fixed_t alpha, bool additive, bool masked);
visplane_t *next = nullptr; // Next visplane in hash chain -- killough
FDynamicColormap *colormap = nullptr; // [RH] Support multiple colormaps
FSectorPortal *portal = nullptr; // [RH] Support sky boxes
visplane_light *lights = nullptr;
FTransform xform;
secplane_t height;
FTextureID picnum;
int lightlevel;
int left, right;
int sky;
int lightlevel = 0;
int left = viewwidth;
int right = 0;
int sky = 0;
// [RH] This set of variables copies information from the time when the
// visplane is created. They are only used by stacks so that you can
// have stacked sectors inside a skybox. If the visplane is not for a
// stack, then they are unused.
int extralight;
double visibility;
DVector3 viewpos;
DAngle viewangle;
fixed_t Alpha;
bool Additive;
int extralight = 0;
double visibility = 0.0;
DVector3 viewpos = { 0.0, 0.0, 0.0 };
DAngle viewangle = { 0.0 };
fixed_t Alpha = 0;
bool Additive = false;
// kg3D - keep track of mirror and skybox owner
int CurrentSkybox;
int CurrentPortalUniq; // mirror counter, counts all of them
int MirrorFlags; // this is not related to CurrentMirror
int CurrentSkybox = 0;
int CurrentPortalUniq = 0; // mirror counter, counts all of them
int MirrorFlags = 0; // this is not related to CurrentMirror
unsigned short *bottom; // [RH] bottom and top arrays are dynamically
unsigned short pad; // allocated immediately after the
unsigned short top[]; // visplane.
void AddLights(FLightNode *node);
void Render(fixed_t alpha, bool additive, bool masked);
uint16_t *bottom = nullptr;
uint16_t *top = nullptr;
};
}

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@ -54,87 +54,22 @@ namespace swrenderer
{
for (auto &plane : visplanes)
plane = nullptr;
freehead = &freetail;
}
void VisiblePlaneList::Deinit()
{
// do not use R_ClearPlanes because at this point the screen pointer is no longer valid.
for (int i = 0; i <= MAXVISPLANES; i++) // new code -- killough
{
for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
{
freehead = &(*freehead)->next;
}
}
for (visplane_t *pl = freetail; pl != nullptr; )
{
visplane_t *next = pl->next;
free(pl);
pl = next;
}
}
visplane_t *VisiblePlaneList::Add(unsigned hash)
{
visplane_t *check = freetail;
if (check == nullptr)
{
check = (visplane_t *)M_Malloc(sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
memset(check, 0, sizeof(*check) + 3 + sizeof(*check->top)*(MAXWIDTH * 2));
check->bottom = check->top + MAXWIDTH + 2;
}
else if (nullptr == (freetail = freetail->next))
{
freehead = &freetail;
}
check->lights = nullptr;
check->next = visplanes[hash];
visplanes[hash] = check;
return check;
}
void VisiblePlaneList::Init()
{
int i;
visplane_t *pl;
// Free all visplanes and let them be re-allocated as needed.
pl = freetail;
while (pl)
{
visplane_t *next = pl->next;
M_Free(pl);
pl = next;
}
freetail = nullptr;
freehead = &freetail;
for (i = 0; i < MAXVISPLANES; i++)
{
pl = visplanes[i];
visplanes[i] = nullptr;
while (pl)
{
visplane_t *next = pl->next;
M_Free(pl);
pl = next;
}
}
visplane_t *newplane = RenderMemory::NewObject<visplane_t>();
newplane->next = visplanes[hash];
visplanes[hash] = newplane;
return newplane;
}
void VisiblePlaneList::Clear(bool fullclear)
{
int i;
// Don't clear fake planes if not doing a full clear.
if (!fullclear)
{
for (i = 0; i <= MAXVISPLANES - 1; i++) // new code -- killough
for (int i = 0; i <= MAXVISPLANES - 1; i++)
{
for (visplane_t **probe = &visplanes[i]; *probe != nullptr; )
{
@ -143,25 +78,18 @@ namespace swrenderer
probe = &(*probe)->next;
}
else
{ // not fake: move to freelist
{ // not fake: move from list
visplane_t *vis = *probe;
*freehead = vis;
*probe = vis->next;
vis->next = nullptr;
freehead = &vis->next;
}
}
}
}
else
{
for (i = 0; i <= MAXVISPLANES; i++) // new code -- killough
{
for (*freehead = visplanes[i], visplanes[i] = nullptr; *freehead; )
{
freehead = &(*freehead)->next;
}
}
for (int i = 0; i <= MAXVISPLANES; i++)
visplanes[i] = nullptr;
}
}
@ -282,8 +210,6 @@ namespace swrenderer
check->colormap = basecolormap; // [RH] Save colormap
check->sky = sky;
check->portal = portal;
check->left = viewwidth; // Was SCREENWIDTH -- killough 11/98
check->right = 0;
check->extralight = renderportal->stacked_extralight;
check->visibility = renderportal->stacked_visibility;
check->viewpos = renderportal->stacked_viewpos;
@ -294,8 +220,6 @@ namespace swrenderer
check->MirrorFlags = renderportal->MirrorFlags;
check->CurrentSkybox = Clip3DFloors::Instance()->CurrentSkybox;
fillshort(check->top, viewwidth, 0x7fff);
return check;
}
@ -330,8 +254,8 @@ namespace swrenderer
intrh = stop;
}
for (x = intrl; x < intrh && pl->top[x] == 0x7fff; x++)
;
x = intrl;
while (x < intrh && pl->top[x] == 0x7fff) x++;
if (x >= intrh)
{
@ -374,7 +298,6 @@ namespace swrenderer
pl = new_pl;
pl->left = start;
pl->right = stop;
fillshort(pl->top, viewwidth, 0x7fff);
}
return pl;
}

View File

@ -27,8 +27,6 @@ namespace swrenderer
public:
static VisiblePlaneList *Instance();
void Init();
void Deinit();
void Clear(bool fullclear);
visplane_t *FindPlane(const secplane_t &height, FTextureID picnum, int lightlevel, double Alpha, bool additive, const FTransform &xxform, int sky, FSectorPortal *portal, FDynamicColormap *basecolormap);
@ -39,8 +37,6 @@ namespace swrenderer
enum { MAXVISPLANES = 128 }; // must be a power of 2
visplane_t *visplanes[MAXVISPLANES + 1];
visplane_t *freetail = nullptr;
visplane_t **freehead = nullptr;
private:
VisiblePlaneList();

View File

@ -123,8 +123,6 @@ namespace swrenderer
if (pl->right < pl->left || !r_skyboxes || numskyboxes == MAX_SKYBOX_PLANES || pl->portal == nullptr)
{
pl->Render(OPAQUE, false, false);
*planes->freehead = pl;
planes->freehead = &pl->next;
continue;
}
@ -164,8 +162,6 @@ namespace swrenderer
default:
pl->Render(OPAQUE, false, false);
*planes->freehead = pl;
planes->freehead = &pl->next;
numskyboxes--;
continue;
}
@ -262,8 +258,6 @@ namespace swrenderer
{
pl->Render(pl->Alpha, pl->Additive, true);
}
*planes->freehead = pl;
planes->freehead = &pl->next;
}
firstdrawseg = drawsegs;
ds_p = drawsegs + savedds_p;
@ -283,8 +277,7 @@ namespace swrenderer
if (Clip3DFloors::Instance()->fakeActive) return;
for (*planes->freehead = planes->visplanes[VisiblePlaneList::MAXVISPLANES], planes->visplanes[VisiblePlaneList::MAXVISPLANES] = nullptr; *planes->freehead; )
planes->freehead = &(*planes->freehead)->next;
planes->visplanes[VisiblePlaneList::MAXVISPLANES] = nullptr;
}
void RenderPortal::RenderLinePortals()

View File

@ -246,8 +246,6 @@ namespace swrenderer
void RenderScene::ScreenResized()
{
VisiblePlaneList::Instance()->Init();
RenderTarget = screen;
int width = SCREENWIDTH;
int height = SCREENHEIGHT;
@ -271,7 +269,6 @@ namespace swrenderer
void RenderScene::Deinit()
{
RenderTranslucentPass::Deinit();
VisiblePlaneList::Instance()->Deinit();
Clip3DFloors::Instance()->Cleanup();
R_FreeDrawSegs();
}