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- sorting draw items by light level no longer makes sense so remove all corresponding code from dicmp.
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bf03d02228
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a903cbe12e
1 changed files with 2 additions and 7 deletions
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@ -794,7 +794,6 @@ static int __cdecl dicmp (const void *a, const void *b)
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{
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const GLDrawItem * di[2];
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FMaterial * tx[2];
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int lights[2];
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int clamp[2];
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//colormap_t cm[2];
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di[0]=(const GLDrawItem *)a;
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@ -808,7 +807,6 @@ static int __cdecl dicmp (const void *a, const void *b)
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{
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GLFlat * f=&sortinfo->flats[di[i]->index];
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tx[i]=f->gltexture;
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lights[i]=f->lightlevel;
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clamp[i] = 0;
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}
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break;
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@ -817,7 +815,6 @@ static int __cdecl dicmp (const void *a, const void *b)
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{
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GLWall * w=&sortinfo->walls[di[i]->index];
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tx[i]=w->gltexture;
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lights[i]=w->lightlevel;
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clamp[i] = w->flags & 3;
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}
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break;
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@ -826,16 +823,14 @@ static int __cdecl dicmp (const void *a, const void *b)
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{
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GLSprite * s=&sortinfo->sprites[di[i]->index];
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tx[i]=s->gltexture;
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lights[i]=s->lightlevel;
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clamp[i] = 4;
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clamp[i] = 3;
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}
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break;
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case GLDIT_POLY: break;
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}
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}
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if (tx[0]!=tx[1]) return tx[0]-tx[1];
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if (clamp[0]!=clamp[1]) return clamp[0]-clamp[1]; // clamping forces different textures.
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return lights[0]-lights[1];
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return clamp[0]-clamp[1]; // clamping forces different textures.
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}
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