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Fixed stuck Strife dialogs
See http://forum.zdoom.org/viewtopic.php?t=50451 and http://forum.zdoom.org/viewtopic.php?t=48470
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1 changed files with 6 additions and 8 deletions
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@ -1345,12 +1345,14 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
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if (reply->NextNode != 0)
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{
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int rootnode = npc->ConversationRoot;
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if (reply->NextNode < 0)
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{
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unsigned next = (unsigned)(rootnode - reply->NextNode - 1);
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if (gameaction != ga_slideshow && next < StrifeDialogues.Size())
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unsigned next = (unsigned)(rootnode + (reply->NextNode < 0 ? -1 : 1) * reply->NextNode - 1);
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if (next < StrifeDialogues.Size())
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{
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npc->Conversation = StrifeDialogues[next];
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if (gameaction != ga_slideshow)
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{
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P_StartConversation (npc, player->mo, player->ConversationFaceTalker, false);
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return;
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}
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@ -1359,10 +1361,6 @@ static void HandleReply(player_t *player, bool isconsole, int nodenum, int reply
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S_StopSound (npc, CHAN_VOICE);
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}
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}
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else
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{
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npc->Conversation = StrifeDialogues[rootnode + reply->NextNode - 1];
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}
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}
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npc->angle = player->ConversationNPCAngle;
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