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Fixed: S_PrecacheLevel() could create orphan channels
- S_PrecacheLevel() must also mark currently playing sounds as used. If we don't, the sound could be unloaded and the underlying channel stopped without triggering a channel callback. That would leave the code in s_sound.cpp thinking the sound is still playing even though it isn't. - Added an invalid channel check to FMODSoundRenderer::StopChannel() so that orphan channels passed to it will be returned at least when S_StopAllChannels() is called.
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7ee1853403
commit
a7ff9478a7
2 changed files with 11 additions and 9 deletions
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@ -383,7 +383,7 @@ void S_Start ()
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{
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// kill all playing sounds at start of level (trust me - a good idea)
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S_StopAllChannels();
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// Check for local sound definitions. Only reload if they differ
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// from the previous ones.
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FString LocalSndInfo;
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@ -487,6 +487,11 @@ void S_PrecacheLevel ()
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{
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level.info->PrecacheSounds[i].MarkUsed();
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}
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// Don't unload sounds that are playing right now.
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for (FSoundChan *chan = Channels; chan != NULL; chan = chan->NextChan)
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{
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chan->SoundID.MarkUsed();
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}
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for (i = 1; i < S_sfx.Size(); ++i)
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{
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@ -2083,12 +2088,6 @@ void S_ChannelEnded(FISoundChannel *ichan)
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evicted = (pos < len);
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}
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}
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/*
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else
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{
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evicted = false;
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}
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*/
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if (!evicted)
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{
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S_ReturnChannel(schan);
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@ -2050,7 +2050,7 @@ FISoundChannel *FMODSoundRenderer::CommonChannelSetup(FMOD::Channel *chan, FISou
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//==========================================================================
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//
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// FMODSoundRenderer :: StopSound
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// FMODSoundRenderer :: StopChannel
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//
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//==========================================================================
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@ -2058,7 +2058,10 @@ void FMODSoundRenderer::StopChannel(FISoundChannel *chan)
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{
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if (chan != NULL && chan->SysChannel != NULL)
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{
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((FMOD::Channel *)chan->SysChannel)->stop();
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if (((FMOD::Channel *)chan->SysChannel)->stop() == FMOD_ERR_INVALID_HANDLE)
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{ // The channel handle was invalid; pretend it ended.
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S_ChannelEnded(chan);
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}
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}
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}
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