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Added 'NoKeyboardCheats' option to IWADINFO
This is useful for IWADs that do not want to use the hardcoded engine cheats. This can still be overriden with the 'allcheats' CVAR
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26dd900b3e
commit
a74be69371
5 changed files with 8 additions and 1 deletions
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@ -128,6 +128,10 @@ void FIWadManager::ParseIWadInfo(const char *fn, const char *data, int datasize,
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sc.MustGetString();
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iwad->MapInfo = sc.String;
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}
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else if (sc.Compare("NoKeyboardCheats"))
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{
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iwad->nokeyboardcheats = true;
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}
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else if (sc.Compare("Compatibility"))
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{
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sc.MustGetStringName("=");
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@ -2480,6 +2480,7 @@ static int D_DoomMain_Internal (void)
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if (!iwad_info) return 0; // user exited the selection popup via cancel button.
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gameinfo.gametype = iwad_info->gametype;
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gameinfo.flags = iwad_info->flags;
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gameinfo.nokeyboardcheats = iwad_info->nokeyboardcheats;
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gameinfo.ConfigName = iwad_info->Configname;
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lastIWAD = iwad;
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@ -107,6 +107,7 @@ struct FIWADInfo
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EGameType gametype = GAME_Doom; // which game are we playing?
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int StartupType = FStartupInfo::DefaultStartup; // alternate startup type
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FString MapInfo; // Base mapinfo to load
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bool nokeyboardcheats = false; // disable keyboard cheats
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TArray<FString> Load; // Wads to be loaded with this one.
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TArray<FString> Lumps; // Lump names for identification
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TArray<FString> DeleteLumps; // Lumps which must be deleted from the directory.
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@ -111,6 +111,7 @@ struct gameinfo_t
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FString ConfigName;
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FString TitlePage;
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bool nokeyboardcheats;
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bool drawreadthis;
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bool noloopfinalemusic;
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bool intermissioncounter;
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@ -309,7 +309,7 @@ bool ST_Responder (event_t *ev)
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{
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bool eat = false;
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if (nocheats || !!cl_blockcheats)
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if (nocheats || !!cl_blockcheats || (gameinfo.nokeyboardcheats && !allcheats))
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{
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return false;
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}
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