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- change _mm_load_ss to _mm_set_ss just in case compilers are really dumb
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@ -121,7 +121,7 @@ namespace swrenderer
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#ifdef NO_SSE
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float rcp_dist = 1.0f / (dist2 * 0.01f);
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#else
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float rcp_dist = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_load_ss(&dist2)));
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float rcp_dist = _mm_cvtss_f32(_mm_rsqrt_ss(_mm_set_ss(dist2)));
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#endif
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float dist = dist2 * rcp_dist;
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float distance_attenuation = (256.0f - MIN(dist * lights[i].radius, 256.0f));
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