diff --git a/wadsrc/static/zscript/actors/shared/randomspawner.zs b/wadsrc/static/zscript/actors/shared/randomspawner.zs index be7118c5c..390e8b8e6 100644 --- a/wadsrc/static/zscript/actors/shared/randomspawner.zs +++ b/wadsrc/static/zscript/actors/shared/randomspawner.zs @@ -227,7 +227,7 @@ class RandomSpawner : Actor } newmobj.AddZ(SpawnPoint.Z); } - if (newmobj.bMissile) + if (newmobj.bMissile && !(newmobj is 'RandomSpawner')) newmobj.CheckMissileSpawn(0); // Bouncecount is used to count how many recursions we're in. if (newmobj is 'RandomSpawner')