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commit
a61f76dc89
7 changed files with 38 additions and 15 deletions
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@ -87,14 +87,16 @@ conversation // Starts a dialog.
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page // Starts a new page. Pages are automatically numbered starting at 1.
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{
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name = <string>; // Name that goes in the upper left hand corner
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panel = <string>; // Name of lump to render as the background.
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voice = <string>; // Narration sound lump.
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dialog = <string>; // Dialog of the page.
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drop = <integer>; // mobj for the object to drop if the actor is
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// killed.
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link = <integer>; // Page to jump to if all ifitem conditions are
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// satisified.
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name = <string>; // Name that goes in the upper left hand corner
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panel = <string>; // Name of lump to render as the background.
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voice = <string>; // Narration sound lump.
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dialog = <string>; // Dialog of the page.
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goodbye = <string>; // Custom goodbye message. If omitted then the
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// generic goodbyes will be displayed instead.
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drop = <integer>; // mobj for the object to drop if the actor is
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// killed.
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link = <integer>; // Page to jump to if all ifitem conditions are
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// satisified.
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// jumps to the specified page if the player has the specified amount
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// or more of item in their inventory. This can be repeated as many
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@ -584,6 +584,7 @@ xx(Dialog)
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xx(Ifitem)
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xx(Choice)
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xx(Link)
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xx(Goodbye)
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// Special menus
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xx(Mainmenu)
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@ -556,6 +556,7 @@ FStrifeDialogueNode::~FStrifeDialogueNode ()
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{
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if (SpeakerName != NULL) delete[] SpeakerName;
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if (Dialogue != NULL) delete[] Dialogue;
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if (Goodbye != nullptr) delete[] Goodbye;
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FStrifeDialogueReply *tokill = Children;
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while (tokill != NULL)
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{
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@ -743,10 +744,25 @@ public:
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++i;
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V_FreeBrokenLines (ReplyLines);
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}
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char goodbye[25];
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mysnprintf(goodbye, countof(goodbye), "TXT_RANDOMGOODBYE_%d", 1+(pr_randomspeech() % NUM_RANDOM_GOODBYES));
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const char *goodbyestr = GStrings[goodbye];
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if (goodbyestr == NULL) goodbyestr = "Bye.";
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const char *goodbyestr = CurNode->Goodbye;
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if (goodbyestr == nullptr)
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{
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char goodbye[25];
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mysnprintf(goodbye, countof(goodbye), "TXT_RANDOMGOODBYE_%d", 1 + (pr_randomspeech() % NUM_RANDOM_GOODBYES));
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goodbyestr = GStrings[goodbye];
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}
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else if (strncmp(goodbyestr, "RANDOM_", 7) == 0)
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{
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FString byetext;
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byetext.Format("TXT_%s_%02d", goodbyestr, 1 + (pr_randomspeech() % NUM_RANDOM_LINES));
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goodbyestr = GStrings[byetext];
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}
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else if (goodbyestr[0] == '$')
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{
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goodbyestr = GStrings(goodbyestr + 1);
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}
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if (goodbyestr == nullptr) goodbyestr = "Bye.";
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mResponses.Push(mResponseLines.Size());
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mResponseLines.Push(FString(goodbyestr));
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@ -30,6 +30,7 @@ struct FStrifeDialogueNode
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FSoundID SpeakerVoice;
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FTextureID Backdrop;
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char *Dialogue;
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char *Goodbye = nullptr; // must init to null for binary scripts to work as intended
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FStrifeDialogueReply *Children;
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};
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@ -286,6 +286,7 @@ class USDFParser : public UDMFParserBase
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FString SpeakerName;
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FString Dialogue;
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FString Goodbye;
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while (!sc.CheckToken('}'))
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{
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@ -331,7 +332,9 @@ class USDFParser : public UDMFParserBase
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node->ItemCheckNode = CheckInt(key);
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break;
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case NAME_Goodbye:
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Goodbye = CheckString(key);
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break;
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}
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}
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else
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@ -354,6 +357,7 @@ class USDFParser : public UDMFParserBase
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}
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node->SpeakerName = ncopystring(SpeakerName);
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node->Dialogue = ncopystring(Dialogue);
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node->Goodbye = ncopystring(Goodbye);
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return true;
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}
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@ -265,7 +265,6 @@ void DMovePoly::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc("angle", m_Angle)
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("speed", m_Speed);
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("speedv", m_Speedv);
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}
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@ -442,7 +442,7 @@ IMPLEMENT_CLASS (DSeqPolyNode)
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void DSeqPolyNode::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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//arc << m_Poly;
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arc("poly", m_Poly);
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}
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IMPLEMENT_CLASS (DSeqSectorNode)
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