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- fixed: The level's local event manager wasn't fully taken down when freeing the level's data.
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@ -258,6 +258,7 @@ void EventManager::Shutdown()
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{
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handler->Destroy();
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}
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FirstEventHandler = LastEventHandler = nullptr;
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}
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#define DEFINE_EVENT_LOOPER(name, play) void EventManager::name() \
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