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SVN r396 (trunk)
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0ba809234e
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4 changed files with 32 additions and 30 deletions
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@ -1,3 +1,7 @@
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November 29, 2006 (Changes by Graf Zahl)
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- Made the constructor of PSymbolTable inline. Having this a real function
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adds 100kb to the EXE, mostly needless exception handling code.
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November 28, 2006 (Changes by Graf Zahl)
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November 28, 2006 (Changes by Graf Zahl)
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- Fixed: The StrifePlayer couldn't obtain his default inventory because
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- Fixed: The StrifePlayer couldn't obtain his default inventory because
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APlayerPawn::GiveDefaultInventory gave him some HexenArmor even though
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APlayerPawn::GiveDefaultInventory gave him some HexenArmor even though
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@ -305,11 +305,6 @@ void PClass::FreeStateList ()
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// Symbol tables ------------------------------------------------------------
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// Symbol tables ------------------------------------------------------------
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PSymbolTable::PSymbolTable ()
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: ParentSymbolTable(NULL)
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{
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}
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PSymbolTable::~PSymbolTable ()
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PSymbolTable::~PSymbolTable ()
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{
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{
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for (unsigned int i = 0; i < Symbols.Size(); ++i)
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for (unsigned int i = 0; i < Symbols.Size(); ++i)
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@ -56,7 +56,10 @@ struct PSymbolActionFunction : public PSymbol
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class PSymbolTable
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class PSymbolTable
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{
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{
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public:
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public:
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PSymbolTable();
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PSymbolTable() : ParentSymbolTable(NULL)
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{
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}
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~PSymbolTable();
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~PSymbolTable();
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// Sets the table to use for searches if this one doesn't contain the
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// Sets the table to use for searches if this one doesn't contain the
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