From a441cea35076b6ee4abe09c5e0f08c7d83b47af5 Mon Sep 17 00:00:00 2001 From: Rachael Alexanderson Date: Thu, 28 Dec 2017 11:04:43 -0500 Subject: [PATCH] - interpolate particles --- src/gl/scene/gl_sprite.cpp | 14 +++++++++++--- src/polyrenderer/scene/poly_particle.cpp | 5 ++++- src/swrenderer/things/r_particle.cpp | 22 +++++++++++++++------- 3 files changed, 30 insertions(+), 11 deletions(-) diff --git a/src/gl/scene/gl_sprite.cpp b/src/gl/scene/gl_sprite.cpp index a773373ef..edd0da1d9 100644 --- a/src/gl/scene/gl_sprite.cpp +++ b/src/gl/scene/gl_sprite.cpp @@ -40,6 +40,7 @@ #include "events.h" #include "actorinlines.h" #include "r_data/r_vanillatrans.h" +#include "i_time.h" #include "gl/system/gl_interface.h" #include "gl/system/gl_framebuffer.h" @@ -1209,9 +1210,16 @@ void GLSprite::ProcessParticle (particle_t *particle, sector_t *sector)//, int s } } - x = particle->Pos.X; - y = particle->Pos.Y; - z = particle->Pos.Z; + double timefrac = r_viewpoint.TicFrac; + if (paused || bglobal.freeze) + timefrac = 0.; + float xvf = (particle->Vel.X) * timefrac; + float yvf = (particle->Vel.Y) * timefrac; + float zvf = (particle->Vel.Z) * timefrac; + + x = float(particle->Pos.X) + xvf; + y = float(particle->Pos.Y) + yvf; + z = float(particle->Pos.Z) + zvf; float factor; if (gl_particles_style == 1) factor = 1.3f / 7.f; diff --git a/src/polyrenderer/scene/poly_particle.cpp b/src/polyrenderer/scene/poly_particle.cpp index 6b5e1e9c5..0ab3beb22 100644 --- a/src/polyrenderer/scene/poly_particle.cpp +++ b/src/polyrenderer/scene/poly_particle.cpp @@ -34,7 +34,10 @@ EXTERN_CVAR(Int, gl_particles_style) void RenderPolyParticle::Render(PolyRenderThread *thread, const TriMatrix &worldToClip, const PolyClipPlane &clipPlane, particle_t *particle, subsector_t *sub, uint32_t stencilValue) { - DVector3 pos = particle->Pos; + double timefrac = r_viewpoint.TicFrac; + if (paused || bglobal.freeze) + timefrac = 0.; + DVector3 pos = particle->Pos + (particle->Vel * timefrac); double psize = particle->size / 8.0; double zpos = pos.Z; diff --git a/src/swrenderer/things/r_particle.cpp b/src/swrenderer/things/r_particle.cpp index 33d2a6d09..7c2d88f48 100644 --- a/src/swrenderer/things/r_particle.cpp +++ b/src/swrenderer/things/r_particle.cpp @@ -77,7 +77,15 @@ namespace swrenderer double xscale, yscale; int x1, x2, y1, y2; sector_t* heightsec = NULL; - + + double timefrac = r_viewpoint.TicFrac; + if (paused || bglobal.freeze) + timefrac = 0.; + + double ippx = particle->Pos.X + particle->Vel.X * timefrac; + double ippy = particle->Pos.Y + particle->Vel.Y * timefrac; + double ippz = particle->Pos.Z + particle->Vel.Z * timefrac; + RenderPortal *renderportal = thread->Portal.get(); // [ZZ] Particle not visible through the portal plane @@ -85,8 +93,8 @@ namespace swrenderer return; // transform the origin point - tr_x = particle->Pos.X - thread->Viewport->viewpoint.Pos.X; - tr_y = particle->Pos.Y - thread->Viewport->viewpoint.Pos.Y; + tr_x = ippx - thread->Viewport->viewpoint.Pos.X; + tr_y = ippy - thread->Viewport->viewpoint.Pos.Y; tz = tr_x * thread->Viewport->viewpoint.TanCos + tr_y * thread->Viewport->viewpoint.TanSin; @@ -121,7 +129,7 @@ namespace swrenderer auto viewport = thread->Viewport.get(); yscale = xscale; // YaspectMul is not needed for particles as they should always be square - ty = (particle->Pos.Z - viewport->viewpoint.Pos.Z) * thread->Viewport->YaspectMul; + ty = (ippz - viewport->viewpoint.Pos.Z) * thread->Viewport->YaspectMul; y1 = xs_RoundToInt(viewport->CenterY - (ty + psize) * yscale); y2 = xs_RoundToInt(viewport->CenterY - (ty - psize) * yscale); @@ -184,9 +192,9 @@ namespace swrenderer map = GetColorTable(sector->Colormap, sector->SpecialColors[sector_t::sprites], true); } - if (botpic != skyflatnum && particle->Pos.Z < botplane->ZatPoint(particle->Pos)) + if (botpic != skyflatnum && ippz < botplane->ZatPoint(particle->Pos)) return; - if (toppic != skyflatnum && particle->Pos.Z >= topplane->ZatPoint(particle->Pos)) + if (toppic != skyflatnum && ippz >= topplane->ZatPoint(particle->Pos)) return; // store information in a vissprite @@ -199,7 +207,7 @@ namespace swrenderer // vis->yscale *= InvZtoScale; vis->depth = (float)tz; vis->idepth = float(1 / tz); - vis->gpos = { (float)particle->Pos.X, (float)particle->Pos.Y, (float)particle->Pos.Z }; + vis->gpos = { (float)ippx, (float)ippy, (float)ippz }; vis->y1 = y1; vis->y2 = y2; vis->x1 = x1;