Remove if statement that was always false

This commit is contained in:
Magnus Norddahl 2017-03-13 17:54:05 +01:00
parent cd392e50e9
commit a408ea312f

View file

@ -87,11 +87,7 @@ namespace swrenderer
col = width + (col % width);
}
if (viewport->RenderTarget->IsBgra())
source = (const uint8_t *)texture->GetColumnBgra(col, nullptr);
else
source = texture->GetColumn(col, nullptr);
source = texture->GetColumn(col, nullptr);
source2 = nullptr;
texturefracx = 0;
}