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Fixed gl_ssao_portals not having effect
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@ -509,6 +509,7 @@ void FGLRenderer::DrawScene(int drawmode)
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gl_RenderState.EnableDrawBuffers(gl_RenderState.GetPassDrawBufferCount());
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gl_RenderState.Apply();
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gl_RenderState.ApplyMatrices();
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ssao_portals_available--;
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}
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// Handle all portals after rendering the opaque objects but before
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