- fixed: make level.ShaderStartTime use the same values as what screen->FrameTime normally gets.

This commit is contained in:
Rachael Alexanderson 2017-12-07 16:31:27 -05:00
parent 938cd3cabe
commit a3a350e6e8

View file

@ -3627,7 +3627,7 @@ void P_SetupLevel (const char *lumpname, int position)
bool buildmap;
const int *oldvertextable = NULL;
level.ShaderStartTime = I_msTime(); // indicate to the shader system that the level just started
level.ShaderStartTime = I_msTimeFS(); // indicate to the shader system that the level just started
// This is motivated as follows: